tag:blogger.com,1999:blog-57585329133496273362024-03-05T07:54:21.969-08:00Luschek Illustration BlogRichard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.comBlogger79125tag:blogger.com,1999:blog-5758532913349627336.post-33696709721936159382021-04-20T09:58:00.003-07:002021-04-20T16:57:16.941-07:00The Art of Hârn<p>I am excited about the Kingdoms of Hârn being published as hardbacks in <a href="http://columbiagames.com/" target="_blank">Columbia Games</a> new <a href="https://www.kickstarter.com/projects/columbiagames/kingdoms-of-harn-kaldor?ref=user_menu" target="_blank">Kickstarter</a>. While I do think the loose-leaf format really lends itself to the publishing style for Hârn, the world constantly growing each year with published locations all over the island, it is nice to see the main kingdoms bound into slick hardbound books for our game shelves. The loose-leaf format will continue, so your binders of this fantasy world can continue to grow, in addition to CGI offering PDFs for all of the catalog. <br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMgAAl1YdbziLKzcrSRyJKvShSM-rhgaHqPjfBDXJMLGgKqNz30e-UV3pGkwE8Q0Xj-Q13G0_bVEeYBM29ykDs-h7N3l7fByfUacbp98cyK3FRNFP9MX70xZl1_-ha5hfXoQY3vomtPXY/s1189/Screenshot+2021-04-18+19.18.27.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1025" data-original-width="1189" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMgAAl1YdbziLKzcrSRyJKvShSM-rhgaHqPjfBDXJMLGgKqNz30e-UV3pGkwE8Q0Xj-Q13G0_bVEeYBM29ykDs-h7N3l7fByfUacbp98cyK3FRNFP9MX70xZl1_-ha5hfXoQY3vomtPXY/s320/Screenshot+2021-04-18+19.18.27.png" width="320" /></a><br />The publishing schedule for Hârn has been steady and strong for years. Most of the kingdoms are finished and ready to go. In the coming Kickstarter Series for the Kingdom Hardbacks, we will be fleshing out and expanding the few that remain like Tharda and Azadmere- which is almost finished. I will be doing new art as needed and coloring some of the older publications. <br />Kaldor for example has been colored recently but I never got a chance to work on the page one illustration. It is a piece I did quite a while ago. I do like the theme, I would like to bring it up to the current standards. My work as improved since I did that image twenty years ago. I will be starting that image this week as the Kickstarter successfuly winds down. <br />Columbia Games asked me to discuss some of my favorite images Ive drawn for Hârn over the years. My answer to that question is usually "the project I just finished". So currently I am pretty proud of the work I did for the Dwarves in the Azadmere publications. There were not a lot of images for this Kingdom so I had free reign. <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmF7_wxW0XkkqMO16EpvNCgHNan6_4zi_xhkYg-f-wrGIirdZocxGDtoEePQtCkmvLQaz6-evn3yf3OtlkJ1AYi-Y2VIfk5YemDaiH-_qDo2SPv665wibYsht6b9YEMpyGieGJVUdOAIU/s2048/01%252C+Azadmere%252C+Enter+Azadmere.tif" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1874" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmF7_wxW0XkkqMO16EpvNCgHNan6_4zi_xhkYg-f-wrGIirdZocxGDtoEePQtCkmvLQaz6-evn3yf3OtlkJ1AYi-Y2VIfk5YemDaiH-_qDo2SPv665wibYsht6b9YEMpyGieGJVUdOAIU/s320/01%252C+Azadmere%252C+Enter+Azadmere.tif" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Enter Azadmere, pen and ink, digital, <br />Copyright © 2021, Richard Luschek and Columbia Games, Inc.</td></tr></tbody></table><br />While I was a bit intimidated to do the cover images for the Hârnic Kingdoms, I am really happy with how they have come out. Kaldor was basically my interpretation of the scene that Eric Hotz had done for Kaldor almost 40 years ago. It has been an honor to work on this stuff as the work of Hotz was one of things that originally drew me Hârn in the first place. <br />One of the covers I am most proud of is the Chybisa Kingdom cover, which features the Royal Guard charging in to save a caravan on the Genin Trail from some troublesome barbarians. <br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPpfNYJLhmPzLDkF6OPsvzot7HOIkTVKbYR4pccekTOHbQuGBVkubhxqOy-iBZD8DUATcSQ8B2mQGtaKbNgnyK_2y7azrZwJXyoFHR_M4z614nalbC7xquNWt5ooopS6u7SPb9Cy-DLXU/s721/Chybisa+cover.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="721" data-original-width="543" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPpfNYJLhmPzLDkF6OPsvzot7HOIkTVKbYR4pccekTOHbQuGBVkubhxqOy-iBZD8DUATcSQ8B2mQGtaKbNgnyK_2y7azrZwJXyoFHR_M4z614nalbC7xquNWt5ooopS6u7SPb9Cy-DLXU/s320/Chybisa+cover.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Chybisan Charge, pen and ink, digital, <br />Copyright © 2021, Richard Luschek and Columbia Games, Inc.</td></tr></tbody></table><p><br />Another favorite was the cover for Lokis. Of course this site is off Hârn, to the east in Ivinia. It was nice to feature powerful and important women in fantasy art who are not wearing chainmail bikinis.This image was fun to plan and design. <br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1_WxjImX9blH5NpxYs_EJGJKHdwY8ff4C4iKlgLrcu6MCcdJ0wIFG_8704hR7CmhWheHY20gQew1dhY36QJj5ufm_HWu0L5MXSfJD-9iOmTh4TWoynlqDTLkjkoueVJgv9uynFL6GEJ8/s800/Lokis+Cover+color+12x15.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="800" data-original-width="601" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1_WxjImX9blH5NpxYs_EJGJKHdwY8ff4C4iKlgLrcu6MCcdJ0wIFG_8704hR7CmhWheHY20gQew1dhY36QJj5ufm_HWu0L5MXSfJD-9iOmTh4TWoynlqDTLkjkoueVJgv9uynFL6GEJ8/s320/Lokis+Cover+color+12x15.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Path to the Oracle, pen and ink, digital, <br />Copyright © 2021, Richard Luschek and Columbia Games, Inc.</td></tr></tbody></table><p>I do particularly enjoy drawing the pageantry and symbolism of the Hârnic religions. It's fun to expand on the parameters set by the original works to grow this world with new visual details in the architecture, items and clothing that is important and representative to each of its followers. <br />Often for the buildings I spend a lot of time turning the floor plans into 3D models using sketchup. I have a tendency to go overboard, as it is so fun to build these structures, but I usually turn the models into videos that I share on my <a href="https://www.youtube.com/channel/UCY7x7t1vIWH5ZukEXizh24Q">YouTube channel</a>.<br /><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9NviO9iyVtUXaYSMXgELAG_lEOFuShi3UYQ_YIQuMHcsbaefmDXHKudpiXlB6U23S4db45RRU7V6Oc-lOeAayfAMTDkuIMuzwN0_5hFNEEsV7Uql6N3o4ZxT5mOvvv5or73fuzpQZFnQ/s768/cundras+full.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="651" data-original-width="768" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9NviO9iyVtUXaYSMXgELAG_lEOFuShi3UYQ_YIQuMHcsbaefmDXHKudpiXlB6U23S4db45RRU7V6Oc-lOeAayfAMTDkuIMuzwN0_5hFNEEsV7Uql6N3o4ZxT5mOvvv5or73fuzpQZFnQ/s320/cundras+full.jpg" width="320" /></a></div><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimXcY_Vbo1L8WOMO8mqtozN4ceGNqg04PHDpPLKIx7q-HoruoIN6C0nlT2NGeszlaX_oM_dCGyWwnlyCVb_9AFv9Mw-CJSGz0sgwR8cCR94U2f4UGdx_Kit1E2nBfYmEvO4pp8D9rLVrY/s806/01+Cundras%252C+Assemble+the+Troops.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="571" data-original-width="806" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimXcY_Vbo1L8WOMO8mqtozN4ceGNqg04PHDpPLKIx7q-HoruoIN6C0nlT2NGeszlaX_oM_dCGyWwnlyCVb_9AFv9Mw-CJSGz0sgwR8cCR94U2f4UGdx_Kit1E2nBfYmEvO4pp8D9rLVrY/s320/01+Cundras%252C+Assemble+the+Troops.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Cundras, assembly of the troops, pen and ink, digital, <br />Copyright © 2021, Richard Luschek and Columbia Games, Inc.</td></tr></tbody></table><br />This is Cundras, the primary keep for the religious order of The Lady of Paladins in the Kingdom of Melderyn. I often say I do not like drawing bird's eye view images as they are not typically what the players would see (unless they get a magic helicopter), I tend to like to draw the locations as they would appear to a player walking up the road, but I do like this image. More typical is what you see below.<br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3TrNITwqAv-4ioRQ6zgvm5sehkVmpKVVeBHDKczLJqOTT1tQVvHYZUXOl5kn2OQ_zHdmCdY4a5xgQOw5qrV1O3A0FYhVhDTAapgBz9S_BfLRXh6nHHsdEqAQP55AjKKTx8ApzyHFZ3DM/s763/1+Caleme%252C+Serolans+commons+smoke.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="420" data-original-width="763" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3TrNITwqAv-4ioRQ6zgvm5sehkVmpKVVeBHDKczLJqOTT1tQVvHYZUXOl5kn2OQ_zHdmCdY4a5xgQOw5qrV1O3A0FYhVhDTAapgBz9S_BfLRXh6nHHsdEqAQP55AjKKTx8ApzyHFZ3DM/s320/1+Caleme%252C+Serolans+commons+smoke.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Caleme, pen and ink, digital, <br />Copyright © 2021, Richard Luschek and Columbia Games, Inc.</td></tr></tbody></table><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaO3TvMVW4ILjvCfMLGzq1cWbPnOiHhnJ0vULeJ6hhHkfps1ZgYM8ThH7n71Eku1VSNhDwfQlu2dqgU9RJX9vMJotx8hyX4fzkXqnZFqn2ynUPm9zScmQrBVyl5v6jlIC4rwtjrBcpV8w/s507/9+Caleme%252C+Cloister.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="367" data-original-width="507" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaO3TvMVW4ILjvCfMLGzq1cWbPnOiHhnJ0vULeJ6hhHkfps1ZgYM8ThH7n71Eku1VSNhDwfQlu2dqgU9RJX9vMJotx8hyX4fzkXqnZFqn2ynUPm9zScmQrBVyl5v6jlIC4rwtjrBcpV8w/s320/9+Caleme%252C+Cloister.jpg" width="320" /></a></div><p>Caleme is another religious site I very much enjoyed working on. I love the design and feel of grand medieval churches. To get to work out the art and details of these places is always a joy. The stain glass windows are strongly influenced by real world saint, that I changed to reflect specific saints in the Larnai Church. If you take the time to translate the Harnic text it will tell which ones are featured. </p><p>In every major article I try to do primarily realistic images that will help set the stage for that location. I also like to draw at least one piece of art that looks like it was made on Hârn. So I will draw a medieval manuscript page or stained glass window that show how folks of this world see themselves and their myths. It is a great way to illustrate things that happened in the past or may not have actually happened. I like to sneak in inaccuracies. A monk may be illustrating a scene or creature that he has not seen but only heard about. So every manuscript image is often exaggerated or just plain wrong, which I think is fun for a Gm to show players, who's plan could be completely based on bad information: Hârnic fake news.<br />Finally, in each article I try to have a silhouette image. I really enjoy trying to tell a story with just B&W silhouettes. It is also a way to show violence without it being too gory. Adding color behind can really bring them to life- giving a moody feel as they are usually the extreme lighting of a sunrise or sunset. <br />This is one of my favorites. A scene in the orchards of Esenor in the Kingdome of Kaldor showing the peasantry collecting apples in the orchard and a beekeeper working on the hives of the aviary. <br /><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwc8dTRHg4PC5TbVnzZIpoAP7KYCwtDvXAoFCMapLB5rHSMc2J9XyXLxR47cL4ApZ2UxeIEvSV5NV7toUM7b6CVpBSL31t2tsZwdCTpQ8zSvc02-jfDzGuODpNmrl7FOz2ZqlyvWshx-8/s695/03+Esenor%252C+Early+morning+at+the+orchard.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="242" data-original-width="695" height="174" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwc8dTRHg4PC5TbVnzZIpoAP7KYCwtDvXAoFCMapLB5rHSMc2J9XyXLxR47cL4ApZ2UxeIEvSV5NV7toUM7b6CVpBSL31t2tsZwdCTpQ8zSvc02-jfDzGuODpNmrl7FOz2ZqlyvWshx-8/w501-h174/03+Esenor%252C+Early+morning+at+the+orchard.jpg" width="501" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Esenor, morning in the Orchard, pen and ink, digital, <br />Copyright © 2021, Richard Luschek and Columbia Games, Inc.</td></tr></tbody></table>Now I suppose I should get to work on the page one illustration for the Kaldor Hardbound book. <br />If you enjoy the work Im doing I suggest you follow my <a href="https://www.youtube.com/channel/UCY7x7t1vIWH5ZukEXizh24Q" target="_blank">YouTube Channel</a><br />If you want some cool swag, check out <a href="https://www.redbubble.com/people/luschek/shop?asc=u" target="_blank">my Redbubble</a> account for t shirts and lots of other products.<br />You can also support me through <a href="https://www.patreon.com/LuschekII" target="_blank">my Patreon</a> where I post 3 full color game character and creature images for your games. <br />Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com0tag:blogger.com,1999:blog-5758532913349627336.post-61460382701278293902020-06-07T12:53:00.002-07:002020-06-07T12:53:50.870-07:00Polishing an Orc. <div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmcTQjiQ9gfoa7-_RNzpb-WHkV8DLPMT9muNQgXPVHoWyPw7JEC0Wz4O2bjii1gaFJUXZQsRECTJck10ksuIWn5V1bRklsZjAHMwbpE0Xp1ycITzye82B6q-yjtwDOepMtEWf3QfriJzY/s1600/Arak+color.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1379" data-original-width="880" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmcTQjiQ9gfoa7-_RNzpb-WHkV8DLPMT9muNQgXPVHoWyPw7JEC0Wz4O2bjii1gaFJUXZQsRECTJck10ksuIWn5V1bRklsZjAHMwbpE0Xp1ycITzye82B6q-yjtwDOepMtEWf3QfriJzY/s320/Arak+color.jpg" width="204" /></a></div>
Its entirely possible I will start doing more blog posts. Ive said this before, but this time I almost kinda sorta mean it, maybe. <br /><br />I do think the key is to keep it sort and sweet. Since I started blogging 13 years ago, Twitter and Instagram have been training people to be annoyed with much more than a single image and 140 characters. I include myself here since I was annoyed when twitter expanded to 240 characters. Who has time to read extra words?<br /><br />To the topic at hand: I have been working for CGI for almost 20 years. Its been so long that I am getting to rework and redo stuff that I did when I was in the early stages of my illustration career. So, there is a lot of stuff in print that I am very embarrassed by. <br /><br />The recent kickstarter of Columbia Games <a href="https://www.kickstarter.com/projects/columbiagames/harnmaster-boxed-set-updated-and-upgraded" target="_blank">HarnMaster update</a> gave me the chance to redo some art that really hurt my soul. One of the things Ive wanted a second shot at was the Harnic Orc and the Ivashu creatures. I drew some real turkeys. Since this time Ive done some pieces for fans and for other Harnic publications that have greatly improved how I draw these guys.<br />There was one Gargun image I did I was still quite fond of: the Gargu-arak or small orc. I rescanned the 17 year old drawing and worked it over a bit in black and white before coloring it. You can see the differences in the two images below where I fixed some problems (Bow just touching the knee) and refined some of the drawing. <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA7UKoZaZi528ljoSfWx7cw3iJCLFMqTzSHbrfSyhojjTZ9WwC1al1f78_GtOxrGjOMODafmEdlAXbeuKimVWedsGNObvEwqHbdjqeKsthGGmBKqUFd1IFB1S8l2P8HG0_o2Y4FqiV92w/s1600/4610+Gargun-4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1124" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA7UKoZaZi528ljoSfWx7cw3iJCLFMqTzSHbrfSyhojjTZ9WwC1al1f78_GtOxrGjOMODafmEdlAXbeuKimVWedsGNObvEwqHbdjqeKsthGGmBKqUFd1IFB1S8l2P8HG0_o2Y4FqiV92w/s320/4610+Gargun-4.jpg" width="224" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPKKfVg9xAk8cPhYCopUO74f0-2uwpn45adQLH0PdaVrtoliaaeml5kjt0Zc3vROnoLf2uNNEHjt-rPjU7XazmpyqjT4M6sOZmE5HJEq3r5ULbfGD4M7Ewg65mN-nWueI0q0NLpOvOlJc/s1600/Arak.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1379" data-original-width="880" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPKKfVg9xAk8cPhYCopUO74f0-2uwpn45adQLH0PdaVrtoliaaeml5kjt0Zc3vROnoLf2uNNEHjt-rPjU7XazmpyqjT4M6sOZmE5HJEq3r5ULbfGD4M7Ewg65mN-nWueI0q0NLpOvOlJc/s320/Arak.jpg" width="203" /></a></div>
Also back in the day, for some reason the images got converted to clunky bitmap files. So the new high res tiff files have more life to them even in black and white. <br />As is the style for my Harn work, I paint under the line art in photoshop. I have a few brushes I like that give a nice water-color feel. For this image I thought Id try something different and give it a fall look with bright yellows and orange colors. Every other harnic orc was too embarrassing and replaced with something new. <br />Hope folks are as happy with the update as I am. Please burn your old copies so my shame disappears forever. Seriously, burn them all! and get the updated version. <br />Ill post about the Ivashu updates next. Feel free to ask questions in the comments or suggest topics for future posts.Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com2tag:blogger.com,1999:blog-5758532913349627336.post-65223183329735421812019-07-12T10:42:00.001-07:002019-07-12T11:12:21.436-07:00Freaking Magic- Melderyn CoverIt has been a while since my last blog. I've been doing some work that I feel like talking about, so you may see a few more of these pop up. <br />
<br />
Please be nice, as I need to get my writing chops back. <br />
I wanna talk about the recent cover I just finished for the <a href="http://columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5700" target="_blank">Kingdom of Melderyn</a>. <br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHOiDRyWrGfAbJzWElyb3AKVyM99ifGtIuVsxC4quyiye3JhRQq4O_yCFVqodk3AtwmVE4L_0kXJEk56CVrMiK9lAuv9pEhD2biWTXoZmqb6kgyH5y2SB4FK9U7Jj57IkkLh2aOwRKfy0/s1600/Melderyn+cover+color+2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1294" data-original-width="1000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHOiDRyWrGfAbJzWElyb3AKVyM99ifGtIuVsxC4quyiye3JhRQq4O_yCFVqodk3AtwmVE4L_0kXJEk56CVrMiK9lAuv9pEhD2biWTXoZmqb6kgyH5y2SB4FK9U7Jj57IkkLh2aOwRKfy0/s320/Melderyn+cover+color+2.jpg" width="247" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bringer of Storms on the shores of Melderyn<br />
pen and ink, digital, Copyright © 2019, Richard Luschek and Columbia Games, Inc.</td></tr>
</tbody></table>
Years ago, Tom Dalgliesh at <a href="http://columbiagames.com/harn/" target="_blank">Columbia Games</a> asked for new covers for all the Hârn Kingdom Modules. This was a big job and the idea kinda frightened me. I worried I was not good enough to pull this off. I procrastinated. A few HârnQuests came up that were new or updated kingdoms and they needed covers: <a href="http://columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5800" target="_blank">Orbaal</a>, <a href="http://columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5101" target="_blank">Ivinia</a>, <a href="http://columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5160" target="_blank">Rogna</a> and most recently <a href="http://columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5145" target="_blank">Lokis</a>. When forced into a corner, one at a time, I felt they were pretty successful. So, after this request from three years ago, I'm off an running on the rest. <br />
The original kingdoms in the 80's all had cover images, mostly painted by Eric Hotz, but as Hârn moved to the binder model with constant expansion to the product, the images did not quite fit and a simple monochrome cover was used. <br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHOfP85N-BNuDLhktUlWctY8LUmJOtWmBa7WRiqsGYi5rPM4dyYqYt58YeE4Zr0YBUBJEYBJ22VMsKi_4FZ7ILxSQcvcSzbSSL7dBHtaNuZRD9bSFcTdhYMpVFc3TmCRFYoLbcMPWwJU4/s1600/IMG_9483.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1135" data-original-width="1000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHOfP85N-BNuDLhktUlWctY8LUmJOtWmBa7WRiqsGYi5rPM4dyYqYt58YeE4Zr0YBUBJEYBJ22VMsKi_4FZ7ILxSQcvcSzbSSL7dBHtaNuZRD9bSFcTdhYMpVFc3TmCRFYoLbcMPWwJU4/s320/IMG_9483.JPG" width="281" /></a><br />
<span id="goog_1340878588"></span><span id="goog_1340878589"></span><br />
Almost makes you yawn doesn't it? Are you yawning? <br />
My original plan was to use the inside, page one image on the cover. This idea worked with <a href="http://columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5660" target="_blank">Kanday</a>- after a lot of tweaking. <br />
This time for Melderyn, I did a mock up with that image just to get a rough idea. You can see where it was a long panel and I had a lot to add to the top and bottom. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsmLl8kHp6VTuj9XuOH2Q9z1WQmUzgv5S6dAgz0dc9K3vKfLSf9p3n_UFJ1D7D6H0oMqLXQ-mCwd1MXFoG__aXAXcJnla8yjYQgDZeWlPB0_cAlmI0WO0PrlWPEgFYaZaHDXSHCkRw_Nw/s1600/Melderyn+cover+layout.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1200" data-original-width="1009" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsmLl8kHp6VTuj9XuOH2Q9z1WQmUzgv5S6dAgz0dc9K3vKfLSf9p3n_UFJ1D7D6H0oMqLXQ-mCwd1MXFoG__aXAXcJnla8yjYQgDZeWlPB0_cAlmI0WO0PrlWPEgFYaZaHDXSHCkRw_Nw/s320/Melderyn+cover+layout.jpg" width="269" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Melderyn cover rough layout</td></tr>
</tbody></table>
I decided there was a lot I didn't like about this image for the cover. The pose was boring, the hands were not great, the color is iffy, and the image does not pop. It needed more punch. <br />
