Showing posts with label Studies. Show all posts
Showing posts with label Studies. Show all posts

Friday, July 12, 2019

Freaking Magic- Melderyn Cover

It has been a while since my last blog. I've been doing some work that I feel like talking about, so you may see a few more of these pop up.

Please be nice, as I need to get my writing chops back.
I wanna talk about the recent cover I just finished for the Kingdom of Melderyn.


Bringer of Storms on the shores of Melderyn
pen and ink, digital, Copyright © 2019, Richard Luschek and Columbia Games, Inc.
Years ago, Tom Dalgliesh at Columbia Games asked for new covers for all the Hârn Kingdom Modules. This was a big job and the idea kinda frightened me. I worried I was not good enough to pull this off. I procrastinated. A few HârnQuests came up that were new or updated kingdoms and they needed covers: OrbaalIvinia, Rogna and most recently Lokis. When forced into a corner, one at a time, I felt they were pretty successful. So, after this request from three years ago, I'm off an running on the rest.
The original kingdoms in the 80's all had cover images, mostly painted by Eric Hotz, but as Hârn moved to the binder model with constant expansion to the product, the images did not quite fit and a simple monochrome cover was used.
    


Almost makes you yawn doesn't it? Are you yawning?
My original plan was to use the inside, page one image on the cover. This idea worked with Kanday- after a lot of tweaking.
This time for Melderyn, I did a mock up with that image just to get a rough idea. You can see where it was a long panel and I had a lot to add to the top and bottom.
Melderyn cover rough layout
I decided there was a lot I didn't like about this image for the cover. The pose was boring, the hands were not great, the color is iffy, and the image does not pop. It needed more punch.
I like the idea, not the execution. The idea is based on the destruction of the Viking fleet at Cape Renda that is in the Hârnic histories. Though it could also be a new, similar event. The details of the story can be left up to the Game Master.

So, I was back to the drawing board. I did a rough sketch and then asked my neighbor to pose as the sorcerer. He came over, we got him dressed up in the approximate garb and I had him strike a bunch of poses. He really got into it and did a great job.

sketch and pose reference
I did a more detailed drawing and then inked over the pencils lines with Pigma Micron pens. I mostly used the small ones (005 and 01) as I like the fine lines and building up a tone slowly.
Bringer of Storms on the shores of Melderyn
pen and ink, Copyright © 2019, Richard Luschek and Columbia Games, Inc.
I knew I wanted lightning being summoned or at least the illusion of that. I got the idea that the lightning would be in a similar position as the magic user's right hand. Like he was directing the lightning, composing the storm. I played around in the mirror, moving my hand into a pose I thought looked lightningy.
I even played around with different colored lightning. Below you can see I started out drawing the blue lightning over his arm, following all the joints of the skeleton, enlarged it and moved it into position. I have labeled things to make it clear.
Lightning Arm
The white lightning looked better- a bit more subtle and the giant arm of lightning felt a bit too on-the-nose. A bit harsh honestly. I tried a few other things on this piece, like having the lead boat be on fire. Sometimes restraint works well too.
I did have fun on the standing stones- making up some magical type designs, including the Shek Pvar wheel at the top, and some map that could be a strange solar system or list of portals.

All the Hârn Kingdoms will have a similar treatment. Kanday is done, Rethem is started and I am finishing up a "redo" of the original Hotz painting from the 1984 Kaldor cover.
All should be done and available by Gen Con.

As to how these will be made available to customers with the old kingdoms, I do not know.  You will be able to get them somehow.
This image will probably appear on some products in my new swag shop at Redbubble. Visit now to purchase all your Luschek Swag.

Post your thoughts below or on the many social media site this will show up on.




Monday, January 25, 2016

I'm In Charge!

