Showing posts with label Costume. Show all posts
Showing posts with label Costume. Show all posts

Friday, July 12, 2019

Freaking Magic- Melderyn Cover

It has been a while since my last blog. I've been doing some work that I feel like talking about, so you may see a few more of these pop up.

Please be nice, as I need to get my writing chops back.
I wanna talk about the recent cover I just finished for the Kingdom of Melderyn.


Bringer of Storms on the shores of Melderyn
pen and ink, digital, Copyright © 2019, Richard Luschek and Columbia Games, Inc.
Years ago, Tom Dalgliesh at Columbia Games asked for new covers for all the Hârn Kingdom Modules. This was a big job and the idea kinda frightened me. I worried I was not good enough to pull this off. I procrastinated. A few HârnQuests came up that were new or updated kingdoms and they needed covers: OrbaalIvinia, Rogna and most recently Lokis. When forced into a corner, one at a time, I felt they were pretty successful. So, after this request from three years ago, I'm off an running on the rest.
The original kingdoms in the 80's all had cover images, mostly painted by Eric Hotz, but as Hârn moved to the binder model with constant expansion to the product, the images did not quite fit and a simple monochrome cover was used.
    


Almost makes you yawn doesn't it? Are you yawning?
My original plan was to use the inside, page one image on the cover. This idea worked with Kanday- after a lot of tweaking.
This time for Melderyn, I did a mock up with that image just to get a rough idea. You can see where it was a long panel and I had a lot to add to the top and bottom.
Melderyn cover rough layout
I decided there was a lot I didn't like about this image for the cover. The pose was boring, the hands were not great, the color is iffy, and the image does not pop. It needed more punch.
I like the idea, not the execution. The idea is based on the destruction of the Viking fleet at Cape Renda that is in the Hârnic histories. Though it could also be a new, similar event. The details of the story can be left up to the Game Master.

So, I was back to the drawing board. I did a rough sketch and then asked my neighbor to pose as the sorcerer. He came over, we got him dressed up in the approximate garb and I had him strike a bunch of poses. He really got into it and did a great job.

sketch and pose reference
I did a more detailed drawing and then inked over the pencils lines with Pigma Micron pens. I mostly used the small ones (005 and 01) as I like the fine lines and building up a tone slowly.
Bringer of Storms on the shores of Melderyn
pen and ink, Copyright © 2019, Richard Luschek and Columbia Games, Inc.
I knew I wanted lightning being summoned or at least the illusion of that. I got the idea that the lightning would be in a similar position as the magic user's right hand. Like he was directing the lightning, composing the storm. I played around in the mirror, moving my hand into a pose I thought looked lightningy.
I even played around with different colored lightning. Below you can see I started out drawing the blue lightning over his arm, following all the joints of the skeleton, enlarged it and moved it into position. I have labeled things to make it clear.
Lightning Arm
The white lightning looked better- a bit more subtle and the giant arm of lightning felt a bit too on-the-nose. A bit harsh honestly. I tried a few other things on this piece, like having the lead boat be on fire. Sometimes restraint works well too.
I did have fun on the standing stones- making up some magical type designs, including the Shek Pvar wheel at the top, and some map that could be a strange solar system or list of portals.

All the Hârn Kingdoms will have a similar treatment. Kanday is done, Rethem is started and I am finishing up a "redo" of the original Hotz painting from the 1984 Kaldor cover.
All should be done and available by Gen Con.

As to how these will be made available to customers with the old kingdoms, I do not know.  You will be able to get them somehow.
This image will probably appear on some products in my new swag shop at Redbubble. Visit now to purchase all your Luschek Swag.

Post your thoughts below or on the many social media site this will show up on.




Tuesday, July 15, 2014

Orbaal Invasion

I have finished the art for upcoming Columbia Games kingdom release. Orbaal was a big project for me, lots of hairy, and fur wearing Viking types to draw. I had to draw and paint over 50 images for this one.
The kingdom article is a few weeks away from being published as it goes through final review and editing.

This image is for the front page of the kingdom. I decided to illustrate something of the struggle going on in that northern kingdom; an invading Ivinian attacking a Jarin warrior.

Coming Ivinian Storm, Copyright © 2014, Columbia Games, Inc. and Richard Luschek


















I thought I would post a few of the reference photos to show a bit of my process. Also I wanted to explain to any neighbors who may read this blog why I was posing like this in my yard last week while my wife took photos.

While the above image is full of rage and testosterone, - well, the reference photos are too.
The reference shots, while very helpful, are just part of the process for creating the final image. I had to outfit these guys with proper weapons and clothing, but I also had to make the guys in the final image not quite so handsome. I also had to remove my awesome van in the background and replace it with the rugged coast of Orbaal. There were ton of other photos for the hands and face to use for reference as well, as the pose required more action or a changes. I tend to assemble a reference in Photoshop, arranging various photos, then selecting various limbs, hinging them at the joints to move around like puppets until I get a pleasing arrangement.

Let me know what you think- I am more interested in your thoughts on the top image.