I like the idea, not the execution. The idea is based on the destruction of the Viking fleet at Cape Renda that is in the Hârnic histories. Though it could also be a new, similar event. The details of the story can be left up to the Game Master.<br />
<br />
So, I was back to the drawing board. I did a rough sketch and then asked my neighbor to pose as the sorcerer. He came over, we got him dressed up in the approximate garb and I had him strike a bunch of poses. He really got into it and did a great job. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-yPKjmLS8RRFOvkJuf8lTe_WINUS-8_azm83Uan5ZDgrPDc3WQf52-LmTlvndm3D9_UqIGVGLjrcHA13-JWNBkcPa6jrh6-LGEWNOpqDUZe8nQccZ2zGoEPU4wvglB9gRJSV4kRAcFNU/s1600/Melderyn+cover+sketch+and+pose.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="798" data-original-width="1200" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-yPKjmLS8RRFOvkJuf8lTe_WINUS-8_azm83Uan5ZDgrPDc3WQf52-LmTlvndm3D9_UqIGVGLjrcHA13-JWNBkcPa6jrh6-LGEWNOpqDUZe8nQccZ2zGoEPU4wvglB9gRJSV4kRAcFNU/s320/Melderyn+cover+sketch+and+pose.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">sketch and pose reference</td></tr>
</tbody></table>
I did a more detailed drawing and then inked over the pencils lines with <a href="https://www.pigmamicron.com/" target="_blank">Pigma Micron pens</a>. I mostly used the small ones (005 and 01) as I like the fine lines and building up a tone slowly.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiRLoP83fhG_HcpF3T-dpPOMiui649o4cHIbm-LYmRjK-6oK4a8Q22CaXeyaL_Ri7vXLugi28gKp3PjmUF1F8-FiidZQIasleypWEPL6SKHf4rmxMs1Nco29aMSQ8s2IXLaEj4_ihewXk/s1600/cover+ink.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1322" data-original-width="1000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiRLoP83fhG_HcpF3T-dpPOMiui649o4cHIbm-LYmRjK-6oK4a8Q22CaXeyaL_Ri7vXLugi28gKp3PjmUF1F8-FiidZQIasleypWEPL6SKHf4rmxMs1Nco29aMSQ8s2IXLaEj4_ihewXk/s320/cover+ink.jpg" width="242" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bringer of Storms on the shores of Melderyn<br />
pen and ink, Copyright © 2019, Richard Luschek and Columbia Games, Inc.</td></tr>
</tbody></table>
I knew I wanted lightning being summoned or at least the illusion of that. I got the idea that the lightning would be in a similar position as the magic user's right hand. Like he was directing the lightning, composing the storm. I played around in the mirror, moving my hand into a pose I thought looked lightningy. <br />
I even played around with different colored lightning. Below you can see I started out drawing the blue lightning over his arm, following all the joints of the skeleton, enlarged it and moved it into position. I have labeled things to make it clear.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjHwuetLq5q33XWR6fgYVDKNmRPDTOaNPm37YQvQdKPiNHv15cUgYX8Hi9jq_Au2XaJSNPiRq9f0c3pewutVq84GZbOkhjQ6AHIG1njJATmoSux5TWQOJ2P_RebB18J7ytW0aZoBJZPDE/s1600/Melderyn+cover+color+blue+2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1553" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjHwuetLq5q33XWR6fgYVDKNmRPDTOaNPm37YQvQdKPiNHv15cUgYX8Hi9jq_Au2XaJSNPiRq9f0c3pewutVq84GZbOkhjQ6AHIG1njJATmoSux5TWQOJ2P_RebB18J7ytW0aZoBJZPDE/s320/Melderyn+cover+color+blue+2.jpg" width="247" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lightning Arm</td></tr>
</tbody></table>
The white lightning looked better- a bit more subtle and the giant arm of lightning felt a bit too on-the-nose. A bit harsh honestly. I tried a few other things on this piece, like having the lead boat be on fire. Sometimes restraint works well too.<br />
I did have fun on the standing stones- making up some magical type designs, including the Shek Pvar wheel at the top, and some map that could be a strange solar system or list of portals. <br />
<br />
All the Hârn Kingdoms will have a similar treatment. Kanday is done, Rethem is started and I am finishing up a "redo" of the original Hotz painting from the 1984 Kaldor cover. <br />
All should be done and available by Gen Con.<br />
<br />
As to how these will be made available to customers with the old kingdoms, I do not know. You will be able to get them somehow.<br />
This image will probably appear on some products in my new swag shop at <a href="https://www.redbubble.com/people/luschek?asc=u" target="_blank">Redbubble</a>. Visit now to purchase all your Luschek Swag.<br />
<br />
Post your thoughts below or on the many social media site this will show up on. <br />
<br />
<br />
<br />
<br />
<span id="goog_1340878588"></span><span id="goog_1340878589"></span>Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com1tag:blogger.com,1999:blog-5758532913349627336.post-22654412822574237732018-04-05T19:08:00.001-07:002018-04-05T19:08:33.749-07:00HarnQuest, Coselin and Lorkin<br />
A few notes about the newest <a href="http://columbiagames.com/pages/harnquest/" target="_blank">HarnQuest</a>, which contains the articles <a href="http://columbiagames.com/cgi-bin/query/harn/cfg/search.cfg?search=Coselin" target="_blank">Coselin</a> and <a href="http://columbiagames.com/cgi-bin/query/harn/cfg/search.cfg?search=Lorkin" target="_blank">Lorkin</a> and <a href="http://columbiagames.com/cgi-bin/query/harn/cfg/search.cfg?search=Atlas+Ivinia+C5+" target="_blank">a map</a>. <br />
I got a chance to expand the illustration for Lorkin, so I built a sketchup model. Lorkin also has a cool mausoleum on a rock in the river just out of view in the illustration below. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxjLlKLOfdji1Q7eJxlAXhvomaHn6-w3UWWhU6tJSbaak4vMGYIjp8e9XbAwKKSSDbs0fKIB3Uex8aztkDQp3HAljbdSzj3UXxWVhFMAn66hnoCB6GlUp6tJC8x7hbnsFPOmAdwmqbzMo/s1600/01+Lorkin%252C+Castle.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="792" data-original-width="1600" height="158" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxjLlKLOfdji1Q7eJxlAXhvomaHn6-w3UWWhU6tJSbaak4vMGYIjp8e9XbAwKKSSDbs0fKIB3Uex8aztkDQp3HAljbdSzj3UXxWVhFMAn66hnoCB6GlUp6tJC8x7hbnsFPOmAdwmqbzMo/s320/01+Lorkin%252C+Castle.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lorkin Keep, pen & ink and digital, <br />
Copyright © 2018, Richard Luschek and Columbia Games, Inc.</td></tr>
</tbody></table>
"Lorkin commands the head of the Anoth Delta in the southeast corner of
the Kingdom of Orbaal. It is the largest settlement in the region and an
important center of maritime trade." <br />
I chose a view very close to the original illustration by Hotz which I liked it a lot. <br />
<br />
Watch this video walk around in Sketchup here on YouTube:<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/_uxdPzGCtQ0/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/_uxdPzGCtQ0?feature=player_embedded" width="320"></iframe> </div>
<div class="separator" style="clear: both; text-align: left;">
For the mausoleum I chose a solid, yet simple architecture as it is of Jarin construction. </div>
I selected a view that hints at a visitor. Is it a Jarin Ilvirian who has come to study the mythology of Eochaid, the priest laid to rest here? Is it an Ivinian here to deface the sacred site or is it someone here to pillage the site for artifacts?<br />
I always imagine an Ilvirian site teaming with life. Seals have chased some fish up the river and are now resting on the rocks. Seals are some pretty strange Ivashu dont you agree?<br />
The scene I selected:<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn1-vzRTpXuWTlX7-8EfSZRhWx4uEpkQ_9vDOioO9_7uNU2YbtzDKbtnU0TfICqxmcaPxzS-sStgewzogJNasVg5vat7j2isC7KCblZJ6j7AJovedl8aqXGwrDMtrVXg_9ZL501Y0KTVs/s1600/lorkin+temple+4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="688" data-original-width="1202" height="183" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn1-vzRTpXuWTlX7-8EfSZRhWx4uEpkQ_9vDOioO9_7uNU2YbtzDKbtnU0TfICqxmcaPxzS-sStgewzogJNasVg5vat7j2isC7KCblZJ6j7AJovedl8aqXGwrDMtrVXg_9ZL501Y0KTVs/s320/lorkin+temple+4.jpg" width="320" /> </a><br />
<div class="separator" style="clear: both; text-align: left;">
The resulting illustration:</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFXA0iG0FstNP2cwnujj65Yq3sUs08NgvhlMrK7zudFUxcwPs0wzRQ_cUGTbZErpAPOScPoj5Y9gK7uk_xsoReTSNPwxHnJM_p-45E3MXB66x2U3_V9_bWNIqWae9KQqU439CDfKBxniU/s1600/21-1+Lorkin%252C+Temple+2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1002" data-original-width="1114" height="287" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFXA0iG0FstNP2cwnujj65Yq3sUs08NgvhlMrK7zudFUxcwPs0wzRQ_cUGTbZErpAPOScPoj5Y9gK7uk_xsoReTSNPwxHnJM_p-45E3MXB66x2U3_V9_bWNIqWae9KQqU439CDfKBxniU/s320/21-1+Lorkin%252C+Temple+2.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Faenghease Rock, pen & ink and digital, <br />
Copyright © 2018, Richard Luschek and Columbia Games, Inc.</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: left;">
I had a lot of fun drawing the floor painting of the mausoleum. I chose an image of Eochaid of Olthair, aided by some Hru to drive out the gargun to restore the temple at Gedan. I tend to look at early Celtic as inspiration for the work of Jarin. </div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJE5cCvuC7KZj4hFchgT6jrtf91fyGhGbxRGEbwB_wUVnHPxYjct8xjwPZ8LWVtbdwOA175n6gg3XsY3mhL8naCZj3emKmb_ZadJzvWsDPIz4xXsDQp0sA0aFxYa6LTRKNECshHg7S-Qo/s1600/21-1+Lorkin%252C+Eochaid.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="683" data-original-width="659" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJE5cCvuC7KZj4hFchgT6jrtf91fyGhGbxRGEbwB_wUVnHPxYjct8xjwPZ8LWVtbdwOA175n6gg3XsY3mhL8naCZj3emKmb_ZadJzvWsDPIz4xXsDQp0sA0aFxYa6LTRKNECshHg7S-Qo/s320/21-1+Lorkin%252C+Eochaid.jpg" width="308" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Eochaid of Olthair, pen & ink and digital, <br />
Copyright © 2018, Richard Luschek and Columbia Games, Inc.</td></tr>
</tbody></table>
Coselin has a very cool temple as its major feature. The images for the towns often tend to feature the castle or keep of the town, so it was nice to focus on something else. The Sarjin Temple dominates the shore line. <br />
The floorplans are pretty simple, and I struggled with how to represent it. I looked at the complicated wooden Stave churches and took inspiration from there. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/pIP_DSQyiR0/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/pIP_DSQyiR0?feature=player_embedded" width="320"></iframe></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
I hinged most of the Coselin illustrations around the docks. You can see from my sketchup reference I had to work a bit to make this interesting. The simple model I built looks more like modern pole building. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHScILZ1Zx0Tm7oJvKggMcua4VoszNguADqZjAKT7GKtnqDCxceD9VTDHz10ackTzbGQKQnUDJhlxlwIf6ELQf7517QGC-JkYyu8cDEoYDTbcXc6QbdowU13owvHBlFueA7dSE2pGNwcU/s1600/coselin.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="594" data-original-width="1026" height="185" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHScILZ1Zx0Tm7oJvKggMcua4VoszNguADqZjAKT7GKtnqDCxceD9VTDHz10ackTzbGQKQnUDJhlxlwIf6ELQf7517QGC-JkYyu8cDEoYDTbcXc6QbdowU13owvHBlFueA7dSE2pGNwcU/s320/coselin.jpg" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
I wanted to roof of the temple to have the feel of a serpents back- I wish I had pushed this a bit more. I covered the temple in pinnacles and various fanciness. The whale ribs form an arch as you approach the temple. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRSh91UrjFu9QLjFW2Nox9ORIGFflLzUMpBYK1xZ0g7m7rPi9rskUs8oFM6ekRZV1a85uxGv-nZDVTI8PzAweSx9TB9WuFAt13pkTYCo-eE5ILbBNKqdmyZbLFRQxmErvJFMmm1sydubs/s1600/1+Coselin%252C+At+the+Docks+jpeg.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1029" data-original-width="1280" height="257" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRSh91UrjFu9QLjFW2Nox9ORIGFflLzUMpBYK1xZ0g7m7rPi9rskUs8oFM6ekRZV1a85uxGv-nZDVTI8PzAweSx9TB9WuFAt13pkTYCo-eE5ILbBNKqdmyZbLFRQxmErvJFMmm1sydubs/s320/1+Coselin%252C+At+the+Docks+jpeg.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Coselin, pen & ink and digital, <br />
Copyright © 2018, Richard Luschek and Columbia Games, Inc.</td></tr>
</tbody></table>
The interior design and description of the temple left some room for playing around. I designed the priests platform to look like Sarajins sled. The priest is holding a ceremonial golden axe, a warrior and a shield-maiden present for this ceremony. <br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKPOLXsl3jRUmMz5MQDsiW31rlS4lZQcKHpDVwqMfQmFwBvtt_lA_2_LBYEewozyIiFBgszK8fb3fyx0gkJ4y7hWlI4vWSLa6PmJehV-IoifHLdQhMgV0yA2__gNvmUdiOTmlWtLIUDao/s1600/2-2+Coselin%252C+Temple+service+jpeg.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" data-original-height="922" data-original-width="1244" height="237" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKPOLXsl3jRUmMz5MQDsiW31rlS4lZQcKHpDVwqMfQmFwBvtt_lA_2_LBYEewozyIiFBgszK8fb3fyx0gkJ4y7hWlI4vWSLa6PmJehV-IoifHLdQhMgV0yA2__gNvmUdiOTmlWtLIUDao/s320/2-2+Coselin%252C+Temple+service+jpeg.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Worshiping Sarajin, pen & ink and digital, Copyright © 2018, Richard Luschek and Columbia Games, Inc.</td></tr>
</tbody></table>
Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com2tag:blogger.com,1999:blog-5758532913349627336.post-22241790893484877522017-04-20T09:18:00.002-07:002017-04-20T09:23:55.129-07:00Combat Infantry: World War II tactical block gameA few years after working on the block art for what I thought was all going into <a href="http://www.columbiagames.com/cgi-bin/query/cfg/zoom.cfg?product_id=3402" target="_blank">Victory in Europe</a>- (Sometimes I don't know the plan. I just draw what they tell me to) all of that art is going into a new game, Combat Infantry <a href="https://www.kickstarter.com/projects/columbiagames/combat-infantry-world-war-2-tactical-block-game?ref=created_projects" target="_blank">now on Kickstarter</a>.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwQT0LgZSUaMOduFV6M6nkyVSn7LWdXnLTEOQAni8brYAp-OWOtMvuBE51z6-sxYET5-mT0i366aivtxqUHTufOytHmkwbNSrWfLlbPALmq5-QPpEToMVnNwpT0pZVgdtukzynm8YODqM/s1600/CC+Cover+sm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwQT0LgZSUaMOduFV6M6nkyVSn7LWdXnLTEOQAni8brYAp-OWOtMvuBE51z6-sxYET5-mT0i366aivtxqUHTufOytHmkwbNSrWfLlbPALmq5-QPpEToMVnNwpT0pZVgdtukzynm8YODqM/s320/CC+Cover+sm.jpg" width="237" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b>Combat Infantry, Charge</b>, pen and ink-digital color<br />
<span style="font-size: xx-small;">Copyright © 2017, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
I was asked last month to do the art for the box cover. I will paraphrase the request from Tom, "Something silhouettey, with soldiers in combat, and I am fond of orange". <br />
Above is what happened from that request. <br />
<br />
Here is a shot of the game block art I did a while ago. Of course it is all very much strongly based on lots of reference photos that I tried to clean up and turn into readable images that would only be around 3/4" square.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGQSBwNxRfDKl8XCELyeNdCbty6GoebD9Qx81kGG937M1bdYS7vTk5XUrc11vWZiOHWiOXaA9m9z_1MWJCu5yRXvOY3QhlZ1EvtaJArgw44XJ_ixlAr8pugV3ElCGIwvBwnFcTTa57h5w/s1600/1acc453321b1edee75369efb3ff45a69_original.png" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGQSBwNxRfDKl8XCELyeNdCbty6GoebD9Qx81kGG937M1bdYS7vTk5XUrc11vWZiOHWiOXaA9m9z_1MWJCu5yRXvOY3QhlZ1EvtaJArgw44XJ_ixlAr8pugV3ElCGIwvBwnFcTTa57h5w/s320/1acc453321b1edee75369efb3ff45a69_original.png" width="288" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b>Combat Infantry, game block art</b>, pen and ink-digital color<br />
<span style="font-size: xx-small;">Copyright © 2017, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td><td class="tr-caption" style="text-align: center;"></td><td class="tr-caption" style="text-align: center;"></td><td class="tr-caption" style="text-align: center;"></td><td class="tr-caption" style="text-align: center;"></td></tr>
</tbody></table>
But I digress, back to the cover. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPoS_4_o1iXpYfUEJNX_-hh_bYA78MunsjMRNShzJIzh-ykdRn9EBq6yVX4Ig8XS1Bal2yiujgCiQQrYf9XT0AMChPu7Dyxy3FxJNNhV0QaCtg-GLI5iUJq15Ke8q_gbZ7krLLtH7g7t8/s1600/sketches+sm.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="154" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPoS_4_o1iXpYfUEJNX_-hh_bYA78MunsjMRNShzJIzh-ykdRn9EBq6yVX4Ig8XS1Bal2yiujgCiQQrYf9XT0AMChPu7Dyxy3FxJNNhV0QaCtg-GLI5iUJq15Ke8q_gbZ7krLLtH7g7t8/s320/sketches+sm.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b>Combat Infantry, Sketches </b>digital color<br />
<span style="font-size: xx-small;">Copyright © 2017, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
I decided I wanted the cover to have the feel of WWII poster art which have very strong and readable designs- though Columbia Games asked for something a bit more realistic, I feel I kept it pretty much in the middle of those ideas. In my research I found a few photos and images I liked for reference. The final image is based on a nice black and white photo of a single soldier charging. I sent these three sketches for Tom Dalgliesh to approve. As he said in his request, he said he likes orange- so he picked the first one. He had some suggestions, and I went from there. <br />
First step is to a more detailed drawing. I used Google Sketchup to get the positioning of the tank which was a bit challenging to draw from that view rolling over the hill. <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtplYtCmVCspvipPel8q_zbjMkinhOUkc30NrM59mmqfvpS4sfSNTXq2otgUVyawPEoO8bRSLZ47g59SCZm30hy_op19toQ7VwXqusYrk56RGXO3RkS0Tcg0bAWmS1V_P7pkSYcKqbGDw/s1600/tank+model+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtplYtCmVCspvipPel8q_zbjMkinhOUkc30NrM59mmqfvpS4sfSNTXq2otgUVyawPEoO8bRSLZ47g59SCZm30hy_op19toQ7VwXqusYrk56RGXO3RkS0Tcg0bAWmS1V_P7pkSYcKqbGDw/s320/tank+model+2.jpg" width="320" /></a></div>
I ink the drawing and scan it into photoshop to color it.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCFAE8jxy7RTRM9AhY0sP4_5wvq0mPBeb-tgvpv5Yx7pkBk58BE0YVrPOnjME_AKE7cFaOeXz09F-ecHc5ItR2YLf8qDz-EaqTbYHpRs4-6XVQAqlEbtUpoAvVsHqX_dyXTNmPeminEug/s1600/CC+Cover+ink+sm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCFAE8jxy7RTRM9AhY0sP4_5wvq0mPBeb-tgvpv5Yx7pkBk58BE0YVrPOnjME_AKE7cFaOeXz09F-ecHc5ItR2YLf8qDz-EaqTbYHpRs4-6XVQAqlEbtUpoAvVsHqX_dyXTNmPeminEug/s320/CC+Cover+ink+sm.jpg" width="239" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b>Combat Infantry, Charge</b>, pen and ink<br />
<span style="font-size: xx-small;">Copyright © 2017, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
I played around a bit and at moment tried a bluish sky but Tom thought
the orange sky with higher contrast had a stronger impact. I agree.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikOWW-XyOkZL6d7-2RflQZUjZdUJNy5TRh_M6-BNEoHHvz63LymcmMLqUnvubtmhcVO4DYcZja8Um71u4CsfJ9OZQQNLne7RBMjG7Eqc5onAaa26EmERR-ni2FYCxcs8CloNBNE0_o2Ow/s1600/CC+Cover+color+wave+5+final+b+sm.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikOWW-XyOkZL6d7-2RflQZUjZdUJNy5TRh_M6-BNEoHHvz63LymcmMLqUnvubtmhcVO4DYcZja8Um71u4CsfJ9OZQQNLne7RBMjG7Eqc5onAaa26EmERR-ni2FYCxcs8CloNBNE0_o2Ow/s320/CC+Cover+color+wave+5+final+b+sm.jpg" width="239" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b>Combat Infantry, Charge variation</b>, pen and ink-digital color<br />
<span style="font-size: xx-small;">Copyright © 2017, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
I pushed the sky to orange and removed the competing tank explosion and replaced it with a trail of smoke to keep the focus on the charging soldier. <br />
Once this gets laid out on the box slip cover it may go through a few more changes but I am pretty happy with the final image. <br />
<br />Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com2tag:blogger.com,1999:blog-5758532913349627336.post-11281829935465330742017-03-24T18:37:00.000-07:002017-03-24T19:33:52.884-07:00Plain of TowersA quick blog about the March <a href="http://columbiagames.com/index.php/pages/harnquest/" target="_blank">HarnQuest</a> shipping as I type this. I just finished the last illustration less than a week ago. It is a pretty unified release, focusing on one location of Harn, the <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5884" target="_blank">Plain of Towers.</a> Included in this release is the map section of <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5000-I6" target="_blank">Chelna Gap</a>. <br />
<br />
<blockquote class="tr_bq">
<span class="text1"><span class="text1">"The Plain is named for the large
mortared cairns or standing stones, some more than 30 feet tall, that
mark the ancient barrows of the Jarin people. </span></span><br />
<span class="text1">The Plain is within the range of the Chelni tribes and dotted with their burial sites. <br />
The region's most prominent feature is Elkall-Anuz, the ruined city
that was once the center of the empire of Lothrim the Foulspawner, the
despot who ruled much of central Hârn from 110 to 120 TR. In addition to
the ruins of Lothrim's city and gargun (Hârnic orc) complexes, the site