The title of this blog post is referring to a book I just illustrated and not my own proud declaration to the world. Though I do try to be in charge when ever I get a chance and think things are usually the better for it.
One of the writers for Hârn, a game I am the art director for, knew about an author- a friend of a friend, who was looking for an illustrator for a children's book he was working on (was that sentence  more confusing than it needed to be?).
Henry Vogel was working an series of stories based on old medieval folk tales. I have wanted to illustrated a book for kids for a while now, so I inquired. After a some back and forth emails, we agreed to work together on this project.

I'm In Charge cover, © 2016, Henry Vogel and Richard Luschek
Henry had 6 stories, and we chose 3 to be in this first book: I'm in Charge, the Seven Silly Brothers and The Three questions.
I would tell you more, but I am going to have you read the description on the Amazon page for the book. Click Here to read and to order piles of books for your family! It is available in print and for the Kindle (PDF).


I worked on the cover and interior art pretty much at the same time. I wanted this book to have an old timey, classic look. I love Arthur Rackham's work and wanted emulate that style.
I sent Henry a quick sketch done in photo shop to see what he thought.
I'm In Charge, digital sketch, © 2016, Henry Vogel and Richard Luschek
He gave me some notes, a few sketches went back and forth and I then assembled my reference. I like to use the best looking and most handsomest models I can find for the money.

I'm In Charge, reference photo, © 2016, Henry Vogel and Richard Luschek
I did a pencil sketch and then inked the drawing.

I'm In Charge, ink drawing, © 2016, Henry Vogel and Richard Luschek
This is scanned into Photoshop and then colored digitally. I usually start by adding some texture to the image- I set a photo of parchment on a multiply layer and did laid a tone in.

I'm In Charge, digital value scheme, © 2016, Henry Vogel and Richard Luschek
I select all the parts out on different layers and start adding color. Using my initial color sketch to select colors from.
I'm In Charge, early color layers, © 2016, Henry Vogel and Richard Luschek
I keep painting and pushing things around till I like it. I didnt like how the spear touched the edge, so I selected it and angled it out to match the shield. I added the Seven Silly Brothers walking by the castle outside on their way to some adventures. The princes hand was a bit too manly and the face too harsh. I made the crown bigger and finished the painting. The text was added and then tweaked a bit by hand, painting around it to give it a more natural look.

I'm In Charge, cover, © 2016, Henry Vogel and Richard Luschek
For the interior art I decided a set of simple silhouettes would look nice.

I'm In Charge, Interior, pen and ink, © 2016, Henry Vogel and Richard Luschek
Here we see the power hungry prince is ordering his friend's mother to jail for not letting them play together.

Seven Silly Brothers, Interior, Pen and Ink, © 2016, Henry Vogel and Richard Luschek
The Seven Silly Brothers are not the brightest lot. They get themselves into all kinds of trouble.

3 Questions, Interior, Pen and Ink, © 2016, Henry Vogel and Richard Luschek

In Three Questions, the princess and her father the king, do not agree on the qualities that will make for a good husband and prince.

No spoilers here, you will have to find out how they end on your own by reading the book yourself or preferably aloud to your kids.
So, go get the book and write some glowing reviews.







Sunday, May 26, 2013

Torchbearer

I have always enjoyed doing work for Luke Crane's Burning Wheel game books. He recently contacted me to do 3 spot illustrations for his newest project Torchbearer with game designer Thor Olavsrud. It is a throw back game to old fashion dungeon crawl, Dungeons and Dragons type games.
They are funding the project on Kickstarter which still has 4 days left as I type this blog post. It is doing very well, so far attracting enough supporters to take it to $40,000 over the initial funding goal. Serious KickStart! I probably should have charged about $10,000 more than I did, but I suppose that is not really fair.
Varg Submerged
Copyright © 2013, Burning Wheel and Richard Luschek

The format for each of these illustrations was a challenge, at 2" X 7". Most of the illustration requests were tough as well- the description for that shown above being:
 "Varg submerged, holding breath and swimming into a secret tunnel at the bottom of a natural cistern while insectile legs probe the water behind".  

I was not sure if I could do vertical or horizontal, so I tried both at first and sent Luke the following quick sketches.


