Monday, July 29, 2013

The Deadly, Cute and Fuzzy- Harnic Weasel


I primarily illustrate for the "Fantasy" RPG published by Columbia Games called Harn. It is a realistic fantasy world roughly modelled off medieval 12th century England. There are some Viking like elements, Kingdoms with Roman like political areas, and add a bit of fantasy creatures and monster reminiscent of Tolkien.
While most of the illustrations needed for Harn are realistic and mundane medieval images, I love it when I get to draw creatures. The bigger, uglier, and scarier the better. They should be covered in scales, bony protrusions, breathing fire and dripping with slime.
So, when I was asked to illustrate Weasels, I can't say I was terribly excited. But, it is a good article and has serious game play uses for the imaginative GM.
While I am not a writer, I like tell my own stories through the art in these articles. I try to not just illustrate, but enhance the article. You know what they say, "a picture is worth a 1000 words", which is a good thing- unless you are getting a text message from Anthony Weiner.
I thought I would offer some insight to the stories I drew for the Weasel article.

Stoat and Wolverine with Sarajin, Copyright © 2013, Columbia Games, Inc. and Richard Luschek
The above image is a winter scene, which I rarely if ever have done for Harn articles. This camouflaged stoat is scampering past an Ivinian stone illustrating the myth of Sarajin fighting a wolverine. I was thinking this beast could be one of the lesser known Pradeyalkri and may even have many myths associated with it. The Runic is translatable if you want to give it try. The runes at the top are some added graffiti, by some visiting warrior that wanted to leave his mark. 
Peoni Protects, Copyright © 2013, Columbia Games, Inc. and Richard Luschek
I was not familiar with the horrible blood sport of badger baiting. If you are not either, don't look it up-it is pretty terrible. It is a real "sport" and has been illegal since 1835, though it is apparently making a comeback.
Shown in the illustration is a young Peoni priestess smuggling away a badger to safety before it is thrown to the dogs. I could easily see this being a adventure hook for a GM. -The Lia-Kavair has hired the PC's to find out why their badgers keep disappearing. or-The fleeing, priestess runs into the arms of the PCs asking for assistance. or -A PC has trapped some Badgers and would like to sell them at the market, but is approached by a seedy underworld type with an offer. 
Maybe Harn even has it's own version of Weasel Stomping Day.
There are tons of possibilities. Throw in the fact that the badger itself may not make its rescue easy and you have the makings of an interesting game session.

I would love to hear some stories of GMs using these beasts in their game sessions.


Saturday, July 6, 2013

Thay Jeweler

The next HarnQuest is done and should be shipping very soon. I thought I would post a few screen shots of the Sketchup models I made as reference for the articles, the first oddly was a model I ended up not even using. I was going to do an exterior view of the building, but ended up doing an interior personality shot instead.
But since I did the work, here are the models for the Jeweler [B9] located right outside the castle gates in Thay. 
Here is a view from the castle wall.
Thay sketchup model
Copyright © 2013, Columbia Games, Inc. and Richard Luschek
Here are two other views.

Thay sketchup model- Jeweler
Copyright © 2013, Columbia Games, Inc. and Richard Luschek

Thay sketchup model- Jeweler
Copyright © 2013, Columbia Games, Inc. and Richard Luschek

The illustration I ended up doing shows the assistants dumping out the blank coins from the mold and the other stamping the designs into the silver.
Thay Jeweler, the assistants, Copyright © 2013, Columbia Games, Inc. and Richard Luschek
Having read the article there are a few adventure hooks that could be taking in a few directions. I added a touch of emotion to the image. The assistant on the right seems a bit worried. What is that about? Well, let's leave that up to the game master.