includes one of best-preserved structures left by the Earthmasters."</span></blockquote>
<span class="text1"></span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm72T8Qm5S73-f6R15soDabsE2Fr3PimejVOGJNNbiO__Ij_9ymfs3Hbd__Lb3vXWV3A_MjnlUswIRgc0nUhWhNPCKBWXhh6_P-LkfGgIXpHLuLoAmM8u9FJpvWi3isl-CfGXVUORyUkQ/s1600/1+plain+of+tower.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="168" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm72T8Qm5S73-f6R15soDabsE2Fr3PimejVOGJNNbiO__Ij_9ymfs3Hbd__Lb3vXWV3A_MjnlUswIRgc0nUhWhNPCKBWXhh6_P-LkfGgIXpHLuLoAmM8u9FJpvWi3isl-CfGXVUORyUkQ/s320/1+plain+of+tower.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b>Sunning on the Rocks, Plain of Towers</b>, pen and ink-digital color<br />
<span style="font-size: xx-small;">Copyright © 2017, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<br />
Here is a Sketchup model I did for the Earthmaster sites.<br />
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/Yb-I4T8OF88/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/Yb-I4T8OF88?feature=player_embedded" width="320"></iframe><br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
I found a spot I liked and did a screenshot of the model. <span class="text1">I often just throw the Sketchup dude in there for scale. </span><br />
<span class="text1"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoFxtLu2WW1kTVUM0wIhSLvEym18X3SCVv7BVSvoIjrpaAFWPbHQ_Y6_a2mVbvI9ETWMipIPgMccgnUHGs8NwrxljhvW0fmAjvmaykx1wjKKwyACDdTTf5gzQuMlz7ckc6NdefL_3SkXM/s1600/Well+and+Templed.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="146" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoFxtLu2WW1kTVUM0wIhSLvEym18X3SCVv7BVSvoIjrpaAFWPbHQ_Y6_a2mVbvI9ETWMipIPgMccgnUHGs8NwrxljhvW0fmAjvmaykx1wjKKwyACDdTTf5gzQuMlz7ckc6NdefL_3SkXM/s320/Well+and+Templed.jpg" width="320" /></a></span><br />
The Gazers Well is described as "sweet", so I figured it would be frequented by local wildlife visiting for a drink. A large hawk rests on a column. <br />
<span class="text1"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJn_jcu1txeGrUS8c0xJr4MbQd9zU9jr92FuoIADmHSyEQf-9Fmk5-bHGfuk7zUjnw7VfdK6yLjEJMGsBmPSkw1ORCfVNRnvd_UKk2Q3Le_evMy-h0tYpwN57ml8_4fegr-EJ0MBhA65k/s1600/07+plain+of+tower%252C+Elkall+Anus.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="193" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJn_jcu1txeGrUS8c0xJr4MbQd9zU9jr92FuoIADmHSyEQf-9Fmk5-bHGfuk7zUjnw7VfdK6yLjEJMGsBmPSkw1ORCfVNRnvd_UKk2Q3Le_evMy-h0tYpwN57ml8_4fegr-EJ0MBhA65k/s320/07+plain+of+tower%252C+Elkall+Anus.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="text1"><b>Afternoon Drink, </b></span><span class="text1"><b><span class="tx" style="border-width: 0 15pt 1pt 29pt; height: 11.6pt; top: 24.9pt; width: 210.4pt;">Elkall-Anuz</span></b>, pen and ink-digital color<br />
<span style="font-size: xx-small;">Copyright © 2017, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></span></td></tr>
</tbody></table>
</span>My favorite illustration of this article is of a particularly vicious orc, named <span class="tx f1707" style="border-width: 0 79pt 2pt 11pt; font-size: 11.4pt; height: 14.6pt; width: 93.6pt; word-spacing: 0.36pt;">Kalgash one-eye who has taken up residence in a local ruin. I gave him an unusual hairdo having it tied up in natty horns on the sides of his head. A cute touch for a nasty dude. </span><br />
<span class="tx f1707" style="border-width: 0 79pt 2pt 11pt; font-size: 11.4pt; height: 14.6pt; width: 93.6pt; word-spacing: 0.36pt;"></span><span class="text1"></span><span class="text1"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUKfF3yUqThUxz2g-6q_01M7Iiz9zhrDvgou9h50AMDBkkHe1KsqaH-2_23I-7iHVW2PgcB1Z1AtlepEfS2m8qGZpRPH9RZnZfdBbRr89V3jxXnHr9rgzUJsfjXG5uyUByDydNELdjnEA/s1600/25+Plain+of+Tower%252C+Ruins+of+Kumitaph.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="314" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUKfF3yUqThUxz2g-6q_01M7Iiz9zhrDvgou9h50AMDBkkHe1KsqaH-2_23I-7iHVW2PgcB1Z1AtlepEfS2m8qGZpRPH9RZnZfdBbRr89V3jxXnHr9rgzUJsfjXG5uyUByDydNELdjnEA/s320/25+Plain+of+Tower%252C+Ruins+of+Kumitaph.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="text1"><span class="text1"><span class="text1"><b><span class="text1"><span class="tx f1707" style="border-width: 0 79pt 2pt 11pt; font-size: 11.4pt; height: 14.6pt; width: 93.6pt; word-spacing: 0.36pt;">Kalgash one-eye</span></span></b></span><span class="text1"><b><span class="tx" style="border-width: 0 15pt 1pt 29pt; height: 11.6pt; top: 24.9pt; width: 210.4pt;"></span></b>, pen and ink-digital color<br />
<span style="font-size: xx-small;">Copyright © 2017, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></span></span></span></td></tr>
</tbody></table>
</span><br />
<span class="text1"></span><br />Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com0tag:blogger.com,1999:blog-5758532913349627336.post-48579721119905112982017-03-09T19:53:00.002-08:002017-03-09T19:53:52.248-08:00I've Been Busy<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy5Wboay4Cmj7aULAzzIeM0xQTqqgyW1XasjwWBcpNWXOtlWXxMaOqSvjdEZk6xzf4E8mXRziFx3M4tSqdePZto7tIUBy8K0X9qUnVKOTH7T2a1jQ5MzU7_RAP-m5Mq0nGPsrb2_ij0Yw/s1600/notdeadyet_thumb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy5Wboay4Cmj7aULAzzIeM0xQTqqgyW1XasjwWBcpNWXOtlWXxMaOqSvjdEZk6xzf4E8mXRziFx3M4tSqdePZto7tIUBy8K0X9qUnVKOTH7T2a1jQ5MzU7_RAP-m5Mq0nGPsrb2_ij0Yw/s1600/notdeadyet_thumb.jpg" /></a></div>
Yeah, its been a while since the last post on this blog. I apologize, but give me a break, I've been busy. <br /><br />So, what should I talk about? Anyone? <br />Well, the October HarnQuest was my last topic, so lets discuss the December <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4000A" target="_blank">HarnQuest</a>, which was a very cool <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5896" target="_blank">Guthe Bridge</a> article and the Orbaal town of <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5815" target="_blank">Leriel</a>. (links to the print versions, <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/pdfs.cfg" target="_blank">PDFs</a> also available)<br /><br />Guthe bridge is a very cool location that was a challenge to illustrate and to model. Here is the Sketchup model video I made on You tube. I am only making these models so I can really pick a cool viewpoint for my illustration and to make sure perspectives and sight lines are correct. These are not an end in and of themselves- they are a means to make the illustrations. If anyone complains they are too blocky I will drive to your house, knock on your door and slap who ever opens it. So don't.<br /><span id="goog_194274670"></span><span id="goog_194274671"></span><br />
<br />
<br />
<br />
<br />
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/PPqXaS74tzQ/0.jpg" src="https://www.youtube.com/embed/PPqXaS74tzQ?feature=player_embedded" frameborder="0" allowfullscreen></iframe><br />
From this model I move around until I find some good positions and save the view as a 2D image to work from. <br />I throw in some clunky dudes to use for scale reference and get this. The sketchup warehouse has some ready-made models to use. Trees and roman soldiers, etc. <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBiY0DltasDlZ6Palr8xddzsMOAAA1gYxuobmRkZvA8Z01BZqU0N16qFueoqRej5AsSVIKBPdEpzbCzAJ-72Mj4yhDBtv0FBOzK4UuBrDeLWIsHlMtYrZXAytO-S68VRlxaMdMEYBUVNE/s1600/dwarf+with+knights.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="197" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBiY0DltasDlZ6Palr8xddzsMOAAA1gYxuobmRkZvA8Z01BZqU0N16qFueoqRej5AsSVIKBPdEpzbCzAJ-72Mj4yhDBtv0FBOzK4UuBrDeLWIsHlMtYrZXAytO-S68VRlxaMdMEYBUVNE/s320/dwarf+with+knights.jpg" width="320" /></a></div>
I very loosely use this image to do my sketch. <br />Here is the final illustration. <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrYhMKSQETiCCaOkil7OFN7kdSsELCXl-hge0-_sGGQDNbsBusn4msj7bycwBEcSIdZBKzRpc2Y3mkQslDUPMddOuBiSwu7EPyOZEtX8WrGrMCL1CLfidvGV1fFGBDMHz62oLjj3WA_nE/s1600/3+Guthe+Bridge%252C+Visit+from+Zerhun2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="234" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrYhMKSQETiCCaOkil7OFN7kdSsELCXl-hge0-_sGGQDNbsBusn4msj7bycwBEcSIdZBKzRpc2Y3mkQslDUPMddOuBiSwu7EPyOZEtX8WrGrMCL1CLfidvGV1fFGBDMHz62oLjj3WA_nE/s320/3+Guthe+Bridge%252C+Visit+from+Zerhun2.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b>Visit from Zerhun</b>, pen and ink-digital color<br />
<span style="font-size: xx-small;">Copyright © 2017, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><span style="font-size: xx-small;"> </span></span></td><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><span style="font-size: xx-small;"> </span></span></td><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><span style="font-size: xx-small;"> </span></span></td><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><span style="font-size: xx-small;"> </span></span></td><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><span style="font-size: xx-small;"> </span></span></td><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><span style="font-size: xx-small;"> </span></span></td><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><span style="font-size: xx-small;"> </span></span></td><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><span style="font-size: xx-small;"> </span></span></td><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><span style="font-size: xx-small;"> </span></span></td><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><span style="font-size: xx-small;"> </span></span></td></tr>
</tbody></table>
The second article in the October HarnQuest is a the largest town in Orbaal with a very cool series of gates leading to the castle. The original illustration for Leriel was very distant view, so it was fun to get in there and really flesh it out. <br />Here is the model. As with Guthe I could use the same model for multiple illustrations. <br />I figured out how to add music to these videos. I am limited to copyright free music on youtube. Is it better or just annoying?<br /><br />
<br />
<br />
<br />
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/KzOQ8jrsm_E/0.jpg" src="https://www.youtube.com/embed/KzOQ8jrsm_E?feature=player_embedded" frameborder="0" allowfullscreen></iframe><br />
It was pretty easy to choose a view. <br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjECHMyjaWxWLyKf4rURvLNMz7GnEL_kb0tgg60X40_OqBNlKQLsn9__lBSekUK_dr6Ztd0Z691JXK6BplcJ-ge26gWEvUQmgr6Y1AauzN-b3xcP5YGkqK1g3_4VktfhiH5KkvyZ-cP_Mg/s1600/Leriel+townf.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="165" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjECHMyjaWxWLyKf4rURvLNMz7GnEL_kb0tgg60X40_OqBNlKQLsn9__lBSekUK_dr6Ztd0Z691JXK6BplcJ-ge26gWEvUQmgr6Y1AauzN-b3xcP5YGkqK1g3_4VktfhiH5KkvyZ-cP_Mg/s320/Leriel+townf.jpg" width="320" /></a></div>
I thought the castle looked puny so I did adjust some things. I do a pencil drawing and then I ink it. When I am doing color I try to do very minimal inking so it doesn't get muddy. <br />
<br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimFk5EtRK_gMizoe4QbQfaXVY29kwkxzLqELjly3Uc-REGs0pzTab-MbPyCOgMJSU9q3G_MrhdBiV0EZgPq5mXh_6OC3tpfxOlZ-842v0PvlV5NVlcVVudbZroyLk3rEd4uUdZESwJht8/s1600/1+Leriel%252C+Entering+town.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="161" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimFk5EtRK_gMizoe4QbQfaXVY29kwkxzLqELjly3Uc-REGs0pzTab-MbPyCOgMJSU9q3G_MrhdBiV0EZgPq5mXh_6OC3tpfxOlZ-842v0PvlV5NVlcVVudbZroyLk3rEd4uUdZESwJht8/s320/1+Leriel%252C+Entering+town.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b>Leriel gates</b>, pen and ink<br />
<span style="font-size: xx-small;">Copyright © 2017, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
I scan it in and digitally color it in photoshop after making any corrections to the drawing, for example make the giant seagulls a more reasonable size. <br /><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh721p6YrmXA27qfV2TvjiKPGEtyEfMn-6Fy9Mb3K3gV2HDhlmI10Fy9g4BZdegxLCFe0fF2Y8oaE4zQDDz_SOM_r3mItQsTqKTy6oGr5nNFP17cnV-YGSeknQKxGJkIq9PQkp4j11xoZI/s1600/1+Leriel%252C+Entering+town+3.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="161" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh721p6YrmXA27qfV2TvjiKPGEtyEfMn-6Fy9Mb3K3gV2HDhlmI10Fy9g4BZdegxLCFe0fF2Y8oaE4zQDDz_SOM_r3mItQsTqKTy6oGr5nNFP17cnV-YGSeknQKxGJkIq9PQkp4j11xoZI/s320/1+Leriel%252C+Entering+town+3.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b>Leriel gates</b>, pen and ink-digital color<br />
<span style="font-size: xx-small;">Copyright © 2017, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
I will try to post more. I have finished the next HarnQuest coming out this month and also done a ton of <a href="http://www.lythia.com/news/friends-foes-followers-parts-1-2-3/" target="_blank">FFF </a>characters for the Guthe Bridge location. How about I peak one of the them now? I have not gotten to draw a lot of Dwarves, so this was quiet fun. Feel free to comment or make suggestions on topics or illustrations you like to see me discuss. <br /><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh86ExAgBzQWWW9wlTrhSgMZeRzV38KoZz2ESRm4XgFXSRp7LGkopGfDqHF3PvXMNlcyGTUA0pyzMWN63d_Z8pxLvzBYHkgF2aRNnO3lLV_5kcYPXA_2H02M81GTkKJ8e1eSK_MarpXeFg/s1600/Lord+Esatol+.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh86ExAgBzQWWW9wlTrhSgMZeRzV38KoZz2ESRm4XgFXSRp7LGkopGfDqHF3PvXMNlcyGTUA0pyzMWN63d_Z8pxLvzBYHkgF2aRNnO3lLV_5kcYPXA_2H02M81GTkKJ8e1eSK_MarpXeFg/s320/Lord+Esatol+.jpg" width="171" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lord Esatol, pen and ink<br />
<span style="font-size: xx-small;">Copyright © 2017, Kerry Mould and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com1tag:blogger.com,1999:blog-5758532913349627336.post-73836142016688642002016-10-15T19:23:00.002-07:002016-10-15T19:30:06.621-07:00Making It Rain<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzaVp5dmZPevtEd9zokXZiQCZlhEiVWPMDgtk7_xlHGmA0zlARjoEhpoxRrEUwe4dgTv2IyxU0vMP0f37RC-Dyp2ZHZxlg8U-Tz1Tx-l6Iiz9A0N2yZ12klsy-9e-0rEBiluDbaD6HwK8/s1600/marby+keep+rain.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="229" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzaVp5dmZPevtEd9zokXZiQCZlhEiVWPMDgtk7_xlHGmA0zlARjoEhpoxRrEUwe4dgTv2IyxU0vMP0f37RC-Dyp2ZHZxlg8U-Tz1Tx-l6Iiz9A0N2yZ12klsy-9e-0rEBiluDbaD6HwK8/s320/marby+keep+rain.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b>Twighlight Rain, Marby Keep</b>, pen and ink-digital color<br />
<span style="font-size: xx-small;">Copyright © 2016, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<div class="" style="clear: both; text-align: left;">
I got a chance to update some illustrations for the latest <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4000A" target="_blank">HarnQuest</a>. If you game with Harn, and are not signed up for the subscription, do it now! What's wrong with you?<br />
<br />
The first article was <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5821-PDF" target="_blank">Marby</a>, <span class="text1"><span class="text1">a minor port in the Kingdom of Orbaal on Hârn's northern coast. </span></span>The old illustration by Hotz is pretty nice, but I decided for a different view and I usually prefer a view that players would actually see when approaching the place. The birds-eye views are nice for an overview, but not very realistic unless you are looking down from a cliff or the back of a giant bird. </div>
<div class="" style="clear: both; text-align: left;">
I believe this is the first wooden keep I've drawn, which is surprising. During my research I was looking at some historic reconstructions of old Russian wooden walled towns and they had these narrow slots rather than crenelations. That made the most sense to me in this situation. The old illustration did not really show this stuff, but its a distant view so I assumed it's there in spirit. </div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgncCZXLuiZ-cS9kofyE2D7g6s18iS3Nl80YBBZZ_P1tOPKicDBFZh1488zYtuCBBuGae2AZNeVzdLcVntr19eGmc49y9pbIl8n8YycIJdf0diY_IvszLKuJf_b2NnFMbKLD8roYMrwHtg/s1600/Marby+Castle+%2528OLD%2529+-+Copy-1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="207" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgncCZXLuiZ-cS9kofyE2D7g6s18iS3Nl80YBBZZ_P1tOPKicDBFZh1488zYtuCBBuGae2AZNeVzdLcVntr19eGmc49y9pbIl8n8YycIJdf0diY_IvszLKuJf_b2NnFMbKLD8roYMrwHtg/s320/Marby+Castle+%2528OLD%2529+-+Copy-1.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hotz Marby Illustration , <span style="font-size: xx-small;">Copyright © 1992, Columbia Games, Inc. and Eric Hotz<span style="font-size: xx-small;"></span></span></td><td class="tr-caption" style="text-align: center;"></td><td class="tr-caption" style="text-align: center;"></td><td class="tr-caption" style="text-align: center;"></td><td class="tr-caption" style="text-align: center;"></td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
<br />
As usual I made a quick Google Sketchup model of the place so I could pick the view. Here is a swing around animation of the place. <br />
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/Zm-NmbTDW5Q/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/Zm-NmbTDW5Q?feature=player_embedded" width="320"></iframe><br />
<br />
The other article was Geshtei, <span class="text1"><span class="text1">the capital of Gerium Province
and a stronghold of the Gerium Legion, sits on the Thard River along the
western border of the Thardic Republic. The old version, done almost 30 years ago, </span></span>had a view and illustration I thought would be cool to just expand upon. Despite what I said above and birds-eye views, I did a higher view. It just looked too cool, so don't give me any crap about it. <br />
I had a bit more room to play with so I expanded the view and showed what is around around the castle. The two outer walls added some interest and power to the castle. <br />
Here is the old illustration. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyVLFnav8jbAi95blsN3HfiLCwgXzhuCmjdMb5Hm-CmusToiMm5Sr5Zjat53HjqXLvkmd4VzMt_TEVhOsPzO38Yf-ZttskP9dFdzOZ8wuf9VcX4bAWnUZLlz-8zq_ROOX6A9oM8Eba-OE/s1600/Geshtei+Castle+%2528OLD%2529+-+Copy-1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyVLFnav8jbAi95blsN3HfiLCwgXzhuCmjdMb5Hm-CmusToiMm5Sr5Zjat53HjqXLvkmd4VzMt_TEVhOsPzO38Yf-ZttskP9dFdzOZ8wuf9VcX4bAWnUZLlz-8zq_ROOX6A9oM8Eba-OE/s320/Geshtei+Castle+%2528OLD%2529+-+Copy-1.jpg" width="176" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hotz Geshtei Illustration , <span style="font-size: xx-small;">Copyright © 1987, Columbia Games, Inc. and Eric Hotz<span style="font-size: xx-small;"></span></span></td></tr>
</tbody></table>
Of course I made another model which got a bit more involved than it needed to be, but I had two locations on the map to illustrate for the article so Ill use that as an excuse.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/dI_rH96hH0Q/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/dI_rH96hH0Q?feature=player_embedded" width="320"></iframe></div>
Again, it's a testament to Hotz- on how he got these illustrations so damn accurate without this program. I'm not sure how he did it. I need a model, either digital or physical, to get this proportions and perspective to work out. <br />
I settled on a view and did the illustration. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6ILhuZ6jjGWRibBPTBZZPz_CugHGAS_rB_P78FnNUUgBH7kcs_-g60jEn8WF06bz509kMT6QfNp5y4wS2XBh8NpKirVJX7ULx-xh5SdmHadaMv-U_e5LuTCjOSUcndR405VTVbLx9yFw/s1600/1+Geshtei+-+castle.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6ILhuZ6jjGWRibBPTBZZPz_CugHGAS_rB_P78FnNUUgBH7kcs_-g60jEn8WF06bz509kMT6QfNp5y4wS2XBh8NpKirVJX7ULx-xh5SdmHadaMv-U_e5LuTCjOSUcndR405VTVbLx9yFw/s320/1+Geshtei+-+castle.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b>Geshtei Keep</b>, pen and ink-digital color<br />
<span style="font-size: xx-small;">Copyright © 2016, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
For the illustration of the Magistrate Borisir Wytel, I based him off a famous character in American politics. He popped into my head when I read the description. <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH8CzMrlfcw2LvODBLzStzjzLEPe7t7YsA-G1hb0mdI7rXqhbzQf0JAsldusPVeaN4qzI1TyS-dB77HU-ZricfEe2fuNVbQ7ieseOyxSPPqlrNmQfIzu5NosveWPeIVrhxqtVBP2b565w/s1600/3%252C+Geshtei%252C+Magistrate+Borisir+Wytel.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="313" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH8CzMrlfcw2LvODBLzStzjzLEPe7t7YsA-G1hb0mdI7rXqhbzQf0JAsldusPVeaN4qzI1TyS-dB77HU-ZricfEe2fuNVbQ7ieseOyxSPPqlrNmQfIzu5NosveWPeIVrhxqtVBP2b565w/s320/3%252C+Geshtei%252C+Magistrate+Borisir+Wytel.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Magistrate Borisir Wytel, pen and ink<br />
<span style="font-size: xx-small;">Copyright © 2016, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
