Friday, November 28, 2014

Totally Green HârnQuest

Everyone has certain moments in their career that stand out as special: the first paying job, your first cover, and the chance to illustrate a gangrenous leg.
Peoni amputation, Copyright © 2014, Columbia Games, Inc. and Richard Luschek
I recently got to cross that dream off my list. To top it all off I got to draw that leg being sawn off. The research I did for this was not something I did whilst snacking. Some nasty stuff. In this image are some medicines used, bandages, Hârnic healing herbs and a pot for cauterizing the stump. As much as I love this time period, I am so glad I was not born in the medieval times.
The last HârnQuest had a lot of fun images. I got to come up some cool new images and revisit a few old images for updating.
Sometimes my ideas get rejected and I have to rework or even redo. Not very often, but this one was a definite redo. A religious symbol for the Balm of Joy order which specializes in birthing babies suggested some sort of fertility symbol. My first attempt maybe was a bit "too literal". Enough said.
I thought I could do the same think in a more rustic and natural way with a simple twig bound into a fertility symbol. It gets the point across, is subtle and has a nice handmade look. So the one on the right made it into the article.

Daughters of St. Eaclid, Silver necklace
Daughters of St. Eaclid, Twig
Copyright © 2014, Columbia Games, Inc. and Richard Luschek

For the Misyn article I got to illustrate some of Hârns more freaky landscapes, specifically karst landscapes, or areas where the soluble stone are eroded and washed away.
There were some cool real-world places to use for inspiration.

Misyn, Copyright © 2014, Columbia Games, Inc. and Richard Luschek
This images show the beauty and the dangers of the area. Misyn is frequented by pilgrims on their way to visit holy sites. I added the arrow to point out a third and possibly unseen pilgrim who was not so lucky. His deadness is subtly illustrated by me via use of a skeleton.
I did a pen and ink, scanned the drawing in to Photoshop, I added some photo textures to get the thing started. I then selected the spires of stone, filled that with a fade of tones that I could then paint across to give a misty look. I erased the pen lines on the distant areas to help the front stand out (though I wish I had done a better job as some lines still show and flatten the image out too much).
The nice thing about working in photoshop is I can leave all the various objects on separate layers that can be reworked, colored, resized and moved around. I can select the individual layers and paint without affecting the other areas.

Misyn Landscape. Copyright © 1987, Columbia Games, Inc. and Eric Hotz
One of the original images from the old article was illustrated close to 30 years ago. The article was much smaller so the image was pretty generic. I always loved this image as it gave a realistic portrayal of the areas geology. I basically redrew the same shape and mood, but made it more specific and left room for color. I also did a lot of research into this type of landscape. Some very cool stuff.


Misyn Landscape, Copyright © 2014, Columbia Games, Inc. and Richard Luschek

I decided to introduce specific sites from the article, like the needles of Nyr, the pilgrims rock, and Hoag's Gullet.
Next I drew a pilgrims map. I decided it would be something sold at town to pilgrims for the trip. Medieval knowledge of geography, throw in less than trustworthy individuals looking to profit off the eager travelers. I figure these maps are going to be close to useless. It does seem useful, with indications of religious sites and possible dangers, even representing gargun attack areas.Nice looking map, though you may likely end up looking like the dead pilgrim in the image above.

Again, I do a pen and ink of the image, color the line work and lay it over a scan of real parchment. With a bit of push and pull, it looks like the lines were drawn right on the old leather sheet. I left off any text as I figure most are illiterate anyway. Kind of wished I had put this map in the hand of the skeleton, but I ran out of time.
Pilgrim's Map, Copyright © 2014, Columbia Games, Inc. and Richard Luschek
I also illustrated the updated Jarin article.

Again, thoughts or questions on the art in the recent articles are welcome. If you don't yet own these articles, well, you should be ashamed of yourself!

Friday, September 5, 2014

Everything's Illuminated

Finally getting caught up after my time in Indianapolis at Gen Con- the largest gaming convention in the world. It is something to behold really- 60,000 or so folks descend upon the city for gaming, imagination and full-on  nerd action- sometimes in outrageous costumes.