Studies for Varg Submerged
Copyright © 2013, Burning Wheel and Richard Luschek 


I was initially more excited about the vertical image, as I thought it showed the depth and space I needed. But the format of the books required horizontal so I had to push that one to finish. In the end I think it made for a much better image, I has better lines and is a simple design.
I sketched the final design out in pencil, inked it, and scanned it into Photoshop to paint in the the values. This project was unlike my typical work, but the challenge was quite fun.

Monday, November 12, 2012

Melderyn- the Wizard's Isle

I just finished the art for the Columbia Games new release of the Melderyn Kingdom module. It should hit the presses very soon for  HarnQuest subscribers.
This one was tough for me. For some reason I had an easier time getting into the mind set of the Rethem Kingdom module- not sure what that says about me. For one thing, Rethem is anything but subtle. Melderyn is a bit more mysterious and subtle with influences from many sources on Ketheria and beyond. I did my best to sneak in those influences without it being to high fantasy and over the top.
I am having a great time adding more color to Harn releases. The following image from page 3 of Melderyn is one such example.
Bringer of Storms, pen and ink and digital.
Copyright © 2012, Columbia Games, Inc., Richard Luschek
I did a very rough sketch in the space left to me just to test out the idea.
Melderyn page 3 layout sketch, Copyright © 2012, Columbia Games, Inc., Richard Luschek
After refining the sketch, I then shoot some reference shots. I thought this character needed to be very handsome and powerful, so I posed for it myself. I did find the bald spot to be a bit upsetting. Thankfully, I don't get to see myself from that point of view very often.
I did not have a wind blown cliff overlooking the ocean on which to pose. Since Columbia Games was too cheap to fly me to Ireland for accurate reference shots, my wife's dressing room worked just fine.
The great actor and illustrator- Richard Luschek
 I am pretty excited with how the kingdom came out- probably my new favorite. Of course I say that almost every time don't I?  We even changed the settlement pages with a color heraldry symbol on each page. This was done in Kaldor using the full heraldry symbol- though it was in B&W. This idea was dropped in Rethem to make room for text. This time by using only the shield part of the coat of arms- and some artful layout design by Brent Bailey, we were able to fit the art, heraldry and keep all of the text.
Get yourself a HarnQuest subscription now!

Melderyn page 61 (Zuilos),
Copyright © 2012, Columbia Games, Inc., Richard Luschek

Friday, May 25, 2012

Dragon in Charcoal

I am finishing up the first painting of my commissioned series for the Demolay International. The design firm that ordered the project also wants the charcoal study I did for the painting. The charcoal study was pretty beat up from being around the studio-  an easel fell on it and I accidentally dragged a cloth across the front of it. So, I spent a bit of time cleaning up the drawing and then decided to just pop the light effect and fix some of the things that I had moved in cursory fashion while testing changes that I would make on the painting. I also decided to strengthen and correct the design on the shield, since I knew that would be an important part of the image.
I have to ship the image, and it is a big drawing- 24" x 36". I ordered a very nice frame with a warm, dark grey matte. The issue was the glass. The client asked for conservation glass, which is at least 3 times the cost of normal glass. So, the glass alone was going to be almost $120.
I was not comfortable shipping that huge piece of glass to Boston. Both the frame shop and I decided it would be best to frame it with plexi-glass. Now the issue with plexi is that it can produce a lot of static and suck charcoal particles off the drawing. Despite my better judgement, I used spray fixative on the drawing. Fixative protects and adheres the charcoal but it also kills the contrast a bit, making the darks a lighter, more silvery grey.
I am hoping the client will replace the plexi with conservation glass when they receive the drawing. This is the stuff you never really plan on or think about when taking a commission.

Join the Fight, 36"x24", charcoal and chalk on toned paper, © copyright Demolay Int. and Richard Luschek 2011
I will post the final image of the painting soon. I need to get a high res scan of the image so it can be reproduced as a full size poster.