Can you guess who it is? Can you? <br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0KGI92HsCpZnuZpFfGzEt1oL5hxo8Za-WOfEH1mc_JIGsZUSu6w134PPhXQ3HZ_dk-HxZEivdsA3pA1xIvfA0aYeFXez33w6OEqxAZBhagAePSx-4Jz0W3eBBWzyaQ8dxQqEokSYQWc4/s1600/chris-christie-137.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0KGI92HsCpZnuZpFfGzEt1oL5hxo8Za-WOfEH1mc_JIGsZUSu6w134PPhXQ3HZ_dk-HxZEivdsA3pA1xIvfA0aYeFXez33w6OEqxAZBhagAePSx-4Jz0W3eBBWzyaQ8dxQqEokSYQWc4/s320/chris-christie-137.jpg" width="320" /></a><br />
Hmm, I wonder who?<br />
Please do not discuss politics in the comment section or I will delete this entire blog. I mean it!Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com1tag:blogger.com,1999:blog-5758532913349627336.post-1968208648329987982016-05-24T17:47:00.000-07:002016-05-24T17:47:16.764-07:00Oops. I made a mistake. Turns out- I am not perfect.<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw_XjRmTNVtrhgJHY7wgo-NVL50NhNgXtziCI-Be2DKLpUVYrub2N-LBdy1MinMMcZ1kDtEjjWKDU0_tTU_5cLIahXHCT699f4ewxA_SvMCYN1J56So458g6DqZ4iVs3TM3xn_xHe_tTA/s1600/1-+Sherwyn+b.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="297" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw_XjRmTNVtrhgJHY7wgo-NVL50NhNgXtziCI-Be2DKLpUVYrub2N-LBdy1MinMMcZ1kDtEjjWKDU0_tTU_5cLIahXHCT699f4ewxA_SvMCYN1J56So458g6DqZ4iVs3TM3xn_xHe_tTA/s320/1-+Sherwyn+b.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b>The Mistake- Sherwyn</b>, pen and ink-digital color, <span style="font-size: xx-small;">Copyright © 2016, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<br /><br />The recent HarnQuest was recently released with articles on Sherwyn, Pled some Books and Scrolls and some maps I had nothing to do with. <br />While I decided to just color the Hotz drawing of the castle in Pled, I decided I wanted to redraw the castle for Sherwyn. It is a very complicated castle sitting on a series of rocky outcroppings off the shore of the town. As is often the case I build a quick Sketchup model so I could get the proportions correct. <br />Shortly after the release some eagle eyed Harniac was quick to point out a mistake that the drawbridge on the above image is too low. Of course I thought "How dare you? Do you know who I am?!! Richard Luschek does not make mistakes!"<br />
<br />
Then I checked it out and turns out I did make a mistake. I know! I could hardly believe it myself.<br />First, Here is the model after I corrected it. I did a video fly around so you can see the whole place. <br />
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/cmi8Qq8Lb-Y/0.jpg" src="https://www.youtube.com/embed/cmi8Qq8Lb-Y?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br /><br />While the product has shipped, I thought I would post the fixed image here. Feel free to print it out and use for your game.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc7S5MsVrrvlWjhzJXyko24DrHo6mvcP2ZgxshTd7Cdti6D-HxW7wfabS272-ff_FYt02sPFqTU1fr4JczW3qe1-lf5I3X6L9AE-4vQ6eb40OHLQDe8wf4-2mQq3SOSbHon0PU89iR93M/s1600/1-+Sherwyn+c.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="297" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjc7S5MsVrrvlWjhzJXyko24DrHo6mvcP2ZgxshTd7Cdti6D-HxW7wfabS272-ff_FYt02sPFqTU1fr4JczW3qe1-lf5I3X6L9AE-4vQ6eb40OHLQDe8wf4-2mQq3SOSbHon0PU89iR93M/s320/1-+Sherwyn+c.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Corrected Sherwyn Castle, pen and ink-digital color, <span style="font-size: xx-small;">Copyright © 2016, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><span style="font-size: xx-small;"> </span></span></td><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><span style="font-size: xx-small;"> </span></span></td></tr>
</tbody></table>
It really just involved me moving the gate up about 15'. <br />Enjoy this corrected image- now get off my back!<br />Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com0tag:blogger.com,1999:blog-5758532913349627336.post-59942661104570402132016-02-29T20:33:00.002-08:002016-02-29T20:33:38.743-08:00Hot ModelsShipping now is the February <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4000" target="_blank">HarnQuest </a>made up of: <em>Arone Keep</em>, <em>Cherafir F5: The Wolves' Den</em>, <em>Coranan D2: Lia-Kavair Guildhall</em>, <em>Coranan D10: Gladiator School</em>, <em>Coranan H3: Palace of Pentacles</em>, <em>Atlas Hârnica F7</em><br />
<br />
<em></em><em></em>Below is a rough overview of some of the art for these articles.<br />First I will post an image of a creepy new aquatic Ivashu near an unfortunate pilgrim.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbxda0x3zsRmYm5MScrCaOHZgnItrO8pDKb0BSkMXzktwwo4dCxQIBWw2VnMCpsKDvOqxPtVRisUC3plzbCJ0ooQR4-0KsFj9qx0u7zT9DiWLEKcPzo5swRMJEomyDl4JpNUenC7jcHCw/s1600/28-6+Arone-+Arcaeoc.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="235" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbxda0x3zsRmYm5MScrCaOHZgnItrO8pDKb0BSkMXzktwwo4dCxQIBWw2VnMCpsKDvOqxPtVRisUC3plzbCJ0ooQR4-0KsFj9qx0u7zT9DiWLEKcPzo5swRMJEomyDl4JpNUenC7jcHCw/s320/28-6+Arone-+Arcaeoc.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">In the Brooder Pool, pen and ink-digital color, <span style="font-size: xx-small;">Copyright © 2016, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
After reading the description I did a few sketches first to see what the writers liked best. They picked my favorite one.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZraCReBl83bTeYjgHq64OX-hX593d2YFqmXrJIvLlN_LKdiFCHkPpd-m8R-5bfPorp9XJb2WutKKi20s_l6BaWIMDF1BzKackVT05aoBT9v8U2eHFJQ4zm8cKDMPp6n-Rowd2K3qqho8/s1600/Arcaeoc+sketches.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZraCReBl83bTeYjgHq64OX-hX593d2YFqmXrJIvLlN_LKdiFCHkPpd-m8R-5bfPorp9XJb2WutKKi20s_l6BaWIMDF1BzKackVT05aoBT9v8U2eHFJQ4zm8cKDMPp6n-Rowd2K3qqho8/s320/Arcaeoc+sketches.jpg" width="247" /></a></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl0sTkW-O95HdMUAIzZ0v0b_8u5W4ZEAAgOOxnrERcXT34_UQnMwl4i3OWE5WqYwA7iX9s-s6g7edKHUBJJbsQxXNohTraPyJOAUDBHruejk2aefa5ezkwJlKPNEa57nGMEGOeLteyTAA/s1600/28-1+Arone.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="217" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl0sTkW-O95HdMUAIzZ0v0b_8u5W4ZEAAgOOxnrERcXT34_UQnMwl4i3OWE5WqYwA7iX9s-s6g7edKHUBJJbsQxXNohTraPyJOAUDBHruejk2aefa5ezkwJlKPNEa57nGMEGOeLteyTAA/s320/28-1+Arone.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ormanoam, pen and ink-digital color, <span style="font-size: xx-small;">Copyright © 2016, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<span id="goog_496685692"></span><span class="tx" style="border-width: 0 21pt 1pt 11pt; height: 11.6pt; top: 42.5pt; width: 299.7pt;">The creature is near an old Ilvirian temple, <span class="tx" style="border-width: 0 21pt 1pt 11pt; height: 11.6pt; top: 42.5pt; width: 299.7pt;">Ormanoam. The temple is surrounded by standing stones and earthworks.<br />Here is my very rough model for this illustration. Each of the models below at some point will feature the view I ended up selecting to use as reference for the final art. </span><br /><span id="goog_496685699"></span><span id="goog_496685700"></span></span><br />
<span class="tx" style="border-width: 0 21pt 1pt 11pt; height: 11.6pt; top: 42.5pt; width: 299.7pt;"><br /></span>
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/tl4kd2njdZA/0.jpg" src="https://www.youtube.com/embed/tl4kd2njdZA?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<span class="tx" style="border-width: 0 21pt 1pt 11pt; height: 11.6pt; top: 42.5pt; width: 299.7pt;">Nearby is A</span><span class="tx" style="border-width: 0 12pt 1pt 84pt; height: 11.6pt; width: 234pt;">rone is a small seaport on the southeastern tip o<span style="width: 0.4em;">f</span> Orbaal. </span><span class="tx" style="border-width: 0 35pt 1pt 84pt; height: 11.6pt; top: 24pt; width: 211pt;"> Along with the nearby </span><span class="tx" style="border-width: 0 22pt 1pt 84pt; height: 11.6pt; top: 36pt; width: 223.6pt;">thrans, Arone is isolated from its neighbors to the west </span><span class="tx" style="border-width: 0 19pt 1pt 84pt; height: 11.6pt; top: 48pt; width: 226.5pt;">by the vast Arone Marshes that form the northern edge </span><span class="tx" style="border-width: 0 21pt 1pt 84pt; height: 11.6pt; top: 60pt; width: 224.5pt;">o<span style="width: 0.4em;">f</span> the great Anoth Delta. The keep sits on a low basalt </span><span class="tx" style="border-width: 0 23pt 1pt 11pt; height: 11.6pt; top: 72pt; width: 296.5pt;">headland overlooking a fine natural harbor that offers refuge to seafarers </span><span class="tx" style="border-width: 0 30pt 11pt 11pt; height: 11.6pt; top: 84pt; width: 288.8pt;">from the stormy Sea o<span style="width: 0.4em;">f</span> Ivae and the pirate-infested waters o<span style="width: 0.4em;">f</span> the delta.</span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhomJybFN6rghCPveVWqq0rNb7kBHxR_f3nAoEGh7ADlgRI-KE2TPKGT8cYMsXY7eFaV4C7yIWEmexIbIKL3tI2jJp9RinYK67VOgVTF1XFyVIe-R3GzH0s-evDC8QKJu_wsk3Qu65X4vg/s1600/1+Arone.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="136" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhomJybFN6rghCPveVWqq0rNb7kBHxR_f3nAoEGh7ADlgRI-KE2TPKGT8cYMsXY7eFaV4C7yIWEmexIbIKL3tI2jJp9RinYK67VOgVTF1XFyVIe-R3GzH0s-evDC8QKJu_wsk3Qu65X4vg/s320/1+Arone.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Arone Gate House, pen and ink-digital color, <span style="font-size: xx-small;">Copyright © 2016, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<span class="tx" style="border-width: 0 30pt 11pt 11pt; height: 11.6pt; top: 84pt; width: 288.8pt;"> Below is a view of the model to get a good idea of layout. </span><br />
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/-CM1J0u-Uk0/0.jpg" src="https://www.youtube.com/embed/-CM1J0u-Uk0?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />
<span class="tx" style="border-width: 0 30pt 11pt 11pt; height: 11.6pt; top: 84pt; width: 288.8pt;">Finally, I did illustrated the fine palace in Coranan. </span><br /><span class="tx" style="border-width: 0 30pt 11pt 11pt; height: 11.6pt; top: 84pt; width: 288.8pt;"><span class="tx" style="border-width: 0 12pt 1pt 29pt; height: 11.6pt; top: 19pt; width: 291.1pt;">The hall o<span style="width: 0.4em;">f</span> the Coranan chapter o<span style="width: 0.4em;">f</span> the Mangai was built in the mid-5th </span><span class="tx" style="border-width: 0 10pt 1pt 11pt; height: 11.6pt; top: 31pt; width: 310.6pt;">century to house the Court o<span style="width: 0.4em;">f</span> Pentacles, the economic advisory body to the </span><span class="tx" style="border-width: 0 17pt 1pt 11pt; height: 11.6pt; top: 43pt; width: 303.3pt;">Corani Imperium.<br /></span></span><br />
<span class="tx" style="border-width: 0 30pt 11pt 11pt; height: 11.6pt; top: 84pt; width: 288.8pt;"><span class="tx" style="border-width: 0 17pt 1pt 11pt; height: 11.6pt; top: 43pt; width: 303.3pt;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi38axg89rVgnYsebARf6fZsYfAQAsGfdbCtmd_P2M1L1qZ6GX2C5P3AaP0p3cHWu994_FJpgsQefDqoEsvG_naSYBGUOMvZ8EZmnq_ZChHjk3MruAiZu0M4rBiowUbo5rxT5Z2mtsn5EY/s1600/H+3-1%252C+Coranan%252C+P+of+P.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi38axg89rVgnYsebARf6fZsYfAQAsGfdbCtmd_P2M1L1qZ6GX2C5P3AaP0p3cHWu994_FJpgsQefDqoEsvG_naSYBGUOMvZ8EZmnq_ZChHjk3MruAiZu0M4rBiowUbo5rxT5Z2mtsn5EY/s320/H+3-1%252C+Coranan%252C+P+of+P.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Palace of the Pentacles, pen and ink-digital color, <span style="font-size: xx-small;">Copyright © 2016, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
</span></span><br />
<span class="tx" style="border-width: 0 30pt 11pt 11pt; height: 11.6pt; top: 84pt; width: 288.8pt;"><span class="tx" style="border-width: 0 17pt 1pt 11pt; height: 11.6pt; top: 43pt; width: 303.3pt;">It was fun to add more to the model I did for the updated Coranan article. In this fly around you can see the reference I used for the Chamber of the Red Domes. <br /> </span></span><br />
<span class="tx" style="border-width: 0 30pt 11pt 11pt; height: 11.6pt; top: 84pt; width: 288.8pt;"><span class="tx" style="border-width: 0 17pt 1pt 11pt; height: 11.6pt; top: 43pt; width: 303.3pt;"></span></span><br />
<span class="tx" style="border-width: 0 30pt 11pt 11pt; height: 11.6pt; top: 84pt; width: 288.8pt;"><span class="tx" style="border-width: 0 17pt 1pt 11pt; height: 11.6pt; top: 43pt; width: 303.3pt;"></span></span><br />
<span class="tx" style="border-width: 0 30pt 11pt 11pt; height: 11.6pt; top: 84pt; width: 288.8pt;"><span class="tx" style="border-width: 0 17pt 1pt 11pt; height: 11.6pt; top: 43pt; width: 303.3pt;"></span></span><br />
<span class="tx" style="border-width: 0 30pt 11pt 11pt; height: 11.6pt; top: 84pt; width: 288.8pt;"><span class="tx" style="border-width: 0 17pt 1pt 11pt; height: 11.6pt; top: 43pt; width: 303.3pt;"></span></span><br />
<span class="tx" style="border-width: 0 30pt 11pt 11pt; height: 11.6pt; top: 84pt; width: 288.8pt;"><span class="tx" style="border-width: 0 17pt 1pt 11pt; height: 11.6pt; top: 43pt; width: 303.3pt;"></span></span><br />
<span class="tx" style="border-width: 0 30pt 11pt 11pt; height: 11.6pt; top: 84pt; width: 288.8pt;"><span class="tx" style="border-width: 0 17pt 1pt 11pt; height: 11.6pt; top: 43pt; width: 303.3pt;"></span></span><br />
<span class="tx" style="border-width: 0 30pt 11pt 11pt; height: 11.6pt; top: 84pt; width: 288.8pt;"><span class="tx" style="border-width: 0 17pt 1pt 11pt; height: 11.6pt; top: 43pt; width: 303.3pt;"></span></span><br />
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/G-KaSyWT87E/0.jpg" src="https://www.youtube.com/embed/G-KaSyWT87E?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<span class="tx" style="border-width: 0 30pt 11pt 11pt; height: 11.6pt; top: 84pt; width: 288.8pt;"><span class="tx" style="border-width: 0 17pt 1pt 11pt; height: 11.6pt; top: 43pt; width: 303.3pt;"><br /></span></span>Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com0tag:blogger.com,1999:blog-5758532913349627336.post-15516621538729850502016-01-25T15:03:00.000-08:002016-01-31T10:04:19.467-08:00I'm In Charge! The title of this blog post is referring to a book I just illustrated and not my own proud declaration to the world. Though I do try to be in charge when ever I get a chance and think things are usually the better for it.<br />
One of the writers for <a href="http://www.columbiagames.com/harn/" target="_blank">Hârn</a>, a game I am the art director for, knew about an author- a friend of a friend, who was looking for an illustrator for a children's book he was working on (was that sentence more confusing than it needed to be?). <br />
<a href="http://www.amazon.com/Henry-Vogel/e/B00KFESWK6/ref=sr_tc_2_0?qid=1453514144&sr=1-2-ent" target="_blank">Henry Vogel</a> was working an series of stories based on old medieval folk tales. I have wanted to illustrated a book for kids for a while now, so I inquired. After a some back and forth emails, we agreed to work together on this project.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgn-k4dwcgnAb5yYzwKW1huJGpZOB2S78zKoB7RjlBdIFaXcD5JG3EwYk228dHOVCmJJOpu1hR-780sxlCbvME8s2lsMAFl2W1vtR8qew338FOr_JibD-UCdAkTGEX620XUgSsPeDxHVE/s1600/Q-+Im+In+Charge+color+cover+11+Finalsm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgn-k4dwcgnAb5yYzwKW1huJGpZOB2S78zKoB7RjlBdIFaXcD5JG3EwYk228dHOVCmJJOpu1hR-780sxlCbvME8s2lsMAFl2W1vtR8qew338FOr_JibD-UCdAkTGEX620XUgSsPeDxHVE/s320/Q-+Im+In+Charge+color+cover+11+Finalsm.jpg" width="245" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm In Charge cover, <span style="font-size: xx-small;">© 2016, Henry Vogel and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
Henry had 6 stories, and we chose 3 to be in this first book: I'm in Charge, the Seven Silly Brothers and The Three questions. <br />
I would tell you more, but I am going to have you read the description on the Amazon page for the book. <a href="http://www.amazon.com/Charge-Other-Stories-Henry-Vogel/dp/069260457X/ref=asap_bc?ie=UTF8" target="_blank">Click Here </a>to read and to<b> order piles of books for your family! </b>It is available in print and for the Kindle (PDF).<br />
<br />
<br />
I worked on the cover and interior art pretty much at the same time. I wanted this book to have an old timey, classic look. I love <a href="https://en.wikipedia.org/wiki/Arthur_Rackham" target="_blank">Arthur Rackham</a>'s work and wanted emulate that style. <br />
I sent Henry a quick sketch done in photo shop to see what he thought.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_Vxs53e2-J_-4iafSyZj9KdTN8ZDqM4-fIarDZdKraAKWNrwxRWxEZo-Nj8YZSb0EW_sc0L-hDbK7jGGTu7TZgOHHORoTHYweU6g-_IM9R32DSeQRVKr2UDOBjnAmU9I8gRqOwI-9SUY/s1600/A-Im+In+Charge+cover+sketch+1sm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_Vxs53e2-J_-4iafSyZj9KdTN8ZDqM4-fIarDZdKraAKWNrwxRWxEZo-Nj8YZSb0EW_sc0L-hDbK7jGGTu7TZgOHHORoTHYweU6g-_IM9R32DSeQRVKr2UDOBjnAmU9I8gRqOwI-9SUY/s320/A-Im+In+Charge+cover+sketch+1sm.jpg" width="247" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm In Charge, digital sketch, <span style="font-size: xx-small;">© 2016, Henry Vogel and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
He gave me some notes, a few sketches went back and forth and I then assembled my reference. I like to use the best looking and most handsomest models I can find for the money.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTtd0UiJdHzuNvsCxVbxk0YsVyvnRNAARAMKsCpxfvVRKJkww8bbjRkswLoB3C2PVsSVHrIULfJUJc4aRR8Ci1O0y3_m_qARYPduOVv6XWEQjBmSZqdxEByAIGexevYEZcfMx8_DTntxU/s1600/C-+Im+In+Charge+cover+sketch+3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTtd0UiJdHzuNvsCxVbxk0YsVyvnRNAARAMKsCpxfvVRKJkww8bbjRkswLoB3C2PVsSVHrIULfJUJc4aRR8Ci1O0y3_m_qARYPduOVv6XWEQjBmSZqdxEByAIGexevYEZcfMx8_DTntxU/s320/C-+Im+In+Charge+cover+sketch+3.jpg" width="247" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm In Charge, reference photo, <span style="font-size: xx-small;">© 2016, Henry Vogel and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
I did a pencil sketch and then inked the drawing. <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiD37PqkJ2jKeMBxvGiSBDoc4oAUuBJ6iSUg9gZT0PeR8fptKkq5vzEAq3TS3iKCLOcpbmIXcMg-MNKBRWvUf9ztt3RMe6_TGkhJ_eih0N7J4thjGR0SOqL6eFzRMw1bjxmS3H91rzdZI/s1600/E-Im+In+Charge+cover+ink.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiD37PqkJ2jKeMBxvGiSBDoc4oAUuBJ6iSUg9gZT0PeR8fptKkq5vzEAq3TS3iKCLOcpbmIXcMg-MNKBRWvUf9ztt3RMe6_TGkhJ_eih0N7J4thjGR0SOqL6eFzRMw1bjxmS3H91rzdZI/s320/E-Im+In+Charge+cover+ink.jpg" width="245" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm In Charge, ink drawing, <span style="font-size: xx-small;">© 2016, Henry Vogel and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
This is scanned into Photoshop and then colored digitally. I usually start by adding some texture to the image- I set a photo of parchment on a multiply layer and did laid a tone in. <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqWIOMCsANT8UJfU5edGo_yH8CS1RipISwLUgbucwvX6z4ks0C2lO5E9XYe6LwG7dT0wi0fpvug9WAyiHMeyHy399yc7PBO78ZogkX2Xd2dkHL7caJ2JvJg8rSRsNPSUxatFSJI5qAbWQ/s1600/F-+Im+In+Charge+cover+ink+%2526+tone+2sm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqWIOMCsANT8UJfU5edGo_yH8CS1RipISwLUgbucwvX6z4ks0C2lO5E9XYe6LwG7dT0wi0fpvug9WAyiHMeyHy399yc7PBO78ZogkX2Xd2dkHL7caJ2JvJg8rSRsNPSUxatFSJI5qAbWQ/s320/F-+Im+In+Charge+cover+ink+%2526+tone+2sm.jpg" width="245" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm In Charge, digital value scheme, <span style="font-size: xx-small;">© 2016, Henry Vogel and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
I select all the parts out on different layers and start adding color. Using my initial color sketch to select colors from. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6W9frTetsRT9Cq7zwnAA08gGQr0FzxKYXhGMHxw-iWGVVR4ScbptTwTkQE6LRF3EkUmVOzTChC2yjCviiELX5ogHP-gL2bEVszcjHtQ8A1S-HzrvZmSudMWOq5enBCirsXuBdHtPXQec/s1600/H-+Im+In+Charge+cover+color+2sm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6W9frTetsRT9Cq7zwnAA08gGQr0FzxKYXhGMHxw-iWGVVR4ScbptTwTkQE6LRF3EkUmVOzTChC2yjCviiELX5ogHP-gL2bEVszcjHtQ8A1S-HzrvZmSudMWOq5enBCirsXuBdHtPXQec/s320/H-+Im+In+Charge+cover+color+2sm.jpg" width="245" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm In Charge, early color layers, <span style="font-size: xx-small;">© 2016, Henry Vogel and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
I keep painting and pushing things around till I like it. I didnt like how the spear touched the edge, so I selected it and angled it out to match the shield. I added the Seven Silly Brothers walking by the castle outside on their way to some adventures. The princes hand was a bit too manly and the face too harsh. I made the crown bigger and finished the painting. The text was added and then tweaked a bit by hand, painting around it to give it a more natural look. <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd3PcAK750dB-VrECwKcmR6lfcCFbujOpqOs1qZf99WFRqFJo5XuqfUgyA2WeDw76067d2ahpd2NLj8Y3cmX9VhLrcuM1t1t-tXoyb57GT6S2tDerHODz7Vg_SOpvWmokB6BPOeOiiQck/s1600/Q-+Im+In+Charge+color+cover+11+Finalsm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd3PcAK750dB-VrECwKcmR6lfcCFbujOpqOs1qZf99WFRqFJo5XuqfUgyA2WeDw76067d2ahpd2NLj8Y3cmX9VhLrcuM1t1t-tXoyb57GT6S2tDerHODz7Vg_SOpvWmokB6BPOeOiiQck/s320/Q-+Im+In+Charge+color+cover+11+Finalsm.jpg" width="245" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm In Charge, cover, <span style="font-size: xx-small;">© 2016, Henry Vogel and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