My goals for this convention, were to have an impressive booth for the Columbia Games and to have some nice looking, new products for sale. I feel it was a successful convention for us. Of those new products, (Orbaal and HârnWorld) we completely sold out. We definitely wanted to get a good intro product for introducing the 30 year old product to some a new crowd.
We also met a lot of Hârn fans and we are gathering a good list of people willing to help run games next year and at other Cons.

As we were publishing the new HârnWorld and HârnDex, I wanted to do some medieval manuscript images for the cover. 


HârnWord Cover, Pen and Ink, digital color, Copyright © 2014, Columbia Games, Inc. and Richard Luschek


















 I have been trying to move the medieval art used in Hârn to a more accurate manuscript style for a world based on 12th -13th century Europe. I found an old manuscript image that I used as a template and built my covers on that adding Hârnic elements in the design.

The cover shows a creator of sorts mapping the Island. The medallion has the Hârnic script for the initials NRC for N. Robin Crosby.

Here is the initial sketch and test layout. I did a pencil drawing, inked it, used actual parchment and gold leaf textures to finish the final image in Photoshop.


 For HârnDex I decided to keep a similar look, but wanted to show the beginning of an adventure.
HârnDex Cover, Pen and Ink, digital color, Copyright © 2014, Columbia Games, Inc. and Richard Luschek

For the back of both publications I wanted to do something based off the standard for the back covers of most of our publications.
Here is the typical look for a back cover, which as been around for at least 30 years.


HârnDex back Cover,  Copyright © 2014, Columbia Games, Inc.

Here is the new back cover strongly based of the above but with a manuscript style.
HârnDex Back Cover, Pen and Ink, digital color, Copyright © 2014, Columbia Games, Inc. and Richard Luschek

Both will be available for sale on the website soon. HârnWorld will be available in hard copy in the typical binder.
The Dex is over 150 pages and is available as a PDF download.

Tuesday, July 15, 2014

Orbaal Invasion

I have finished the art for upcoming Columbia Games kingdom release. Orbaal was a big project for me, lots of hairy, and fur wearing Viking types to draw. I had to draw and paint over 50 images for this one.
The kingdom article is a few weeks away from being published as it goes through final review and editing.

This image is for the front page of the kingdom. I decided to illustrate something of the struggle going on in that northern kingdom; an invading Ivinian attacking a Jarin warrior.

Coming Ivinian Storm, Copyright © 2014, Columbia Games, Inc. and Richard Luschek


















I thought I would post a few of the reference photos to show a bit of my process. Also I wanted to explain to any neighbors who may read this blog why I was posing like this in my yard last week while my wife took photos.

While the above image is full of rage and testosterone, - well, the reference photos are too.
The reference shots, while very helpful, are just part of the process for creating the final image. I had to outfit these guys with proper weapons and clothing, but I also had to make the guys in the final image not quite so handsome. I also had to remove my awesome van in the background and replace it with the rugged coast of Orbaal. There were ton of other photos for the hands and face to use for reference as well, as the pose required more action or a changes. I tend to assemble a reference in Photoshop, arranging various photos, then selecting various limbs, hinging them at the joints to move around like puppets until I get a pleasing arrangement.

Let me know what you think- I am more interested in your thoughts on the top image.

Saturday, June 28, 2014

Excessive Facial Hair and Carpel Tunnel Syndrome

I am very close to being finished with the next big Columbia Games Kingdom release- Orbaal. Should be completely done sometime in July.
My strict Catholic upbringing has instilled in me a constant need to demonstrate just how much I suffer for my art and hopefully will result in all of you feeling guilty about my crippled drawing hand.
Orbaal has been a bit more taxing due to all the hair, fur and gruff line work needed to illustrate 39 hairy Viking portraits.
Here is a sneak peak at a few of the characters which will be raping and pillaging their way across Hârn.
King Alegar II, Copyright © 2014, Columbia Games, Inc. and Richard Luschek
Above is the King of Orbaal.