Monday, November 12, 2012

Melderyn- the Wizard's Isle

I just finished the art for the Columbia Games new release of the Melderyn Kingdom module. It should hit the presses very soon for  HarnQuest subscribers.
This one was tough for me. For some reason I had an easier time getting into the mind set of the Rethem Kingdom module- not sure what that says about me. For one thing, Rethem is anything but subtle. Melderyn is a bit more mysterious and subtle with influences from many sources on Ketheria and beyond. I did my best to sneak in those influences without it being to high fantasy and over the top.
I am having a great time adding more color to Harn releases. The following image from page 3 of Melderyn is one such example.
Bringer of Storms, pen and ink and digital.
Copyright © 2012, Columbia Games, Inc., Richard Luschek
I did a very rough sketch in the space left to me just to test out the idea.
Melderyn page 3 layout sketch, Copyright © 2012, Columbia Games, Inc., Richard Luschek
After refining the sketch, I then shoot some reference shots. I thought this character needed to be very handsome and powerful, so I posed for it myself. I did find the bald spot to be a bit upsetting. Thankfully, I don't get to see myself from that point of view very often.
I did not have a wind blown cliff overlooking the ocean on which to pose. Since Columbia Games was too cheap to fly me to Ireland for accurate reference shots, my wife's dressing room worked just fine.
The great actor and illustrator- Richard Luschek
 I am pretty excited with how the kingdom came out- probably my new favorite. Of course I say that almost every time don't I?  We even changed the settlement pages with a color heraldry symbol on each page. This was done in Kaldor using the full heraldry symbol- though it was in B&W. This idea was dropped in Rethem to make room for text. This time by using only the shield part of the coat of arms- and some artful layout design by Brent Bailey, we were able to fit the art, heraldry and keep all of the text.
Get yourself a HarnQuest subscription now!

Melderyn page 61 (Zuilos),
Copyright © 2012, Columbia Games, Inc., Richard Luschek

Saturday, September 3, 2011

This is Dragin'

I am working on a pretty big commission for Demolay International. As it is my first attempt at large scale imaginative paintings of this type. It has already proven to be quite a learning experience. I am to do three paintings, each 3' x 2', of a Demolay fantasy world with themes important to the organization. The paintings will be hung in their headquarters in Kansas City. The images will be used in an international marketing campaign to attract new members: posters, fliers, and ads. If you are unfamiliar with this organization it's a boys club modeled after the Freemasons. They are named after the last Grandmaster of the Knights Templar, Jacques DeMolay. The group use their namesake as an example of loyalty, of courage. They aspire to these "themes of knighthood and chivalry, fidelity and toleration."
In the paintings I will be representing those themes- in addition to all the super secret symbolism. After a long process of compositional sketches, we settled on the final three images and they have been approved by the organization. I will spend the next 9 or so months finishing these paintings.

As I have mentioned in a previous post, the first step was to collect or build some costuming and props.
I did most of the sketches out of my head, doing a lot of it directly in photoshop.
I am only posting  one of the sketches as the others have already changed and are not ready yet.
I had the brother of a friend get all dressed up in the Templar outfit and take some poses. He did a great job posing. A lot of the stiffness in the sketch was worked out and I tried a lot of different positions and foot work. Note, the final image will not contain Adidas flip flops.
His face has been blurred for his protection. While I think it is pretty cool, a photo like this could result in getting a wedgie at school.

From the photos I began a full size charcoal drawing to work out any final issues with drawing and composition. When completed I will transfer this to the canvas and begin painting. Here is an action shot of me at work.
Below is the charcoal drawing so far. The most tricky and worrisome part of the project is that I will be placing faces of select members of the Demolay and related groups in to the work. Jack, who is seen posing in the photo above will not have his face painted in the final image. A national casting call went out through the Demolay organization for models to play these parts. I have a feeling this is going to be the tricky part of this whole project as I do not have complete control over the photo references I will be receiving photos from 20 different people. Honestly, it could be a nightmare, but I will do the best I can. So far the project has been a lot of fun.
Look for more updates on this project coming soon.

Saturday, June 4, 2011

Making Props

I am working on a job where I have to do three paintings of knights. Each painting will be 3' x 2'. They have asked for paintings in the style of 19th century romantic paintings. That is a tall order. I will talk about this and show process shots on this later.
So to get everything right; the poses, lighting and color, I will have to hire models and set up the scenes to paint from. I ordered costumes from a site online but I needed some shields.
I decided to make some of my own. I needed a few different styles from the later period of the knights Templar. With a limited budget I figured by making my own and would save at least $350. Plus I could customize them to my own liking. It also leaves open the possibility of mass producing a bunch of shields for assembling my own personal army- always a dream of mine.

I found a site online that had some great advice for crafting your own curved shields. Following the instruction on the site, I built my own shield press to make the curved shields I needed.


Above is the shield press. Two quarter inch sheets of plywood, each 2' x 4' can be glued back to back and clamped smoothy around this curve. I drew the designs of the shields on the top sheet. They were put in the press and clamped to the curve using ratchet straps. I will not go into detail here. As I said there is a great site to visit if you are interested. Check out Ye Olde Gaffers site if you want to read on the subject further.

Here is the plywood unclamped after a full day allowing the glue to dry. The two 1/4 sheets are now one 1/2 curved shape. I use a jig saw to cut the shape out.
The shield blank is sanded smooth the edges cleaned up with a belt sander. Next I glued a heavy fabric on the front, around the edges and to the back. This will add strength, smooth it out, and take paint better than the plywood.
I then got some old leather belts at the thrift store for straps on the back. The shields typically had a pad on the back to protect the arm. I used an old heavy blanket to make the pad and covered it with suede cut from one of Laura's old skirts. I tacked that on the back, drilled holes for the handled and bolted them on. They were typically riveted, but this was way easier.
Here are the finished shields painted and waiting for the crest to be added.
This is a the front of both shields. The one on the left is called a heater shield the one on the right a kite shield or cavalry shield.
The back showing the handles and arm pad. I will probably grind the bolts down a bit to make them look more like rivets. I still need to add a should strap which will just bolt on the top two bolts of each shield.

It may seem like over kill, but it was not too hard to do. Plus I love this kind of procrastinating project. 
Now I suppose I should paint the pictures.