For the interior art I decided a set of simple silhouettes would look nice. <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBfVrKyvLGh-wdquWV32tHksdbj5Wdj1_t2gMDaBWxqg21GoWwa5Fi8jpBiWw7MqHviXok48nftKLlop6HadG_PTGvAOwGag7QiHB6ScCZMQaKVi4QKkRMJ85dIwAjuNYb0baxAbNUKCo/s1600/im+in+charge+int+Friend+and+Mom.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBfVrKyvLGh-wdquWV32tHksdbj5Wdj1_t2gMDaBWxqg21GoWwa5Fi8jpBiWw7MqHviXok48nftKLlop6HadG_PTGvAOwGag7QiHB6ScCZMQaKVi4QKkRMJ85dIwAjuNYb0baxAbNUKCo/s320/im+in+charge+int+Friend+and+Mom.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I'm In Charge, Interior, pen and ink, <span style="font-size: xx-small;">© 2016, Henry Vogel and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
Here we see the power hungry prince is ordering his friend's mother to jail for not letting them play together.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKxwkdK3CFnWEPC8Sqb_eMyo1p90gPcyiQqMMLOqsEoy4fn-2q7EnIjxzc-lsbhfO9rIOdcUES-aCM-yLQ9rpK1dGg9VOIJjhTxUksefZBnhYvdcjw5rI8n1UEh7J2lXAJaiQ7NAuQqUE/s1600/7+brothers%252C+out+of+well+2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="274" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKxwkdK3CFnWEPC8Sqb_eMyo1p90gPcyiQqMMLOqsEoy4fn-2q7EnIjxzc-lsbhfO9rIOdcUES-aCM-yLQ9rpK1dGg9VOIJjhTxUksefZBnhYvdcjw5rI8n1UEh7J2lXAJaiQ7NAuQqUE/s320/7+brothers%252C+out+of+well+2.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Seven Silly Brothers, Interior, Pen and Ink, <span style="font-size: xx-small;">© 2016, Henry Vogel and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
The Seven Silly Brothers are not the brightest lot. They get themselves into all kinds of trouble. <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgquXWUNqai7xinqJj3f9tcxG06p5Cqef05rB0ROOL-hP1hyphenhyphenA-E4axxxiHSTp-CHHpb0qyVod8tGGJHc4QfX3l76lYE_3c0ohAd8E4EZCcD-_Yc8E16cwWWEhyphenhyphenUxYT_DkJ-RBYD_X62gtE/s1600/3+Questions%252C+The+Answer.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="137" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgquXWUNqai7xinqJj3f9tcxG06p5Cqef05rB0ROOL-hP1hyphenhyphenA-E4axxxiHSTp-CHHpb0qyVod8tGGJHc4QfX3l76lYE_3c0ohAd8E4EZCcD-_Yc8E16cwWWEhyphenhyphenUxYT_DkJ-RBYD_X62gtE/s320/3+Questions%252C+The+Answer.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">3 Questions, Interior, Pen and Ink, <span style="font-size: xx-small;">© 2016, Henry Vogel and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<br />
In Three Questions, the princess and her father the king, do not agree on the qualities that will make for a good husband and prince. <br />
<br />
No spoilers here, you will have to find out how they end on your own by reading the book yourself or preferably aloud to your kids. <br />
So, go get<a href="http://www.amazon.com/Charge-Other-Stories-Henry-Vogel/dp/069260457X/ref=asap_bc?ie=UTF8" target="_blank"> the book </a>and write some glowing reviews. <br />
<br />
<br /><iframe style="width:120px;height:240px;" marginwidth="0" marginheight="0" scrolling="no" frameborder="0" src="//ws-na.amazon-adsystem.com/widgets/q?ServiceVersion=20070822&OneJS=1&Operation=GetAdHtml&MarketPlace=US&source=ac&ref=tf_til&ad_type=product_link&tracking_id=artofriclus-20&marketplace=amazon®ion=US&placement=069260457X&asins=069260457X&linkId=QZYJ6WFCWKS4A7D3&show_border=true&link_opens_in_new_window=true">
</iframe>
<br />
<br />
<br />
<br />
<br />Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com0tag:blogger.com,1999:blog-5758532913349627336.post-80248623582106600492015-12-08T06:50:00.001-08:002015-12-09T13:54:41.708-08:00HarnQuest- Geldeheim in the snow. I am currently finishing up the December HarnQuest with only a few more illustrations to go. Till then, lets talk about the last issue. The royal city of<a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5801" target="_blank"> Geldeheim</a> in <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/orbaal.cfg" target="_blank">Orbaal</a>.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0c2Er6ScTx_YF8ItYPV4VMF5HWNTxqj43VJO2l7O0FMFXNbBE4Tc6juzXATLrIw8RucjGI3ElB5SKVgAP_Jk9lKebx5hGnX2BUKRHSP7g1BODzU7jFvYQ5TKynluKcgBjPOzF0QWVU80/s1600/01+Geldeheim%252C+City+View.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="237" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0c2Er6ScTx_YF8ItYPV4VMF5HWNTxqj43VJO2l7O0FMFXNbBE4Tc6juzXATLrIw8RucjGI3ElB5SKVgAP_Jk9lKebx5hGnX2BUKRHSP7g1BODzU7jFvYQ5TKynluKcgBjPOzF0QWVU80/s320/01+Geldeheim%252C+City+View.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Geldeheim in the Snow, pen and ink-digital color, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<blockquote class="tr_bq">
<i>"G<span class="tx" style="border-width: 0 29pt 1pt 11pt; height: 11.6pt; width: 218.5pt;">eldeheim is the seat o<span style="width: 0.4em;">f</span> Alegar II, King o<span style="width: 0.4em;">f</span> Orbaal. The </span><span class="tx" style="border-width: 0 18pt 1pt 11pt; height: 11.6pt; top: 12pt; width: 229.1pt;">castle is on the south shore o<span style="width: 0.4em;">f</span> the Geldesfjord, the most </span><span class="tx" style="border-width: 0 26pt 1pt 11pt; height: 11.6pt; top: 24pt; width: 220.9pt;">populous region o<span style="width: 0.4em;">f</span> the kingdom."</span></i></blockquote>
I had a lot of locations in the town to illustrate, so I went a bit overboard with the <a href="http://www.sketchup.com/" target="_blank">Sketchup</a> model this time- but it was so much fun. <br />
Here is a walk-thru of the model I posted on YouTube.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/13AiEId-20A/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/13AiEId-20A?feature=player_embedded" width="320"></iframe></div>
So, the various scenes are then used as reference for final illustration. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLGTHmMjK1hBz_oeG04bYt2GZ_-cbEe63u3s_5556Q0TAEqcazUaVuCpR8cL8pWYOfBwVgpMhKPjpMgS-Xz4icR-D0G_k9gaMXkegOkl7G8_qQJ9edNY_AsG8ltluugU1syOe5rjhQGRs/s1600/geldeheim2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="166" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLGTHmMjK1hBz_oeG04bYt2GZ_-cbEe63u3s_5556Q0TAEqcazUaVuCpR8cL8pWYOfBwVgpMhKPjpMgS-Xz4icR-D0G_k9gaMXkegOkl7G8_qQJ9edNY_AsG8ltluugU1syOe5rjhQGRs/s320/geldeheim2.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Used for the snowy view on page one. </td></tr>
</tbody></table>
The nice thing is that while a lot of the stuff done in sketchup is custom built, there is a nice online warehouse of prebuilt models, including a viking ship and a selection of medieval houses. You can also save components you build to use for later. <br />
<br />
The Agrikan Temple had an exit below to the river that I wanted to show from the other bank. Getting things to scale without using this a model is challenging for me. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNxHAbflXHrcKess2lvPhz0M_r2aNgfXhBBIfmQvKNTu7TJuzWDieD6aA-YZjG4jw03mlmJIKTfNhENgJU11b03jmXgI40Q6Xs5mBJny_OA4Ax3bRTMvrfNU6c7cuypiBwGegvJXTQ8Y4/s1600/01+Geldeheim%252C+Agrik+Temple.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNxHAbflXHrcKess2lvPhz0M_r2aNgfXhBBIfmQvKNTu7TJuzWDieD6aA-YZjG4jw03mlmJIKTfNhENgJU11b03jmXgI40Q6Xs5mBJny_OA4Ax3bRTMvrfNU6c7cuypiBwGegvJXTQ8Y4/s320/01+Geldeheim%252C+Agrik+Temple.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Agrikan Temple, pen and ink-digital color, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9IjD0R1-4gCvQkt3rbY8wzmr6r8bD98Jb9ofVwRgnaYN_BoqKdvVl9Oi9bNelfxj2yKHB0inQAx_tHaFJ2VPf5rNjBJE9I0cajRNu8qaA3MsIIDK7hGa3Zm8HCO1tSGn4NLFIsKkBH44/s1600/geldeheim+agrikan+temple.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="171" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9IjD0R1-4gCvQkt3rbY8wzmr6r8bD98Jb9ofVwRgnaYN_BoqKdvVl9Oi9bNelfxj2yKHB0inQAx_tHaFJ2VPf5rNjBJE9I0cajRNu8qaA3MsIIDK7hGa3Zm8HCO1tSGn4NLFIsKkBH44/s320/geldeheim+agrikan+temple.jpg" width="320" /></a></div>
Not the exact view I used for the illustration, but this gives you an idea of the scale issues I needed to figure out.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcjVEsNZzaoGBkBHksLGhblMWUpDg9jhE3t-J95-3jSkWEkBJJckx1Lf-WwxYBsI8GAJQ2CXoJAZCeeqBWI7KfW8Tj4rDcNTiNhV9YNfpqJFT1I8itP9E-WDe-UlZZuOomZSoEuLukg7U/s1600/21+Geldeheim%252C+%252321-1+Shipwright+2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="151" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcjVEsNZzaoGBkBHksLGhblMWUpDg9jhE3t-J95-3jSkWEkBJJckx1Lf-WwxYBsI8GAJQ2CXoJAZCeeqBWI7KfW8Tj4rDcNTiNhV9YNfpqJFT1I8itP9E-WDe-UlZZuOomZSoEuLukg7U/s320/21+Geldeheim%252C+%252321-1+Shipwright+2.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Shipbuilder, pen and ink-digital color, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
This one didn't really need the model, but it doesn't hurt to double check things. Here is a distant view of that scene. <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyV_fnd6aQVNwn-c_ri2w06mST_Xh8XtiUFIIQ4ZPIpCAxI1ROVs994G5DGWkahyphenhyphenIpkQSq5lrBdh6YdezGhAg8uVdF_tMRNXp-M0QDG-f4igX7aZpBwe_bA4z46as3IgPy8f39hlVqGag/s1600/geldeheim5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="166" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyV_fnd6aQVNwn-c_ri2w06mST_Xh8XtiUFIIQ4ZPIpCAxI1ROVs994G5DGWkahyphenhyphenIpkQSq5lrBdh6YdezGhAg8uVdF_tMRNXp-M0QDG-f4igX7aZpBwe_bA4z46as3IgPy8f39hlVqGag/s320/geldeheim5.jpg" width="320" /></a></div>
<br />
<span id="goog_958801463"></span><span id="goog_958801464"></span><span id="goog_958801466"></span><span id="goog_958801467"></span>I did a separate model for the Annwyn ruins too. I was not too sure what I was going to draw so the model helps me get some ideas. <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-LcSUm-d9ieizGV5roq-IKqjMCg5oOonvwbWxMTx88Fs_gHgdYyeltok6jrFAitOkbJlhQqFbjcfUSfomoTwQ7uMmrtEA3AWVs-DECy9fPZit4voy2i9hKOzVVqeiffGGmDjpBMYgXjE/s1600/Annwyn+ruins3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="166" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-LcSUm-d9ieizGV5roq-IKqjMCg5oOonvwbWxMTx88Fs_gHgdYyeltok6jrFAitOkbJlhQqFbjcfUSfomoTwQ7uMmrtEA3AWVs-DECy9fPZit4voy2i9hKOzVVqeiffGGmDjpBMYgXjE/s320/Annwyn+ruins3.jpg" width="320" /></a></div>
<br />
<span id="goog_958801470"></span><span id="goog_958801471"></span>Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com0tag:blogger.com,1999:blog-5758532913349627336.post-14252050042791231912015-09-24T12:21:00.001-07:002015-09-24T18:38:54.331-07:00Barbarian Charge vs Barbarian Sneak<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqPKU5TMDTBCdMEZd3kPIqXW6B7M1Y4dpwEdQfDUyhBPXx5XtnpiFVS8wVDEa40HiHgjxxs4NPUMca9jSuy972LJZjowSZEbiiK0CBoLmkuoundpeFNbIaU944VAgyCiFWoJbA3kVmck4/s1600/4761-barbarians-cover-400.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqPKU5TMDTBCdMEZd3kPIqXW6B7M1Y4dpwEdQfDUyhBPXx5XtnpiFVS8wVDEa40HiHgjxxs4NPUMca9jSuy972LJZjowSZEbiiK0CBoLmkuoundpeFNbIaU944VAgyCiFWoJbA3kVmck4/s320/4761-barbarians-cover-400.jpg" width="241" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">HarnWorld Barbarians, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
I was asked by Columbia Games to update a cover for one of their publications- <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4761" target="_blank">Barbarians of Hârn</a>. They wanted something featuring a lone warrior- something with a bit more action. <br />
One of my big goals for this years production running up to the next Gen Con is get nice covers done for all the Kingdoms and the major cities. I think Hârn needs covers that will help sell the product to a new fan base. This was a good way to get the ball rolling on the <a href="http://luschekillustrationblog.blogspot.com/2015/09/cover-babe.html" target="_blank">cover situation</a> for new products and to fancy up the current product like. <br />
The original cover was done by Eric Hotz, the illustrator who set the gritty visual tone for Hârn and is one of the reasons I was drawn to this fantasy world in the first place.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBmtgHKqT1AN46DTczx-T4th5eXe2UM_aXFxInSlRfzI9QveF2ZVbpbq1o14WRbC_6pXHv2iuxDeQT0TBxUtmVaksi_MyqZOYW9SWJY_W29ZiFMgSbiSOU5Rvd6pOLndGac36uUyKYBbM/s1600/index.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBmtgHKqT1AN46DTczx-T4th5eXe2UM_aXFxInSlRfzI9QveF2ZVbpbq1o14WRbC_6pXHv2iuxDeQT0TBxUtmVaksi_MyqZOYW9SWJY_W29ZiFMgSbiSOU5Rvd6pOLndGac36uUyKYBbM/s1600/index.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Barbarians cover by Eric Hotz, <span style="font-size: xx-small;">Copyright © 1984, Columbia Games, Inc. and Eric Hotz<span style="font-size: xx-small;"></span></span></td></tr>
</tbody></table>
The original cover is 30 years old (that does not seem possible!) and was due for an update. There is something quaint about this cover but I always thought the barbarians looked more like shy, fat Dwarves. <br />
I decided to compose my cover after one of my favorite Hotz covers- <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5071" target="_blank">Nasty Brutish and Short</a>.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI4TjgVfX5Shs1N25xGgcl_4ue5js03AHnADrvxFD8qrf-eILk14oXgdyQpQk1tBugiTlJj8S9gh0hZtRET2ZbnIAHyVaj2LXTMFERDEsf-r11uR_ZREBWPP-RqLquuLmECJ4FQcoPmfU/s1600/31feel5XjCL._BO1%252C204%252C203%252C200_.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI4TjgVfX5Shs1N25xGgcl_4ue5js03AHnADrvxFD8qrf-eILk14oXgdyQpQk1tBugiTlJj8S9gh0hZtRET2ZbnIAHyVaj2LXTMFERDEsf-r11uR_ZREBWPP-RqLquuLmECJ4FQcoPmfU/s1600/31feel5XjCL._BO1%252C204%252C203%252C200_.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">N, B, & S cover by Eric Hotz, <span style="font-size: xx-small;">Copyright © 1984, Columbia Games, Inc. and Eric Hotz</span></td></tr>
</tbody></table>
Imagine your players being attacked from the right by goblins when suddenly a barbarian tribesman charges out of the woods on your left. <br />
I started with some very rough sketches to get approval. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNp-Y2TchrbhdKAuZFC0XhJGHLYl9CTQ_PUeu_jURuNUTNjVCQwZ_E5gQgWwGh4bmIddwfg3ggQiUu0yjdMe2Eo9t7HjqkGDePWR4WcjOcZyWcykKtknJv1qXEH9Pje72G5iwrOXFdjN0/s1600/barbarian+covers+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNp-Y2TchrbhdKAuZFC0XhJGHLYl9CTQ_PUeu_jURuNUTNjVCQwZ_E5gQgWwGh4bmIddwfg3ggQiUu0yjdMe2Eo9t7HjqkGDePWR4WcjOcZyWcykKtknJv1qXEH9Pje72G5iwrOXFdjN0/s320/barbarian+covers+3.jpg" width="247" /></a></div>
I did about 10 or so, some on horses, but thought a closeup of the barbarian would be more interesting. <br />
I chose the Equani tribesmen known for their rough facial branding and collecting of scalps. <br />
After posing myself for some very manly reference photos (which you will never see), I started sketching it out. I had a sword initially but the axe is just too bad ass. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9krVzukk3CUeuFlR8AAiS4mdF2SexzRuNwQUMjdb7q3ODOzRttCmIOT56OA52tHCm2NC8nLCynxF4Q1ln2SV3hhQuTFGGshIZSAFPIE1R_zrVcbQFnStft7ejxEyuEqGmV7w9VAo_L7A/s1600/Barb+Cover+pencil+sword+2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9krVzukk3CUeuFlR8AAiS4mdF2SexzRuNwQUMjdb7q3ODOzRttCmIOT56OA52tHCm2NC8nLCynxF4Q1ln2SV3hhQuTFGGshIZSAFPIE1R_zrVcbQFnStft7ejxEyuEqGmV7w9VAo_L7A/s320/Barb+Cover+pencil+sword+2.jpg" width="232" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Barbarian Sketch, 11" x 9", <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
I tweaked it a bit, printed it out on 11x14 card-stock then coated the drawing with <a href="http://www.amazon.com/Rust-Oleum-00701-Shellac-1-Gallon-Amber/dp/B000BZX5S8/ref=sr_1_1?ie=UTF8&qid=1443145056&sr=8-1&keywords=amber+shellac+gallon" target="_blank">amber shellac</a>. The oils in the paint will eat the paper, something is needed to protect the drawing. <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDWSNAf5Mf-aE2ZYhC-68vu-XkDAV-VjFhcifkvU0KkSwUowFBZl_b-lwvZNapZrcHM0CTOaGOAvtIscfQm1dP9RDIgF21cVSKz5WLIAyaeI61Wt7D0URfhuQpkvspNEpKoTdEZfkhtf0/s1600/IMG_2928s.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDWSNAf5Mf-aE2ZYhC-68vu-XkDAV-VjFhcifkvU0KkSwUowFBZl_b-lwvZNapZrcHM0CTOaGOAvtIscfQm1dP9RDIgF21cVSKz5WLIAyaeI61Wt7D0URfhuQpkvspNEpKoTdEZfkhtf0/s320/IMG_2928s.jpg" width="251" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Barbarian drawing , 14" x 11", <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
I just started in painting in oil, working towards the big look of value and color on that first day. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEYfRKnkQxwY77mG371nbo_uFPgzpc2a1PFb5a9xfa2xbpyLVAWKhiRAMzQDAHA_2-WcXMHG0duoRtiATgKh9nE_rTK5zwmRrjuwmiiZ2CLNn9pOMdiDxCSBwvH7iNha7FHfWx_qAEaG0/s1600/IMG_2944s.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEYfRKnkQxwY77mG371nbo_uFPgzpc2a1PFb5a9xfa2xbpyLVAWKhiRAMzQDAHA_2-WcXMHG0duoRtiATgKh9nE_rTK5zwmRrjuwmiiZ2CLNn9pOMdiDxCSBwvH7iNha7FHfWx_qAEaG0/s320/IMG_2944s.jpg" width="251" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Barbarian Day one Lay-In , 14" x 11", <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
Each day I refined the drawing, bringing it into focus. <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2PEZKWysZVmuuhTyhmtS9m_YwW8MiEYGFQ1K8RgXsc6PjonjCL-IosS3CV9DJPci39VPBjH0fGWClXiswMDftAthESv5LA_ePqfmrRic6kttI7r6hh-Ji94MXvzdrseRy4d6bwdOkmVI/s1600/IMG_2990s.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2PEZKWysZVmuuhTyhmtS9m_YwW8MiEYGFQ1K8RgXsc6PjonjCL-IosS3CV9DJPci39VPBjH0fGWClXiswMDftAthESv5LA_ePqfmrRic6kttI7r6hh-Ji94MXvzdrseRy4d6bwdOkmVI/s320/IMG_2990s.jpg" width="251" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Barbarian Day 4 , 14" x 11", <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<br />
Once the painting progresses problems start to emerge and you discover things you just don't like. I did not like the back arm and totally repainted it removing the leather guard. The sketched in brands were starting to take on a gross dimensional look. <br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_mLl2jrWZm8pxlTjYL1nD9E0zJCKjwiw0hZrCZi88JKp9ocjm_61lYxQOQUwBMw67wL9gnLB257d2aZn1cLmoSZ62xmEj6I6meCq5adtfJjMALVKa0qBOjWL-Iq4O0W96FLhkHQyFSWY/s1600/IMG_3030s.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_mLl2jrWZm8pxlTjYL1nD9E0zJCKjwiw0hZrCZi88JKp9ocjm_61lYxQOQUwBMw67wL9gnLB257d2aZn1cLmoSZ62xmEj6I6meCq5adtfJjMALVKa0qBOjWL-Iq4O0W96FLhkHQyFSWY/s320/IMG_3030s.jpg" width="251" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Barbarian Day 5 , 14" x 11", <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
After I fixed the back arm, the one in the front started to look terrible. Looking in the mirror, I found a pose I liked better and I took some new reference shots. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFDvWsmAc55QymM0io0NQMWNvOmTN9Z02NHPkkLZl61GOxdSaXGODagUKo-ATkB_Mr3PQ7byNCJpfKYJdtq-k7oTJK3DywMpvMnU8p3_I0susJREQyubqm8LAZoZTTx-6SNeRKsnEzhbI/s1600/IMG_3055sm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFDvWsmAc55QymM0io0NQMWNvOmTN9Z02NHPkkLZl61GOxdSaXGODagUKo-ATkB_Mr3PQ7byNCJpfKYJdtq-k7oTJK3DywMpvMnU8p3_I0susJREQyubqm8LAZoZTTx-6SNeRKsnEzhbI/s320/IMG_3055sm.jpg" width="251" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Barbarian Day 6 , 14" x 11", <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
A bit more tweaking and I was basically done. I ended up adding a purple glaze over the whole figure to darken him down and give him a more swarthy look. <br />
I shot a high-res photo of the painting. A bit of photoshop cleanup and it was ready for the title- which ended up covering more than I had hoped. <br />
The cover was printed and added as a wrap around to the books in the warehouse. The interior text is all the same, so if this is already part of your collection, but you'd like to update with the new cover, <a href="http://columbiagames.com/harn/t4/t4-contact.html" target="_blank">contact</a> Columbia Games for purchase. <br />
<br />
<br />
The framed original painting is available for sale as well. Contact me if you are interested. If you have young children, this would look great hanging at the foot of their bed.Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com3tag:blogger.com,1999:blog-5758532913349627336.post-82576733322451704532015-09-08T11:20:00.002-07:002015-09-08T11:20:38.200-07:00Cover BabeI think we can all agree that Hârn has been in need of the stereotypical high-fantasy, hot chain-mail clad babe on a cover a long time. Well, I have finally made all your dreams come true -Sort of.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZbyQ11F4z6WVnsxzLYhz0sjsSaRgN_9SsTqc-BthstQljiWrATJ3WBJQxQF9z84wq3PTlUf6M8catjjYWWc6_XPQyoHNDtUBIqBk1uFs281-L2H_WB1MHz2wumSwEA6XX-n4U8l1rIYc/s1600/Beastiary+Cover+Color+Final%252C+w+text.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZbyQ11F4z6WVnsxzLYhz0sjsSaRgN_9SsTqc-BthstQljiWrATJ3WBJQxQF9z84wq3PTlUf6M8catjjYWWc6_XPQyoHNDtUBIqBk1uFs281-L2H_WB1MHz2wumSwEA6XX-n4U8l1rIYc/s320/Beastiary+Cover+Color+Final%252C+w+text.jpg" width="246" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bestiary of Harn, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<br />