Valhakar Caadern Sardosk of Thursa, Copyright © 2014, Columbia Games, Inc. and Richard Luschek
The next illustration is based off of a fanon article, I tried my best to get the basic look of the guy.
Felan Weymyss of Pethwys. Copyright © 2014, Columbia Games, Inc. and Richard Luschek
We do try to look at work done on settlements by Hârn fans that may have posted articles online. I think I was pretty successful.
Just so you know, after typing out this blog post my fingers are a bit sore.

Wednesday, June 25, 2014

Cyborg-Illustrator


The beginning of the year I built myself a stand-up desk so I could work in a more comfortable and healthy position. It has helped.  Here is a link: Something to Stand For .
At first I thought I had made a terrible mistake. It wore me out and my feet were killing me. Well, I got used to it in about a week. I love it now. I find myself moving around. I don't settle into an unhealthy position like I did when I was sitting. Plus I got a nice high chair I can sit in if I get tired.

I had to make a few adjustments to it adding some file holders and raising the pull out drawing board to up under the monitor. I am now done with this desk.


Or am I? Now it seems I am out of the loop, I apparently now have to build my self a robotic exoskeleton. It seems Robotic Legs are the new stand-up desk.
I am not sure how much these will cost, but I bet it is out of my price range. I am going to have to go all 'Tony Stark' and build my own. Wonder if I can build mine out of wood.

Tuesday, May 20, 2014

You'll Put Your Eye Out Kid!

So I almost had a very bad day yesterday when I took a tree branch to the eye. I hard at work in the yard distributing 25 bags of mulch we had delivered to our driveway. I was walking towards a wooded area on our property, about to execute a manly toss of the heavy bag of mulch, when the attack happened.
I was stunned for a bit, as I was not 100% sure the branch did not go into my eye. Honestly I am not sure how it didn't come out the back of my head, but the eyeball was unscathed.
While it was merely a flesh wound, this greatly affected the rest of the day. I think I would have been less freaked out if had almost cut off my left arm. As an painter, I pretty much only need my right arm and both eyeballs. The other parts I consider bonus.
So this was a close call.

To add some detail and make you realize the severity of this, I was attacked by the dreaded Red Bud Tree. Below is a photo of one of these horrible trees- not the one that attacked me, but I am sure it is an equally deadly tree of the same species. Seriously, if you have one of these trees, I suggest you protect yourself and your family by chopping it down immediately. While this tree is frightening, it would have been even scarier with my eyeball hanging off the end of a branch.

Now it does hurt a bit every time I close my eye, but the fact that I am doing so over a working eyeball- I am not going to complain. I have to admit, the resulting scratches look pretty bad ass. It really accentuates my overall manliness, but I suppose it will heal.

One of the writers for Harn reminded me of an illustration I had done long ago. While I am a bit reluctant to post this illustration for Dunir from 2001, as it has some issues, but I did pose for the photo reference. This battle hardened knight, not only looks like me, his scar is a bit prophetic.
Sir Kaleb Vandor, Dunir, Copyright © 2014, Columbia Games, Inc. and Richard Luschek
Now we are not sure how he lost his eye, but maybe Sir Kaleb lost his eye to a Red Bud Tree.
I should double check to see what other illustrations I posed for and if they have any nasty injuries so I can be extra careful.

Tuesday, May 13, 2014

Birds Eye Views

I don't really like illustrating stuff with the bird's eye view in medieval period work. For one thing, I like the view to be more of  view that would be seen by those living in that world. I think it is more believable.
But, often this is a pretty cool view. Now that I am doing the Sketchup models, I can at least post a few of them on my blog for people to enjoy.

Minilaous Keep, Copyright © 2014, Columbia Games, Inc. and Richard Luschek

The first is Minilaous, a keep in Kanday on the cliffs overlooking the bay. The models are of course very roughly knocked out so I can get the drawing accurate to the maps.  I decided on a view on the cliffs looking east.


Another castle I had to render was Moleryn in the Thardic Republic. This one had a very old illustration from way back in 1987. I considered updating it, but decided I needed to redraw it as it had a few things that did not jive with the maps.
I rendered what I needed in a bit more detail, but spent about 10 minutes to trace out the rest of the castle.


This last view is pretty close to what I used as the model for the final illustration.
This HarnQuest should be shipping by the end of the week or so.