There has never been a <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4601" target="_blank">Bestiary for Harn</a>. We have a lot of separate beast articles but there has never been a starter product or a binder to hold them. I will admit the selection of articles in the current starter bundle needs work and will probably change (for one, Garguns are not in the bundle), but we got one ready for GenCon and sold all we had.<br />
I wanted this cover to be similar to the <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5001" target="_blank">HarnWorld</a> and <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5002" target="_blank">HarnDex</a> covers. So I started with that as a base. <br />Of course a Bestiary needs a dragon on the front so I thought a St. George and the Dragon type image would be cool. I decided to not be sexist and go with a female knight. A knight from the Order of the Crimson Dancer located at Quimen in <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/orbaal.cfg" target="_blank">Orbaal</a> was the obvious choice. I like the idea of an Agrikan being a hero of the story. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlyDEYw3kN-I0KNGnjIlppJ0Wl2MaKJjp8LRBkDPiBjDvqWmKC9pIQSG7Dd7-eOol_vpj2504tn79QooWBm5x6yN6Mc1hcos2bDM5fD2rzSfl9kiksKFdudHX5w_lR1-DEp6sp5BADLWk/s1600/Beastiary+Cover+Color+2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlyDEYw3kN-I0KNGnjIlppJ0Wl2MaKJjp8LRBkDPiBjDvqWmKC9pIQSG7Dd7-eOol_vpj2504tn79QooWBm5x6yN6Mc1hcos2bDM5fD2rzSfl9kiksKFdudHX5w_lR1-DEp6sp5BADLWk/s320/Beastiary+Cover+Color+2.jpg" width="246" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bestiary of Harn- Early version, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
As these things tend to develop and change as I work them up, here is a very early version of the cover. I initially had a more typical, knight saving a damsel in distress thing going on but decided it would be more Agrikan like if the knight used a slave tied to a tree as bait for the heroic hunting of the beast. I imagine that slave will be abused and burned at the stake in celebration of the kill.<br />
The HarnDex cover did have some beasts already though it needed some adjustments. The Kuboran warrior need to be changed, I tried adding a bear in that spot but thought it would be more cool to make the Kuboran undead. The <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4611" target="_blank">Aklash</a> was added in the top with the stinking breath decorating the corner. I adjusted the castle to look a bit more like Quimen and changed the shield to a generic Agrikan symbol. <br />I tend to shy away from true accuracy in these medieval manuscript images and make sure the image is pleasing and decorative. I find the mistakes and odd interpretations in medieval manuscripts fascinating. <br />On my To-Do list is to get all the beasts colored, at least the first page of every article. I did 10 for this release, including the Yelgri and the Old Ones. <br /><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBsAC99UEua7RCtSMa8kcFRzq6MB-LQncQDWdzx1uJ7KstQlLaB-HZ0cnvF1l8vbl4WrSZbAcf_Ynlsv2hUaO7uDqGpjwRb0h2Xj8VP_PScBa7XXe-g1FPlHDbBZBAOJtAwXoCjlaW4lA/s1600/Yelgri.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBsAC99UEua7RCtSMa8kcFRzq6MB-LQncQDWdzx1uJ7KstQlLaB-HZ0cnvF1l8vbl4WrSZbAcf_Ynlsv2hUaO7uDqGpjwRb0h2Xj8VP_PScBa7XXe-g1FPlHDbBZBAOJtAwXoCjlaW4lA/s320/Yelgri.jpg" width="316" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Yelgri Attack, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
It is not up yet, but for those of you who have all the articles already, the covers for this and the barbarians covers should be available for sale from <a href="http://columbiagames.com/harn/" target="_blank">Columbia Games</a> soon. Or you could just ask for one now.<br />Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com2tag:blogger.com,1999:blog-5758532913349627336.post-90103182264411586742015-08-29T10:28:00.000-07:002015-09-08T10:17:49.847-07:00Big CatchThe next HarnQuest is coming out very soon. I have all the art done (only about 2 months past due) but I had other Harn related stuff to do -so give me a freaking break will you!<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGlqHVi53oFwUZ_WhQyqSevZxX5XsD0X_GDKCFmYUyM_f6wxA2aK0BE1sXw5xZP3-BRUPk0fWb1fHXc-W_z-1gkllITcTHwM1eu5fCawD5cZly8rBQR_E4Pv27h6DRfEvpcV7kBTufKjw/s1600/01+Menekai%252C+Castle%252C+floating+slave+Color+4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="236" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGlqHVi53oFwUZ_WhQyqSevZxX5XsD0X_GDKCFmYUyM_f6wxA2aK0BE1sXw5xZP3-BRUPk0fWb1fHXc-W_z-1gkllITcTHwM1eu5fCawD5cZly8rBQR_E4Pv27h6DRfEvpcV7kBTufKjw/s400/01+Menekai%252C+Castle%252C+floating+slave+Color+4.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Floating to Freedom, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
Actually I will post about some of that other Harn / Gen Con related stuff next. <br />
This issue of HarnQuest will contain<a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5748" target="_blank"> Menekai</a>, <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5888" target="_blank">Patrel</a> and the <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5899" target="_blank">Salt route</a>. <br />
Menekai has never been illustrated. The rough looking Larga Gydsilen has been shown in Rethem, but the castle and its surroundings had not. I started with Sketchup model drawn over the maps by Oddgeir Drevdal. <br />
Often things are found in modeling that helps us draw better maps. One discovery was that the north tower and walls are in mid construction. I had modeled them too high. Brent pointed this out and we realized the maps really should have scaffolding and some signs of construction. The corrections were made.<br />
Here is the cool flyover animation I did of the model once I had something in mind.<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/1Q-jGfB9ytg/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/1Q-jGfB9ytg?feature=player_embedded" width="320"></iframe></div>
<br />
Once the model is complete, I pick a view that I think will look best and gives a good flavor to the place. I wanted to show the metalworks, with the smelting furnaces going, and the charcoaler piles smoldering. I decided to show a boy fishing as a dead body floats by, probably from the slave quarters. I would imagine with the harsh conditions of this place, slaves don't last long. A lazy guard may just decide to toss the body in the river rather than deal with it. I use Sketchups rough 3d figures as stand-ins.<br />
<br />
<br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM_RItWO-sKEjR_mO2R1eGNOx5tNhidrY31qDpdWFNAUkrMHFOzIHjmGOMmStDoOgC76SNqS_Iep4KJu42x8ejM6-WHeoNdD2xRLZ3eORTujWf5BbSTCFJSGwHdLhXiq6S-GovpHdeIzU/s1600/Untitled-5.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiM_RItWO-sKEjR_mO2R1eGNOx5tNhidrY31qDpdWFNAUkrMHFOzIHjmGOMmStDoOgC76SNqS_Iep4KJu42x8ejM6-WHeoNdD2xRLZ3eORTujWf5BbSTCFJSGwHdLhXiq6S-GovpHdeIzU/s320/Untitled-5.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Menekai Sketchup screen shot</td></tr>
</tbody></table>
After I do a sketch, I ink it, scan the image in photoshop and start coloring. I usually create some layers for the major units of the image. The inked layer is on top set to multiply. I had a sky layer, a water layer, a town layer, foreground layer, boy/body layer, and a water reflection layer -which was the town layer selected, filled with a gradient, vertically flipped and set to multiply over the water layer.<br />
All this gets painted in broad strokes, working towards detail. I often add some multiply layers to get darker and add some mood. <br />
I thought I was done.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyC75lZV1uyR2lAe5XieIhL3hz52-aSFU-C2ann6RM1VdfM1lfGHt-D-1mzUpQYEqCDD5vTCaBvrkjDVtYcXdL6IefLwTWIr1UlFtyDPq-FdIeQjBhk2Ct7nnbtYHFEdRxCadh1U3vpsE/s1600/01+Menekai%252C+Castle%252C+floating+slave+Color.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="196" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyC75lZV1uyR2lAe5XieIhL3hz52-aSFU-C2ann6RM1VdfM1lfGHt-D-1mzUpQYEqCDD5vTCaBvrkjDVtYcXdL6IefLwTWIr1UlFtyDPq-FdIeQjBhk2Ct7nnbtYHFEdRxCadh1U3vpsE/s320/01+Menekai%252C+Castle%252C+floating+slave+Color.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Floating to Freedom (minus mood), <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
One of the writers pointed out the image was not dark enough in mood, and possibly in value. That the place should feel dirtier. After my attempts to get that person fired failed, I thought maybe I should consider this criticism. <br />
I do like contrast in subject matter. So a sunny scene of a kid fishing with a dead body floating by had a touch of that. I figured a bit more mood could help, plus I keep forgetting my promise to myself to do more rain scenes. Harn is a wet place. Adding a rain texture gave it the miserable mood that was needed. I had to darken some things, like the kids wet clothes, add some splashes resulting in the image you see at the top of the page. <br />
<br />
Look for a few more posts soon. I will try to keep up on this blog more. Let me know if there are any topics you'd like to see covered. <br />
<br />
<span id="goog_405940191"></span><span id="goog_405940192"></span>Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com0tag:blogger.com,1999:blog-5758532913349627336.post-50295486354634957032015-05-17T15:57:00.001-07:002015-05-17T19:24:13.737-07:00Xerle ChapterhouseThe next <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4000" target="_blank">HarnQuest</a> will be printed this Tuesday with shipping beginning shortly after. This release has a nice variety of articles including Arathel Castle, Onden Keep, Ruins on the Silver Way, and Xerle Chapterhouse of the <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4442" target="_blank">Checkered Shield</a> (an expansion to the <a href="http://www.columbiagames.com/cgi-bin/query/cfg/zoom.cfg?product_id=5662" target="_blank">Dyrisa article)</a>. <br />
<br />
I thought I would post about some of the work from Xerle.<br />
<blockquote class="tr_bq">
<i><span class="tx" style="border-width: 0 0 1pt 29pt; height: 11.6pt; top: 25.4pt; width: 124.7pt;">"Xerle is a chapterhouse o<span style="width: 0.4em;">f</span> the </span><span class="tx f341" style="border-width: 0pt 0 1pt 0; height: 11.6pt; left: 152.7pt; top: 25.4pt; width: 116.3pt; word-spacing: 0.23pt;">Order of the Checkered Shield.</span><span class="tx" style="border-width: 0 14pt 1pt 0; height: 11.6pt; left: 269pt; top: 25.4pt; width: 45.3pt;"> The order </span><span class="tx" style="border-width: 0 18pt 1pt 11pt; height: 11.6pt; top: 37.4pt; width: 300.1pt;">holds the manor from the Serekela (archbishop) o<span style="width: 0.4em;">f</span> Kanday. Xerle is home </span><span class="tx" style="border-width: 0 20pt 1pt 11pt; height: 11.6pt; top: 49.4pt; width: 297.9pt;">to a commandery, or half-chapter, o<span style="width: 0.4em;">f</span> five melana (knights) and 10 meken </span><span class="tx" style="border-width: 0 21pt 1pt 11pt; height: 11.6pt; top: 61.4pt; width: 297.2pt;">(common men-at-arms). The Xerle chapter is charged with patrolling the </span><span class="tx" style="border-width: 0 10pt 1pt 11pt; height: 11.6pt; top: 73.4pt; width: 308.1pt;">King’s Way."</span></i></blockquote>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWvY4tZ3F9SR3aWgXVzvfMJw_NzvuLWW6DzDsg_AAT5E4WpRYUZtU-nteDa2gR1zJXdbR50-jGkcK5-AYy5LQ7xEzibkPNEwadaJREpvVeLG-M0Hy8ODaTY1T4VHhblXS7g07WuU_KwpQ/s1600/5-1+Dyrisa,+Xerle+cmyk+2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWvY4tZ3F9SR3aWgXVzvfMJw_NzvuLWW6DzDsg_AAT5E4WpRYUZtU-nteDa2gR1zJXdbR50-jGkcK5-AYy5LQ7xEzibkPNEwadaJREpvVeLG-M0Hy8ODaTY1T4VHhblXS7g07WuU_KwpQ/s400/5-1+Dyrisa,+Xerle+cmyk+2.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Morning Patrol Gathering, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
First thing I do, after skimming the article of course, is to load the
map into Google Sketchup and rough out a model of the complex. I do tend to get carried away on these models since it is kind of blast to do, but I am getting pretty fast and have a collection of components stored I can reuse. Sketchup has a cool animation feature which makes it very easy to do a quick fly around of the model.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/JtCookqjbOE/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/JtCookqjbOE?feature=player_embedded" width="320"></iframe></div>
The idea for the cover page image was to have the Larani soldiers gathering for the morning patrol. Of course "<i>C<span class="tx" style="border-width: 0 0 4pt 74pt; height: 9pt; width: 201.6pt;">hivalry, honor, and duty are characteristics o<span style="width: 0.4em;">f</span> the </span><span class="tx f68" style="border-width: 0 31pt 4pt 0; height: 9pt; left: 274.6pt; width: 24.4pt; word-spacing: 0pt;">Order </span><span class="tx f68" style="border-width: 0 0 4pt 84pt; height: 9pt; top: 12pt; width: 94.2pt; word-spacing: 0.23pt;">of the Checkered Shield, </span><span class="tx" style="border-width: 0 20pt 4pt 0; height: 9pt; left: 177.2pt; top: 12pt; width: 132.6pt;">a fighting order dedicated to the </span></i><span class="tx" style="border-width: 0 17pt 4pt 86pt; height: 9pt; top: 24pt; width: 227.3pt;"><i>goddess Larani, the Shieldmaiden o<span style="width: 0.4em;">f</span> the Worthy Cause</i>", but that doesn't mean they are above stringing up some poor bastard in the woods to coax out some answers. <br />I did an image of the patrol questioning a suspect. At first drew him being strung up by the neck. I figured it was confusing and looks too much like they are administering frontier justice. </span><br />
<span class="tx" style="border-width: 0 17pt 4pt 86pt; height: 9pt; top: 24pt; width: 227.3pt;"> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjiUH50Z19sH3xJBqxmy_570a33xSc1zoiDtzGqFa2rW6Qzrgi1iCSUueKK-KGSTIdspphhfrg9QAAknhyphenhyphensJ-zicm7Tb2HiNl1D3VS0DSNqMgDPxlWdxod4WpgsBwo4fH5mLFbw8_lxqc/s1600/5-4+Dyrisa,+Xerle++A+few+questions.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjiUH50Z19sH3xJBqxmy_570a33xSc1zoiDtzGqFa2rW6Qzrgi1iCSUueKK-KGSTIdspphhfrg9QAAknhyphenhyphensJ-zicm7Tb2HiNl1D3VS0DSNqMgDPxlWdxod4WpgsBwo4fH5mLFbw8_lxqc/s400/5-4+Dyrisa,+Xerle++A+few+questions.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A few questions, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
</span><br />
<br />
<span class="tx" style="border-width: 0 17pt 4pt 86pt; height: 9pt; top: 24pt; width: 227.3pt;">I changed it to the having him being painfully hoisted with his arms behind his back. Also, it's probably easier to answer questions this way than with a rope around your neck. <br />As the process is sometimes in flux, writing and art happening together. That with my desire to cram art into every orifice of the article resulted in me drawing an image that would not fit into the latest article. So, I had to squeeze that tree down a bit to fit the space. </span><br />
<span class="tx" style="border-width: 0 17pt 4pt 86pt; height: 9pt; top: 24pt; width: 227.3pt;"><br />Here is the final image with some color. Pretty sure this guy will talk. </span><br />
<span class="tx" style="border-width: 0 17pt 4pt 86pt; height: 9pt; top: 24pt; width: 227.3pt;"></span><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEU7hlrQIEmybaYRvK28huo3SFLaSxLd81I7IsTciEv_NE6ZLxFT-T1p2922OSs9fYkgtheKXIjN5wqXd4lA_c6BP0ZDK8CZ9VFiyN-G4BBN61WqxRfNKDJGQTFWvccBwUnMWk1PZ0A0M/s1600/5-4+Dyrisa,+Xerle++A+few+questions+-color.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="158" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEU7hlrQIEmybaYRvK28huo3SFLaSxLd81I7IsTciEv_NE6ZLxFT-T1p2922OSs9fYkgtheKXIjN5wqXd4lA_c6BP0ZDK8CZ9VFiyN-G4BBN61WqxRfNKDJGQTFWvccBwUnMWk1PZ0A0M/s400/5-4+Dyrisa,+Xerle++A+few+questions+-color.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="tx" style="border-width: 0 17pt 4pt 86pt; height: 9pt; top: 24pt; width: 227.3pt;">A few questions, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></span></td></tr>
</tbody></table>
<span class="tx" style="border-width: 0 17pt 4pt 86pt; height: 9pt; top: 24pt; width: 227.3pt;"><br />I also did a fly around of the image of Onden Castle for your enjoyment. <br /><span id="goog_1161080507"></span><span id="goog_1161080508"></span></span><br />
<span class="tx" style="border-width: 0 17pt 4pt 86pt; height: 9pt; top: 24pt; width: 227.3pt;"><br /></span>
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/us-il9SDR0E/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/us-il9SDR0E?feature=player_embedded" width="320"></iframe></div>
<span class="tx" style="border-width: 0 17pt 4pt 86pt; height: 9pt; top: 24pt; width: 227.3pt;"><br /></span>Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com2tag:blogger.com,1999:blog-5758532913349627336.post-28564486659097287282015-03-12T18:52:00.000-07:002015-03-12T18:52:05.378-07:00Ilvir's CribA new reprint of Araka Kalai is about to be shipped to customers. It has been expanded and updated. <i><span class="tx" style="border-width: 0 32pt 1pt 85pt; height: 11.6pt; letter-spacing: -0.05pt; width: 215.4pt;"> </span></i><br />
<i><span class="tx" style="border-width: 0 32pt 1pt 85pt; height: 11.6pt; letter-spacing: -0.05pt; width: 215.4pt;">"Araka-Kalai is, according to legend and the doctrine o<span style="width: 0.4em;">f</span> </span><span class="tx" style="border-width: 0 21pt 1pt 85pt; height: 11.6pt; letter-spacing: -0.05pt; top: 12pt; width: 226.2pt;">the Ilviran church, the dwelling o<span style="width: 0.4em;">f</span> the god Ilvir. Located </span><span class="tx" style="border-width: 0 23pt 1pt 85pt; height: 11.6pt; letter-spacing: -0.05pt; top: 24pt; width: 224.4pt;">in the isolated Misyn region, the site’s dominant feature </span><span class="tx" style="border-width: 0 24pt 1pt 85pt; height: 11.6pt; letter-spacing: -0.05pt; top: 36pt; width: 222.8pt;">is a huge limestone sinkhole known as the Pit o<span style="width: 0.4em;">f</span> Araka-</span><span class="tx" style="border-width: 0 10pt 1pt 85pt; height: 11.6pt; letter-spacing: -0.05pt; top: 48pt; width: 236.8pt;">Kalai. An ancient tower stands on a rocky island in the Pit, </span><span class="tx" style="border-width: 0 10pt 1pt 85pt; height: 11.6pt; letter-spacing: -0.05pt; top: 60pt; width: 237.2pt;">surrounded by a liquefied, fermenting sludge with a stench </span><span class="tx" style="border-width: 0 21pt 1pt 11pt; height: 11.6pt; letter-spacing: -0.1pt; top: 72pt; width: 299.5pt;">that puts to shame all other offensive smells."</span></i><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: 1em; margin-right: 1em; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN5FaVsig0sw8b2UJru6WbQA1zpEx8bsXLFw1O3gc0ClILqE7bd0ycDjk8PadfN4VP0XaSXkXrBDxP0zPDaDT-BjwPIhfAsKpGI2xVbgZZvZezsiINdnKcCWF2YSBIB5-aLXcJgUFqvpU/s1600/1+Araka-Kalai,+The+Tower+2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN5FaVsig0sw8b2UJru6WbQA1zpEx8bsXLFw1O3gc0ClILqE7bd0ycDjk8PadfN4VP0XaSXkXrBDxP0zPDaDT-BjwPIhfAsKpGI2xVbgZZvZezsiINdnKcCWF2YSBIB5-aLXcJgUFqvpU/s1600/1+Araka-Kalai,+The+Tower+2.jpg" height="271" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Wading through the Muck, Araka Kalai, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
Hopefully the above image looks like it is a stinky place. The plan was to use much of the old art, but this is such a cool site on Hârn I could not help myself- I ended up redoing most of the art. I did a sketch of the tower with a guide presenting the tower, but it looked a bit goofy and touristy. I decided for a view in the pit of some pilgrims carrying a ladder to the tower so they can enter the holy site. I did do a SketchUp model since the old article had some scale issues if you compared the art to the maps. The stout scaling would make the tower look too stubby. Here is a video walk-thru I did of the model. <br />
<br />
<br />
<br />
We did an updated version of the cross section Eric Hotz did for the original article in 1987, but it ended up getting cut due to it not being "useful or accurate". Showing the cave complex in any realistic way would be very tough to do. I like the image anyway and was sad to see it go, so I thought I would post it here. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirfVPdPCIVo5SufwDG_7ePJff0zx8HuHBZ6RZfBvhBIzbe2BY_q4F8ZYdDFIukth9xGGxvpBNH9MNnKtNp66xoLmYivTVzghm7FWKB3NKJ1E0XmvYD51FKSK8Yl2ugqFhZp5GgflydCsI/s1600/11+Araka-Kalai,+cave+complex+2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirfVPdPCIVo5SufwDG_7ePJff0zx8HuHBZ6RZfBvhBIzbe2BY_q4F8ZYdDFIukth9xGGxvpBNH9MNnKtNp66xoLmYivTVzghm7FWKB3NKJ1E0XmvYD51FKSK8Yl2ugqFhZp5GgflydCsI/s1600/11+Araka-Kalai,+cave+complex+2.jpg" height="200" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><span style="font-size: x-small;">Araka Kala<span style="font-size: xx-small;"><span style="font-size: x-small;">i Cave Complex,</span> </span></span>Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<br />
The other illustration that I was glad to tackle was a old one I had done for the Tave, an unique Ivashu. I did it over 12 years ago and was never very happy with it. A few obvious issues are that it is not long enough as per the description and the scene is more comical than frightening. It also needed to be colored and shown in a cave setting. <br /><br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ_MSAwz23xliXaA1fipB62IMAHJn-Vou6pi0P0fITF6SYg-h0tUQIgbdRtCTLg1zu8XuWE6HfOABFm8VBgb1LcklFrXn_KArnc9tkSB6fMrTMaCmFazv2PCTVljIQkaUy_3F12Nx7wCs/s1600/Tave-Serpent.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZ_MSAwz23xliXaA1fipB62IMAHJn-Vou6pi0P0fITF6SYg-h0tUQIgbdRtCTLg1zu8XuWE6HfOABFm8VBgb1LcklFrXn_KArnc9tkSB6fMrTMaCmFazv2PCTVljIQkaUy_3F12Nx7wCs/s1600/Tave-Serpent.jpg" height="196" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tave, <span style="font-size: xx-small;">Copyright © 2002, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
As this creature is an Ilvirian priest that turns into a snake (spoiler alert!) I wanted the face to have a bit more personality. I made the soldier look terrified and added a bit more action to the image. <br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0XpdnibWgrmjgzzLv-UCZxVW7OWF_QROossAWmKBpvjxTI99L7AmoO60z7gGisnnSwIu8qIO4e8P4xbM0xrXjhKXcC96Jj3ALBza0_beTSHS0BuIdjDRvvJTwVBhwvQr993pF4Il6WVw/s1600/26++Araka-Kalai,+Tave+attack+B&W.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0XpdnibWgrmjgzzLv-UCZxVW7OWF_QROossAWmKBpvjxTI99L7AmoO60z7gGisnnSwIu8qIO4e8P4xbM0xrXjhKXcC96Jj3ALBza0_beTSHS0BuIdjDRvvJTwVBhwvQr993pF4Il6WVw/s1600/26++Araka-Kalai,+Tave+attack+B&W.jpg" height="295" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tave updated, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
Here is the final version colored. <br />
<br />
<br />
<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhty1XQpon9MXTRxWCRBMfFQxRkxOu_xYrFjx1rBTHI4PdDVWlPAvYZrqb5FBMtJW28feR8D7Vb5fxvS1eXKb4FViBDfdMEratOGFtnSxmVVqtfrLu7XDEoHiANOpVkYttLd8Z3xG5EdWY/s1600/Tave+Araka-Kalai+2.jpg" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhty1XQpon9MXTRxWCRBMfFQxRkxOu_xYrFjx1rBTHI4PdDVWlPAvYZrqb5FBMtJW28feR8D7Vb5fxvS1eXKb4FViBDfdMEratOGFtnSxmVVqtfrLu7XDEoHiANOpVkYttLd8Z3xG5EdWY/s1600/Tave+Araka-Kalai+2.jpg" height="286" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tave Attack, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com0tag:blogger.com,1999:blog-5758532913349627336.post-43832408597470885472014-12-19T08:32:00.000-08:002014-12-19T08:33:19.782-08:00KickStarting a Victory<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDjZl47dgEYjVjQ_jnNyg59UOaS4C-i9NMnjsvm7ebnDmtzFuzNUwcF_ph8Uskhz7gmp49Ltk9eInXM4K-3OLGA1fr088Evgur_4mVAqNLDeoZgFnZyi-j6crkeso1-HYPlAt1t-cBC2k/s1600/Churchill+cover,+oil.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDjZl47dgEYjVjQ_jnNyg59UOaS4C-i9NMnjsvm7ebnDmtzFuzNUwcF_ph8Uskhz7gmp49Ltk9eInXM4K-3OLGA1fr088Evgur_4mVAqNLDeoZgFnZyi-j6crkeso1-HYPlAt1t-cBC2k/s1600/Churchill+cover,+oil.jpg" height="320" width="258" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Victory in Europe, Box Cover,oil on paper, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><span style="font-size: xx-small;"> </span></span> </td></tr>
</tbody></table>
The new <a href="http://www.columbiagames.com/" target="_blank">Columbia Games</a> block game is coming out soon. After two years work and a very successful <a href="https://www.kickstarter.com/projects/columbiagames/victory-in-europe?ref=card" target="_blank">KickStarter</a> run the game is finally at the printers. Having completed the art for almost 60 card and game pieces, the final thing was to paint a cover. It was originally going to be a weary solder after a battle. I had sketched a few out, one idea being a soldier after the D-Day invasion.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7YuoG3dGcIdTbesQHCIG-It9S55OuC1BuP6kzzM3VzK1WYZpOg9Q8bb0152DeXp0u7pnBr8hIepDy1BQsJk-8uztw1Ak3zd-Eb5d0KySw4LdBntkczXk9uRCCDepax8bYKCfob-ZFLls/s1600/COVER+SKETCHES.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7YuoG3dGcIdTbesQHCIG-It9S55OuC1BuP6kzzM3VzK1WYZpOg9Q8bb0152DeXp0u7pnBr8hIepDy1BQsJk-8uztw1Ak3zd-Eb5d0KySw4LdBntkczXk9uRCCDepax8bYKCfob-ZFLls/s1600/COVER+SKETCHES.jpg" height="150" width="320" /></a></div>
Instead Columbia wanted to go with a portrait of Churchill. The game had gone though multiple name changes through its development- Guts and Glory, K.I.S.S and finally <a href="http://www.columbiagames.com/cgi-bin/query/cfg/zoom.cfg?product_id=3402" target="_blank">Victory in Europe</a>. As Churchill was famous for his V for Victory sign, I thought it would be cool to incorporate his fingers into the title of the game. Of course there are a lot of great photos of Churchill to reference. I used a few different photos to do the final drawing and then did inked up a final image.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicC_Bx3PZa3ztjz-722OEgviUjOSjETnLeje6shXrMET-Q0-gRu30WLizgsNNQDZr-m8-24tYDhqvCWgQextpaI29U7-S0UNUeK3c4d2Ar_FswleD2OVgdjX2BJpqOceQ_oxeLQSAYkCs/s1600/Churchill+cover,+ink+sm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicC_Bx3PZa3ztjz-722OEgviUjOSjETnLeje6shXrMET-Q0-gRu30WLizgsNNQDZr-m8-24tYDhqvCWgQextpaI29U7-S0UNUeK3c4d2Ar_FswleD2OVgdjX2BJpqOceQ_oxeLQSAYkCs/s1600/Churchill+cover,+ink+sm.jpg" height="320" width="248" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Victory in Europe, Box Cover, Pen and Ink, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
I printed this out on 11x14 paper and coated the paper with amber shellack. I mounted it on a board and then did the painting in oil.<br />
I wanted it to have a strong graphic, postery look, so I left the strong lines and occasionally had to paint them back to make a strong image. I wanted the image to look like a painting, so I used a lot of thick paint and loose application on most of the image. Of course there are not a lot of color images of Churchill so I used both a mirror and other portraits to get the colors I wanted. <br />
<br />
The game will be shipped in a plan black box with a sleeve to fit over it. Taking cues from the the design I did for the back of the cards I thought the game box should look like a war machine with bolts and rivets.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYgfiQludBXF_io6n8_AfRVrU8pXV9L2WBHHbiHrlewzzcjkd3ISZWMJXVGf4vZjx8SYcInZKvK1wnGUpZGKxgDwqZbCaUXdl1QyBh71nEVcTgzKlJ-ngyGEqtLPACtjXaWKGen9coGBc/s1600/Card+Backs.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYgfiQludBXF_io6n8_AfRVrU8pXV9L2WBHHbiHrlewzzcjkd3ISZWMJXVGf4vZjx8SYcInZKvK1wnGUpZGKxgDwqZbCaUXdl1QyBh71nEVcTgzKlJ-ngyGEqtLPACtjXaWKGen9coGBc/s1600/Card+Backs.jpg" height="233" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Allies and Axis card backs, digital, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
Here is the final layout of the box showing the back and sides of the box. This also shows a few of the cards I did, many based on old photos and posters from the time, laid out on the back of the box. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgK3dXksY1hVMbfIJ6B97GnoWmlM-HCYlARS4tqAlc6TV4HQZw9VBBzqVC5W-n-duXiPtrK2AIBkXc41BBRJSA3MP8hTpNRaclDXsBYj_hLL3_peJmYrRSn1WXk_DI3RQ5PCjpheIp9k4U/s1600/VE-Sleeve-final-draft.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgK3dXksY1hVMbfIJ6B97GnoWmlM-HCYlARS4tqAlc6TV4HQZw9VBBzqVC5W-n-duXiPtrK2AIBkXc41BBRJSA3MP8hTpNRaclDXsBYj_hLL3_peJmYrRSn1WXk_DI3RQ5PCjpheIp9k4U/s1600/VE-Sleeve-final-draft.jpg" height="175" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"></span>Victory in Europe, Box Cover, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<br />
<br />Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com1tag:blogger.com,1999:blog-5758532913349627336.post-43106102947633038122014-11-28T15:57:00.003-08:002014-11-28T15:57:32.310-08:00Totally Green HârnQuestEveryone has certain moments in their career that stand out as special: the first paying job, your first cover, and the chance to illustrate a gangrenous leg. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpJWTh8AlNCuXZpZq1fZOS47-woViijn7dKmKgGWw3jh9bTCvPXtvo8IDrHHo3hcPuZ6nG16sFHReIZ_eidLsvNuAL3pU-gLybB7qdVriV6p31jpEFSQ0jJBlPPTNqPNPbp3EM51__mkM/s1600/1,+Balm+of+Joy,+Amputation+2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpJWTh8AlNCuXZpZq1fZOS47-woViijn7dKmKgGWw3jh9bTCvPXtvo8IDrHHo3hcPuZ6nG16sFHReIZ_eidLsvNuAL3pU-gLybB7qdVriV6p31jpEFSQ0jJBlPPTNqPNPbp3EM51__mkM/s1600/1,+Balm+of+Joy,+Amputation+2.jpg" height="206" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Peoni amputation, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
I recently got to cross that dream off my list. To top it all off I got to draw that leg being sawn off. The research I did for this was not something I did whilst snacking. Some nasty stuff. In this image are some medicines used, bandages, Hârnic healing herbs and a pot for cauterizing the stump. As much as I love this time period, I am so glad I was not born in the medieval times. <br />The last <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4000" target="_blank">HârnQuest</a> had a lot of fun images. I got to come up some cool new images and revisit a few old images for updating. <br />Sometimes my ideas get rejected and I have to rework or even redo. Not very often, but this one was a definite redo. A religious symbol for the <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4452" target="_blank">Balm of Joy</a> order which specializes in birthing babies suggested some sort of fertility symbol. My first attempt maybe was a bit "too literal". Enough said.<br />
I thought I could do the same think in a more rustic and natural way with a simple twig bound into a fertility symbol. It gets the point across, is subtle and has a nice handmade look. So the one on the right made it into the article. <br /><br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj6gpoArsYabW3LeH70CVcPhs2xiz2xDYgJOW1uLXtkG4FV3Pqbxrxwiy3jONfzQ49O9iTWHaZFu9yvqe_-TtDjDzoXk9yKSs3HGOIwKhPupOolP1HfyOHeB5BhtNfygcq_uDdq8JJQ4s/s1600/7,+Balm+of+Joy,+DOSE+2.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj6gpoArsYabW3LeH70CVcPhs2xiz2xDYgJOW1uLXtkG4FV3Pqbxrxwiy3jONfzQ49O9iTWHaZFu9yvqe_-TtDjDzoXk9yKSs3HGOIwKhPupOolP1HfyOHeB5BhtNfygcq_uDdq8JJQ4s/s1600/7,+Balm+of+Joy,+DOSE+2.jpg" height="320" width="191" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Daughters of St. Eaclid, Silver necklace</td></tr>
</tbody></table>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ3ao_C8MmO3kdhUvAuqVSO8uI256isR-MeFeZjU-ZSiKseYrePIMX0JF9C6262AKaIeARF5DonUuoYQHQOx9vRhj61zmffVfUrgyyt3MJpeNEwIhcCOCqZ201T8RIDNBF2trobHngwqA/s1600/7,+Balm+of+Joy,+DOSE+3.jpg" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ3ao_C8MmO3kdhUvAuqVSO8uI256isR-MeFeZjU-ZSiKseYrePIMX0JF9C6262AKaIeARF5DonUuoYQHQOx9vRhj61zmffVfUrgyyt3MJpeNEwIhcCOCqZ201T8RIDNBF2trobHngwqA/s1600/7,+Balm+of+Joy,+DOSE+3.jpg" height="320" width="191" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Daughters of St. Eaclid, Twig <br /><span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZ3ao_C8MmO3kdhUvAuqVSO8uI256isR-MeFeZjU-ZSiKseYrePIMX0JF9C6262AKaIeARF5DonUuoYQHQOx9vRhj61zmffVfUrgyyt3MJpeNEwIhcCOCqZ201T8RIDNBF2trobHngwqA/s1600/7,+Balm+of+Joy,+DOSE+3.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><br /></a></div>
For the <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5881" target="_blank">Misyn</a> article I got to illustrate some of Hârns more freaky landscapes, specifically <a href="http://en.wikipedia.org/wiki/Karst" target="_blank">karst </a>landscapes, or areas where the soluble stone are eroded and washed away. <br />There were some cool real-world places to use for inspiration. <br /><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnS2Llc46VgaJ3W0Bo9u_34NKYFDnHX4CZSpi-vktl2hj15y2jrarWfw5hZyr5xOx0K4Wjp4XDIvWg0ksRWfgGOYWFBTUgGli7scFxqIM88Xo5H9wDgdPvB_t_0oTbrq73XxZWdgbszHY/s1600/1+Misyn.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnS2Llc46VgaJ3W0Bo9u_34NKYFDnHX4CZSpi-vktl2hj15y2jrarWfw5hZyr5xOx0K4Wjp4XDIvWg0ksRWfgGOYWFBTUgGli7scFxqIM88Xo5H9wDgdPvB_t_0oTbrq73XxZWdgbszHY/s1600/1+Misyn.jpg" height="221" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;">Misyn, Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
This images show the beauty and the dangers of the area. Misyn is frequented by pilgrims on their way to visit holy sites. I added the arrow to point out a third and possibly unseen pilgrim who was not so lucky. His deadness is subtly illustrated by me via use of a skeleton. <br />I did a pen and ink, scanned the drawing in to Photoshop, I added some photo textures to get the thing started. I then selected the spires of stone, filled that with a fade of tones that I could then paint across to give a misty look. I erased the pen lines on the distant areas to help the front stand out (though I wish I had done a better job as some lines still show and flatten the image out too much). <br />The nice thing about working in photoshop is I can leave all the various objects on separate layers that can be reworked, colored, resized and moved around. I can select the individual layers and paint without affecting the other areas.<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHfUnVgsWEs2H8fHgMO0hArvoEu7VmAj1sv48Fk8zr3lfvwbcLlPbXUVYVDwPg-A_tTcJVmycuaYkiK84TTz7r8YbIxz8dInU358L_R_CqbjlLqORgN42MfmiUnQh_2m-Jtqtc9XJxez0/s1600/Misyn+cross+section.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHfUnVgsWEs2H8fHgMO0hArvoEu7VmAj1sv48Fk8zr3lfvwbcLlPbXUVYVDwPg-A_tTcJVmycuaYkiK84TTz7r8YbIxz8dInU358L_R_CqbjlLqORgN42MfmiUnQh_2m-Jtqtc9XJxez0/s1600/Misyn+cross+section.jpg" height="152" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Misyn Landscape. <span style="font-size: xx-small;">Copyright © 1987, Columbia Games, Inc. and Eric Hotz<span style="font-size: xx-small;"></span></span></td></tr>
</tbody></table>
One of the original images from the old article was illustrated close to 30 years ago. The article was much smaller so the image was pretty generic. I always loved this image as it gave a realistic portrayal of the areas geology. I basically redrew the same shape and mood, but made it more specific and left room for color. I also did a lot of research into this type of landscape. Some very cool stuff. <br />
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiaAet30kVIIXT0Ku7OqJASA5U29SPyC0ZjtwN9cEQAcUz1Z-tF0JzdFRFnGeWK6h0JCEqTd-VcWIJlWXuuR16uewE9wfviPduRg4Bu7b8tffFCoiIvrvQzYKGIVvnrIT7UjpICryhc5Q/s1600/2,+Misyn,+Landscape.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiaAet30kVIIXT0Ku7OqJASA5U29SPyC0ZjtwN9cEQAcUz1Z-tF0JzdFRFnGeWK6h0JCEqTd-VcWIJlWXuuR16uewE9wfviPduRg4Bu7b8tffFCoiIvrvQzYKGIVvnrIT7UjpICryhc5Q/s1600/2,+Misyn,+Landscape.jpg" height="176" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Misyn Landscape, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<span id="goog_1586670403"></span><span id="goog_1586670404"></span><br /><span id="goog_1586670399"></span>I decided to introduce specific sites from the article, like the needles of Nyr, the pilgrims rock, and Hoag's Gullet. <br />Next I drew a pilgrims map. I decided it would be something sold at town to pilgrims for the trip. Medieval knowledge of geography, throw in less than trustworthy individuals looking to profit off the eager travelers. I figure these maps are going to be close to useless. It does <u>seem</u> useful, with indications of religious sites and possible dangers, even representing gargun attack areas.Nice looking map, though you may likely end up looking like the dead pilgrim in the image above.<br /><br />
Again, I do a pen and ink of the image, color the line work and lay it over a scan of real parchment. With a bit of push and pull, it looks like the lines were drawn right on the old leather sheet. I left off any text as I figure most are illiterate anyway. Kind of wished I had put this map in the hand of the skeleton, but I ran out of time. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghVawF7PRFQ0k8mx-oLUv48utQGlg2sIKGr-cEdIjTKnjGMISd9BBa2pgMt4TwV5ZT9qFCl4jhSXykWhi6LCHemCb57CUN-xNFSD1teR79VjfDCRcJgHJl6kOzvLwPk95POgtLaZL1Wlc/s1600/3+Misyn,+Pilgrim+Map+b.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghVawF7PRFQ0k8mx-oLUv48utQGlg2sIKGr-cEdIjTKnjGMISd9BBa2pgMt4TwV5ZT9qFCl4jhSXykWhi6LCHemCb57CUN-xNFSD1teR79VjfDCRcJgHJl6kOzvLwPk95POgtLaZL1Wlc/s1600/3+Misyn,+Pilgrim+Map+b.jpg" height="320" width="316" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pilgrim's Map, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
I also illustrated the updated<a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5849" target="_blank"> Jarin </a>article.<br />
<br />
Again, thoughts or questions on the art in the recent articles are welcome. If you don't yet own these articles, well, you should be ashamed of yourself! Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com0tag:blogger.com,1999:blog-5758532913349627336.post-71880979793584028102014-09-05T21:42:00.000-07:002014-09-06T09:20:56.642-07:00Everything's IlluminatedFinally getting caught up after my time in Indianapolis at<a href="http://www.gencon.com/" target="_blank"> Gen Con</a>- the largest gaming convention in the world. It is something to behold really- 60,000 or so folks descend upon the city for gaming, imagination and full-on nerd action- sometimes in outrageous costumes. <br />
<br />
My goals for this convention, were to have an impressive booth for the <a href="http://www.columbiagames.com/harn/" target="_blank">Columbia Games</a> and to have some nice looking, new products for sale. I feel it was a successful convention for us. Of those new products, (<a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5800" target="_blank">Orbaal</a> and HârnWorld) we completely sold out. We definitely wanted to get a good intro product for introducing the 30 year old product to some a new crowd.<br />
We also met a lot of Hârn fans and we are gathering a good list of people willing to help run games next year and at other Cons. <br />
<br />
As we were publishing the new HârnWorld and HârnDex, I wanted to do some medieval manuscript images for the cover. <br />
<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJmydS6qmy9vu1aobtpMD_Nj_7bEobaSKVU3d-GHw_LcMs5N9QqimtaWqZSFkPWvMc9G8VIAkHyy7H7A8WLgp8FYq_4ZWYMcXf2f33kPhhacEHZaF10ET3yr34-7Zy5Q50TLAqwPw5_RE/s1600/H%C3%A2rnWorld+3e+(%235001).jpg" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJmydS6qmy9vu1aobtpMD_Nj_7bEobaSKVU3d-GHw_LcMs5N9QqimtaWqZSFkPWvMc9G8VIAkHyy7H7A8WLgp8FYq_4ZWYMcXf2f33kPhhacEHZaF10ET3yr34-7Zy5Q50TLAqwPw5_RE/s1600/H%C3%A2rnWorld+3e+(%235001).jpg" height="320" width="247" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">HârnWord Cover, Pen and Ink, digital color, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
I have been trying to move the medieval art used in Hârn to a more accurate manuscript style for a world based on 12th -13th century Europe. I found an old manuscript image that I used as a template and built my covers on that adding Hârnic elements in the design.<br />
<br />
The cover shows a creator of sorts mapping the Island. The medallion has the Hârnic script for the initials NRC for <span class="st">N. <i>Robin Crosby</i></span>.<br />
<br />
Here is the initial sketch and test layout. I did a pencil drawing, inked it, used actual parchment and gold leaf textures to finish the final image in Photoshop. <br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikRqH9zttvdcK_u6SZfCNTppDxL9cw1bTP-TIlJezkyv2dEsQLtkxHBRJ96vWmgMJlj_Gf_8-4QXfJv-F9Jt_hNB9mFFAbixcu6HQTwDRcueNZHqFaY6hAyKU45ooNzD4QRRbCHwdwJ5o/s1600/Harn+View+cover+2+sketch+layout.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikRqH9zttvdcK_u6SZfCNTppDxL9cw1bTP-TIlJezkyv2dEsQLtkxHBRJ96vWmgMJlj_Gf_8-4QXfJv-F9Jt_hNB9mFFAbixcu6HQTwDRcueNZHqFaY6hAyKU45ooNzD4QRRbCHwdwJ5o/s1600/Harn+View+cover+2+sketch+layout.jpg" height="320" width="247" /></a><br />
<br />
For HârnDex I decided to keep a similar look, but wanted to show the beginning of an adventure. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI9nnMGBEneVBFy2I61INLSg4qmRofqqecCICtPMYOMLxX0SahyphenhyphenySHBJbFkTxS-kRcEuoI6rwfSOFKSzxKbAY5r38YDNer5TSKrMyOLYWedVmvyLexMxjj84J003SK2NRge0UNe4rJtYM/s1600/HarnDex+Cover+Color+2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI9nnMGBEneVBFy2I61INLSg4qmRofqqecCICtPMYOMLxX0SahyphenhyphenySHBJbFkTxS-kRcEuoI6rwfSOFKSzxKbAY5r38YDNer5TSKrMyOLYWedVmvyLexMxjj84J003SK2NRge0UNe4rJtYM/s1600/HarnDex+Cover+Color+2.jpg" height="320" width="246" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">HârnDex Cover, Pen and Ink, digital color, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
For the back of both publications I wanted to do something based off the standard for the back covers of most of our publications. <br />
Here is the typical look for a back cover, which as been around for at least 30 years.<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg95bZlS84-rXtVMLEbFZkOKJvQ2CkgLhXspNFjWqpwVh0tU3kWbiry847sIegPvDZuLfGH7p-OsXh9kvRYMtwI4hkcb7eJ3VUVEwAefbnppSixIS44uSLPSa_VQgkRbhJMwUhPc2HEqE8/s1600/H%C3%A2rndex+old+back+cover.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg95bZlS84-rXtVMLEbFZkOKJvQ2CkgLhXspNFjWqpwVh0tU3kWbiry847sIegPvDZuLfGH7p-OsXh9kvRYMtwI4hkcb7eJ3VUVEwAefbnppSixIS44uSLPSa_VQgkRbhJMwUhPc2HEqE8/s1600/H%C3%A2rndex+old+back+cover.jpg" height="320" width="247" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">HârnDex back Cover, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc.<span style="font-size: xx-small;"></span></span></td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
Here is the new back cover strongly based of the above but with a manuscript style. </div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2nL7yXhut7CbJYMMqOFWBOwfvB4BgLoY9rkXgdQs4AIpwnueFwP_5Uq8xrGRu28uuMNS9SIgZogPvyRKtweB8dvgiHqKP1E3jjXskqAYJVrDgVR_HgJZLq8VnbfXOkFzy-i_xIWBKswQ/s1600/H%C3%A2rndex+new+back+cover.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2nL7yXhut7CbJYMMqOFWBOwfvB4BgLoY9rkXgdQs4AIpwnueFwP_5Uq8xrGRu28uuMNS9SIgZogPvyRKtweB8dvgiHqKP1E3jjXskqAYJVrDgVR_HgJZLq8VnbfXOkFzy-i_xIWBKswQ/s1600/H%C3%A2rndex+new+back+cover.jpg" height="320" width="269" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">HârnDex Back Cover, Pen and Ink, digital color, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<br />
Both will be available for sale on the website soon. HârnWorld will be available in hard copy in the typical binder. <br />
The Dex is over 150 pages and is available as a <a href="http://www.rpgnow.com/product/134620/Hrndex" target="_blank">PDF download</a>. <br />
<div class="separator" style="clear: both; text-align: center;">
</div>
Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com2tag:blogger.com,1999:blog-5758532913349627336.post-61719419424931393172014-07-15T17:22:00.000-07:002014-07-15T17:22:04.183-07:00Orbaal InvasionI have finished the art for upcoming <a href="http://www.columbiagames.com/" target="_blank">Columbia Games</a> kingdom release. <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/orbaal.cfg" target="_blank">Orbaal</a> was a big project for me, lots of <a href="http://luschekillustrationblog.blogspot.com/2014/06/excessive-facial-hair-and-carpel-tunnel.html" target="_blank">hairy, and fur wearing Viking</a> types to draw. I had to draw and paint over 50 images for this one. <br />The kingdom article is a few weeks away from being published as it goes through final review and editing. <br />
<br />
This image is for the front page of the kingdom. I decided
to illustrate something of the struggle going on in that northern kingdom; an
invading Ivinian attacking a Jarin warrior. <br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7a_Frsn1zzWihO_4qYuKxiROB6clMmoWBOawmaprQppkHW2kdNMy2aFNtwc9ckch-yvEJ1wCYrAxlBZtqZ15ijWN6yXtYRReciZGBRGc8Dc8hOBxa-59QbFfVYWdELlPm0l1_Yz4oz4U/s1600/3+Ivinian+vs+Jarin+(The+storm+is+coming)+2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7a_Frsn1zzWihO_4qYuKxiROB6clMmoWBOawmaprQppkHW2kdNMy2aFNtwc9ckch-yvEJ1wCYrAxlBZtqZ15ijWN6yXtYRReciZGBRGc8Dc8hOBxa-59QbFfVYWdELlPm0l1_Yz4oz4U/s1600/3+Ivinian+vs+Jarin+(The+storm+is+coming)+2.jpg" height="311" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Coming Ivinian Storm<span style="font-size: xx-small;"><b><span style="font-size: xx-small;">,</span></b> Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
I thought I would post a few of the reference photos to show a bit of my process. Also I wanted to explain to any neighbors who may read this blog why I was posing like this in my yard last week while my wife took photos.<br />
<br />While the above image is full of rage and testosterone, - well, the reference photos are too.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj22vyU2kmI8RcxsYMJ3sci1oBidXm0Y0KtjsP62ftgBoCjbHBonnZ3-EV7U20CxWkfuqNwXHznmfnqbiHg5i_SwnFH6IaYpfXaxE8tp2fs7KZ-I4z9KJYjhpMV9UkaQDj4aRPtrsxu8zA/s1600/Viking+versus+Jarin.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj22vyU2kmI8RcxsYMJ3sci1oBidXm0Y0KtjsP62ftgBoCjbHBonnZ3-EV7U20CxWkfuqNwXHznmfnqbiHg5i_SwnFH6IaYpfXaxE8tp2fs7KZ-I4z9KJYjhpMV9UkaQDj4aRPtrsxu8zA/s1600/Viking+versus+Jarin.jpg" height="232" width="320" /></a></div>
The reference shots, while very helpful, are just part of the process for creating the final image. I had to outfit these guys with proper weapons and clothing, but I also had to make the guys in the final image not quite so handsome. I also had to remove my awesome van in the background and replace it with the rugged coast of Orbaal. There were ton of other photos for the hands and face to use for reference as well, as the pose required more action or a changes. I tend to assemble a reference in Photoshop, arranging various photos, then selecting various limbs, hinging them at the joints to move around like puppets until I get a pleasing arrangement. <br /><br />Let me know what you think- I am more interested in your thoughts on the top image. <br />Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com2tag:blogger.com,1999:blog-5758532913349627336.post-33148448606584315102014-06-28T19:22:00.003-07:002014-06-28T19:22:30.015-07:00Excessive Facial Hair and Carpel Tunnel SyndromeI am very close to being finished with the next big <a href="http://www.columbiagames.com/harn/" target="_blank">Columbia Games</a> Kingdom release- <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/orbaal.cfg" target="_blank">Orbaal</a>. Should be completely done sometime in July. <br />
My strict Catholic upbringing has instilled in me a constant need to demonstrate just how much I suffer for my art and hopefully will result in all of you feeling guilty about my crippled drawing hand. <br />
Orbaal has been a bit more taxing due to all the hair, fur and gruff line work needed to illustrate 39 hairy Viking portraits. <br />
Here is a sneak peak at a few of the characters which will be raping and pillaging their way across Hârn. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga1OB76LuS-KewQWo6VzsfRGnSc0dZPtVqdzgtyIYv-7dQ69jgy2V38jIBkcDX9gyvsV9MDBny6v76cNwHUyeyiqV1XoTjES-gJcd7mbeA0kPtZhrnbmo-WNtV4LfcQ56so2-WEdCVcPo/s1600/31+Geldeheim-+King+Alegar+II.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga1OB76LuS-KewQWo6VzsfRGnSc0dZPtVqdzgtyIYv-7dQ69jgy2V38jIBkcDX9gyvsV9MDBny6v76cNwHUyeyiqV1XoTjES-gJcd7mbeA0kPtZhrnbmo-WNtV4LfcQ56so2-WEdCVcPo/s1600/31+Geldeheim-+King+Alegar+II.jpg" height="320" width="314" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">King Alegar II<span style="font-size: xx-small;"><b><span style="font-size: x-small;">,</span></b> Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
Above is the King of Orbaal. <br />
<span id="goog_1285448777"></span><span id="goog_1285448778"></span><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIjM8Vj3JvW5Wdw8-jgjmkpXh0FPcPV7lbullBpENJjprbWflwlD83uG-cpCf93Q2BKtxZfti0hn_0rq7UYW1T0CdpHIRr50yigOYcVK5ejqQqPlr476SIQ3Rq4TavpJcZfOqW77F-SB0/s1600/55+Thursa-+Valhakar+Caadern+Sardosk.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIjM8Vj3JvW5Wdw8-jgjmkpXh0FPcPV7lbullBpENJjprbWflwlD83uG-cpCf93Q2BKtxZfti0hn_0rq7UYW1T0CdpHIRr50yigOYcVK5ejqQqPlr476SIQ3Rq4TavpJcZfOqW77F-SB0/s1600/55+Thursa-+Valhakar+Caadern+Sardosk.jpg" height="320" width="223" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Valhakar Caadern Sardosk of Thursa<span style="font-size: xx-small;"><b><span style="font-size: x-small;">,</span></b> Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
The next illustration is based off of a <a href="http://www.lythia.com/index.php?s=Pethwys" target="_blank">fanon article,</a> I tried my best to get the basic look of the guy.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSAfkvrLSohub8UotT-tTZgHmGJHYbqk9Z8Ou8CMjR85KMPOK9vFkKjgLlR6SN2TF37FRCO_sTPg12LeczxShitF0J9aSdKW7BnOyYHJBnNuTpMrKttlLznYQD-64iFSeqmmJhHahf5AI/s1600/41+Pethwys-+Felan+Weymyss.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSAfkvrLSohub8UotT-tTZgHmGJHYbqk9Z8Ou8CMjR85KMPOK9vFkKjgLlR6SN2TF37FRCO_sTPg12LeczxShitF0J9aSdKW7BnOyYHJBnNuTpMrKttlLznYQD-64iFSeqmmJhHahf5AI/s1600/41+Pethwys-+Felan+Weymyss.jpg" height="320" width="266" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Felan Weymyss of Pethwys.<span style="font-size: xx-small;"> Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span> </td></tr>
</tbody></table>
We do try to look at work done on settlements by Hârn fans that may have posted articles online. I think I was pretty successful.<br />Just so you know, after typing out this blog post my fingers are a bit sore. Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com4tag:blogger.com,1999:blog-5758532913349627336.post-91511263296872804642014-06-25T12:01:00.003-07:002014-06-25T12:01:54.164-07:00Cyborg-Illustrator<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeAzvrDQwxgxurJGzrp_0F0BcYUOzyDPc_vfqVmUIYnV2XM_qqDBrM1z_tCkKDa6qfuo3i98E9ox8kZh2VRilJD6XaeZZVds_rG5m-z8PYA0QPKD8ps7wyyNmmnOJWdHQ_ceGDkcVMCW0/s1600/standing.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeAzvrDQwxgxurJGzrp_0F0BcYUOzyDPc_vfqVmUIYnV2XM_qqDBrM1z_tCkKDa6qfuo3i98E9ox8kZh2VRilJD6XaeZZVds_rG5m-z8PYA0QPKD8ps7wyyNmmnOJWdHQ_ceGDkcVMCW0/s1600/standing.jpg" height="166" width="320" /></a></div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4zGFJL8UlWvHhdeQaumAkM9u3wT434A37rWUsCCrFmrhBh6g73lCl-SJyXLFQRzbW181jRkaekUriRG7bXWX0wQU5n3IaEnyYNyAa6k3l5nGPFvmYB4U0dlNLomdytEvo2nQBCfNimHA/s1600/IMG_1096.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a>The beginning of the year I built myself a stand-up desk so I could work in a more comfortable and healthy position. It has helped. Here is a link: <a href="http://luschekillustrationblog.blogspot.com/2014/03/something-to-stand-for.html" target="_blank">Something to Stand For</a> . <br />At first I thought I had made a terrible mistake. It wore me out and my feet were killing me. Well, I got used to it in about a week. I love it now. I find myself moving around. I don't settle into an unhealthy position like I did when I was sitting. Plus I got a nice high chair I can sit in if I get tired.<br />
<br />I had to make a few adjustments to it adding some file holders and raising the pull out drawing board to up under the monitor. I am now done with this desk. <br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4zGFJL8UlWvHhdeQaumAkM9u3wT434A37rWUsCCrFmrhBh6g73lCl-SJyXLFQRzbW181jRkaekUriRG7bXWX0wQU5n3IaEnyYNyAa6k3l5nGPFvmYB4U0dlNLomdytEvo2nQBCfNimHA/s1600/IMG_1096.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4zGFJL8UlWvHhdeQaumAkM9u3wT434A37rWUsCCrFmrhBh6g73lCl-SJyXLFQRzbW181jRkaekUriRG7bXWX0wQU5n3IaEnyYNyAa6k3l5nGPFvmYB4U0dlNLomdytEvo2nQBCfNimHA/s1600/IMG_1096.jpg" height="320" width="215" /></a><br />
<br />
Or am I? Now it seems I am out of the loop, I apparently now have to build my self a robotic exoskeleton. It seems <a href="http://motherboard.vice.com/en_us/read/robot-legs-are-the-new-standing-desk?utm_source=motherboardfb" target="_blank">Robotic Legs are the new stand-up desk</a>.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy-hQ5GVuX-RHjg2ZBvtjQS7ob2BpJ_tXnvrIeNLp2KfDokJ9nUgAoGX6PS33ARN8dtRf_D4VUFX-iVipnND2ggmgsADCjGyC2d7pdhcT3QpvOEq411VqBHOZBHrCykkwacm2lTOaDLVk/s1600/howitworks.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgy-hQ5GVuX-RHjg2ZBvtjQS7ob2BpJ_tXnvrIeNLp2KfDokJ9nUgAoGX6PS33ARN8dtRf_D4VUFX-iVipnND2ggmgsADCjGyC2d7pdhcT3QpvOEq411VqBHOZBHrCykkwacm2lTOaDLVk/s1600/howitworks.png" height="140" width="320" /></a></div>
I am not sure how much these will cost, but I bet it is out of my price range. I am going to have to go all 'Tony Stark' and build my own. Wonder if I can build mine out of wood.<br />Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com0tag:blogger.com,1999:blog-5758532913349627336.post-51405271903196386502014-05-20T20:28:00.001-07:002014-05-21T06:32:59.245-07:00You'll Put Your Eye Out Kid!So I almost had a very bad day yesterday when I took a tree branch to the eye. I hard at work in the yard distributing 25 bags of mulch we had delivered to our driveway. I was walking towards a wooded area on our property, about to execute a manly toss of the heavy bag of mulch, when the attack happened.<br />
I was stunned for a bit, as I was not 100% sure the branch did not go into my eye. Honestly I am not sure how it didn't come out the back of my head, but the eyeball was unscathed. <br />
While it was merely a flesh wound, this greatly affected the rest of the day. I think I would have been less freaked out if had almost cut off my left arm. As an painter, I pretty much only need my right arm and both eyeballs. The other parts I consider bonus.<br />
So this was a close call. <br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJOQU2BrhBqaGjvnY5WaUfviQ8APe2Zp_-bkTxafcG1CuyQ-VDzmTxPmHoUR_v0mnviXhDjCGGXssyg0FiMQgymEmkGeVW2DWisWB1d-sJxqetMGGBov55xt_pyahEu9k5oJvQ91NdX0o/s1600/IMG_1328.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJOQU2BrhBqaGjvnY5WaUfviQ8APe2Zp_-bkTxafcG1CuyQ-VDzmTxPmHoUR_v0mnviXhDjCGGXssyg0FiMQgymEmkGeVW2DWisWB1d-sJxqetMGGBov55xt_pyahEu9k5oJvQ91NdX0o/s1600/IMG_1328.JPG" height="320" width="271" /></a></div>
To add some detail and make you realize the severity of this, I was attacked by the dreaded <b>Red Bud Tree</b>. Below is a photo of one of these horrible trees- not the one that attacked me, but I am sure it is an equally deadly tree of the same species. Seriously, if you have one of these trees, I suggest you protect yourself and your family by chopping it down immediately. While this tree is frightening, it would have been even scarier with my eyeball hanging off the end of a branch. <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDpDRpmgOaJmxsQOXrytjLq4QJk-uAXCgOJgcjvvFuDqpQiHUluE3as-zWZfAVWY5-NTZl3BdOk17XuKKtVWA2b1jv3QCTqfkkQ6hNk0DVhA3WFOPtqEBbM6RQEeSDlZw63vKhy4iOiJc/s1600/redbud-tree.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDpDRpmgOaJmxsQOXrytjLq4QJk-uAXCgOJgcjvvFuDqpQiHUluE3as-zWZfAVWY5-NTZl3BdOk17XuKKtVWA2b1jv3QCTqfkkQ6hNk0DVhA3WFOPtqEBbM6RQEeSDlZw63vKhy4iOiJc/s1600/redbud-tree.jpg" height="214" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI_iNxsx4o8BXSQULDysrHcVIDQ4LLeCB7BQrFqeLF1qh6DlJErsPm0qQjdzXa9V9zTH1pI5NnrjdWJ46JR-aSqEfMPHb3n2WtuT_0jpkOLSx_gFkuBKSTi-BjVdw1_b_gPxt3HdIqRlQ/s1600/Pages+from+5685E-Dunir-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /></a></div>
Now it does hurt a bit every time I close my eye, but the fact that I am doing so over a working eyeball- I am not going to complain. I have to admit, the resulting scratches look pretty bad ass. It really accentuates my overall manliness, but I suppose it will heal. <br />
<br />
One of the writers for Harn reminded me of an illustration I had done long ago. While I am a bit reluctant to post this illustration for <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5685" target="_blank">Dunir</a> from 2001, as it has some issues, but I did pose for the photo reference. This battle hardened knight, not only looks like me, his scar is a bit prophetic. <br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI_iNxsx4o8BXSQULDysrHcVIDQ4LLeCB7BQrFqeLF1qh6DlJErsPm0qQjdzXa9V9zTH1pI5NnrjdWJ46JR-aSqEfMPHb3n2WtuT_0jpkOLSx_gFkuBKSTi-BjVdw1_b_gPxt3HdIqRlQ/s1600/Pages+from+5685E-Dunir-2.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhI_iNxsx4o8BXSQULDysrHcVIDQ4LLeCB7BQrFqeLF1qh6DlJErsPm0qQjdzXa9V9zTH1pI5NnrjdWJ46JR-aSqEfMPHb3n2WtuT_0jpkOLSx_gFkuBKSTi-BjVdw1_b_gPxt3HdIqRlQ/s1600/Pages+from+5685E-Dunir-2.jpg" height="320" width="254" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><b><span style="font-size: x-small;">Sir Kaleb Vandor, Dunir,</span></b> Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
Now we are not sure how he lost his eye, but maybe Sir Kaleb lost his eye to a Red Bud Tree. <br />
I should double check to see what other illustrations I posed for and if they have any nasty injuries so I can be extra careful. Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com2tag:blogger.com,1999:blog-5758532913349627336.post-15400749105659205842014-05-13T20:03:00.000-07:002014-05-13T20:04:20.761-07:00Birds Eye ViewsI don't really like illustrating stuff with the bird's eye view in medieval period work. For one thing, I like the view to be more of view that would be seen by those living in that world. I think it is more believable. <br />
But, often this is a pretty cool view. Now that I am doing the Sketchup models, I can at least post a few of them on my blog for people to enjoy.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNkN5dvJUyr_8IzkOckDBZpP2CvRi4sYe79jHHIOdXeHGnXytJoIAFhvRY69YYDPSGf2gsBW83y0ahlvvU6A6mB0iAZZqltIwJqfnYDcQWzlN2jLqGTL2kjIGIxxuEHXy2kCPxkKgjjUs/s1600/1,+Minilaous+color+2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNkN5dvJUyr_8IzkOckDBZpP2CvRi4sYe79jHHIOdXeHGnXytJoIAFhvRY69YYDPSGf2gsBW83y0ahlvvU6A6mB0iAZZqltIwJqfnYDcQWzlN2jLqGTL2kjIGIxxuEHXy2kCPxkKgjjUs/s1600/1,+Minilaous+color+2.jpg" height="181" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Minilaous Keep, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td></tr>
</tbody></table>
<br />
The first is Minilaous, a keep in <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/kanday.cfg" target="_blank">Kanday </a>on the cliffs overlooking the bay. The models are of course very roughly knocked out so I can get the drawing accurate to the maps. I decided on a view on the cliffs looking east. <br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWy571oKqZxFZDihYRPlJWl6ukPD1tzmhD22p30coicGs8nRaQ52vDqzH3ryF78bz7UtdJpw5aoMUhSWN27qCZ89JnXn5NZKvOsiT7VXXl0TvrwrH-v8tCQ20JWbNr1rwSlpWxpMXe6dU/s1600/Minilaous+7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWy571oKqZxFZDihYRPlJWl6ukPD1tzmhD22p30coicGs8nRaQ52vDqzH3ryF78bz7UtdJpw5aoMUhSWN27qCZ89JnXn5NZKvOsiT7VXXl0TvrwrH-v8tCQ20JWbNr1rwSlpWxpMXe6dU/s1600/Minilaous+7.jpg" height="249" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGDHlSVdWJZ3B-8lnsk86KHiJ10o72xrk3QKAkPgX1_i309myQ-FcrpV_RMa08hyphenhyphenoYveqCS9E7P9L5xEKlXAcByFtKwvJ1KZLT3_iSmUAgbxTWt7097yCYdFlMp7_ej8Q05VTm_TKjwvA/s1600/Minilaous+8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGDHlSVdWJZ3B-8lnsk86KHiJ10o72xrk3QKAkPgX1_i309myQ-FcrpV_RMa08hyphenhyphenoYveqCS9E7P9L5xEKlXAcByFtKwvJ1KZLT3_iSmUAgbxTWt7097yCYdFlMp7_ej8Q05VTm_TKjwvA/s1600/Minilaous+8.jpg" height="194" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkAceDwysG0AF4ZDbpfwTKD9mpA6rpNe5rmO1jcCCEjzfcj_qND0ixgeVQFTwObmMSMs7qMOw51R-2d5gU8CHTaa_8I8ZZqAzEoedl59Y3d-weII9GyLH1tffFsTKtlWWTwCLB25kLZHs/s1600/Minilaous+9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkAceDwysG0AF4ZDbpfwTKD9mpA6rpNe5rmO1jcCCEjzfcj_qND0ixgeVQFTwObmMSMs7qMOw51R-2d5gU8CHTaa_8I8ZZqAzEoedl59Y3d-weII9GyLH1tffFsTKtlWWTwCLB25kLZHs/s1600/Minilaous+9.jpg" height="231" width="320" /></a></div>
Another castle I had to render was Moleryn in the <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/tharda.cfg" target="_blank">Thardic Republic</a>. This one had a very old illustration from way back in 1987. I considered updating it, but decided I needed to redraw it as it had a few things that did not jive with the maps. <br />
I rendered what I needed in a bit more detail, but spent about 10 minutes to trace out the rest of the castle.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiig7q2v5sgQXEpRmoHOTXHwBdc7D3fNQzFhk8gglAsGujX36wsZpProshjL2k447KqKvNkl_iq_uhDf6i34ivWYTcrfUPwj24rUhlohdriRRg8uXqOo3CE2_Ih6uX0GaG1pvUYbyEszlA/s1600/Moleryn+a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiig7q2v5sgQXEpRmoHOTXHwBdc7D3fNQzFhk8gglAsGujX36wsZpProshjL2k447KqKvNkl_iq_uhDf6i34ivWYTcrfUPwj24rUhlohdriRRg8uXqOo3CE2_Ih6uX0GaG1pvUYbyEszlA/s1600/Moleryn+a.jpg" height="169" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWTIdWffoqM8PdNG0_cw9mv1xSa63sJ8tblWka_jGRz7DMtGRDOmTi9chmcC2aos8-UzII-H1d3PqwVD4ixrNeFrbIQgqcXz3QW6NueSw4I_12oKv7siQyd7YE3FUKpx0ps0nDfJSXDdA/s1600/Moleryn+b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWTIdWffoqM8PdNG0_cw9mv1xSa63sJ8tblWka_jGRz7DMtGRDOmTi9chmcC2aos8-UzII-H1d3PqwVD4ixrNeFrbIQgqcXz3QW6NueSw4I_12oKv7siQyd7YE3FUKpx0ps0nDfJSXDdA/s1600/Moleryn+b.jpg" height="169" width="320" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIokxoJV9ACKGZ1JuIatovBsVjK4DgMrkWVq18Hkqat9y0WjxbtqWN9oMYiMUeOlFNqexnoBtcZM-BwPirwBIx52K9HbcoEFL57tKrl_q2Yx-p4rGmRQv6fMDeNGDFzQTEE74271sNXe0/s1600/Moleryn+c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIokxoJV9ACKGZ1JuIatovBsVjK4DgMrkWVq18Hkqat9y0WjxbtqWN9oMYiMUeOlFNqexnoBtcZM-BwPirwBIx52K9HbcoEFL57tKrl_q2Yx-p4rGmRQv6fMDeNGDFzQTEE74271sNXe0/s1600/Moleryn+c.jpg" height="169" width="320" /></a></div>
This last view is pretty close to what I used as the model for the final illustration.<br />
This HarnQuest should be shipping by the end of the week or so. Richard J. Luschek IIhttp://www.blogger.com/profile/17391295820585129843noreply@blogger.com0