Saturday, November 2, 2013

A bit more Fairy action

The article on Harnic Fairies is finally online and available.
Download the PDF here for free.

Spirit Folk, Brownie, Bogaern, Cluricaune, Copyright © 2013, Columbia Games, Inc., Rob Barnes and Richard Luschek

Above are the common domestic brownies.
"Hearth or domestic spirits are solitary faeries who seek out human
households to inhabit. Such spirits may gravitate toward a particular
feature of the home, some preferring the stables or gardens while others
take residence in houses. A spirit that cares for the poultry may encourage
chickens to lay more eggs, find eggs that are hidden, or protect the fowl
from predators. A house-dwelling spirit may guard the fire in the hearth,
keeping the embers hot overnight or food from burning in the pot. The
range of powers differs with each kind of hearth spirit. Most like humans as long as they are treated well."

After many a sleepless night trying to catch a photo of one of these creatures at work in my house, I decided I was going to have to pose myself for these little guys. I wrote about the dangers of having these reference photos on your camera in a previous post. I shoot the photos, pick the best ones and then use them as rough guidelines for the drawings. After a few sketches I do a final drawing, ink it and erase the pencil. I scan the ink drawing and color it in photoshop.
Spirit Folk, Brownie, Bogaern, Cluricaune, -Ink Drawing Copyright © 2013, Columbia Games, Inc., Rob Barnes and Richard Luschek

While I will spare everyone the reference photos for the two fine fairy gentlemen on the left, the one on the right is pretty funny and give you some idea of the excellent acting involved. Keep in mind I did this completely sober.


Spirit Folk, Cluricaune reference photo  Copyright © 2013, Richard Luschek and my Mom
At some point I should probably do an entire blog post about that mug I am holding. It is an amazing piece of kitch pottery that must be shared with the world.

Thursday, October 17, 2013

Not A Very Nice Old Man

It turns out that Fairies can be jerks. Total, decapitating, soaking their hat in your blood kind of jerks.

I commented on the Redcap a few days ago in a post and just showed an early sketch. I ended up changing it a lot since that early rendering. For one he needed a creepy setting- the bowels of some castle seemed perfect. I also changed his proportions a bit to make him less human looking. I made his head bigger, shoved it down on his shoulders more. Here he is in all his naked glory. 
Spirit Folk, Redcap and Friend, Copyright © 2013, Columbia Games, Inc., Rob Barnes and Richard Luschek

Friday, October 11, 2013

Viking versus A Pixie (Warning- nudity)

I just finished the new Fanon article on Spirit Folk. It will very shortly be available for free download online. Check here to see if it has been added.
Spirit Folk, Asiri and Ivinian, Copyright © 2013, Columbia Games, Inc., Rob Barnes and Richard Luschek

 The above image is what happens when a Viking swats at a pixie, or what ever one does to piss off a faerie creature. Pixie dust is sprinkled and the mighty warrior becomes a toad- a toad with a mighty fine beard. This image was drawn in Pen and Ink, scanned into Photoshop and painted digitally.

I will write about more of these creatures soon.
Here is a peak at the Redcap- a scary fairy creature, which looks like an evil old man who must keep its cap soaked in human blood in order to survive. I decided he would be scarier if he were completely naked. I had a scary moment concerning this image. I had handed someone my camera to see some photos from another event and suddenly realized I had shot reference photos of myself for this image shortly before the other set of photos.  I use myself as a model a lot. Luckily they did not get to see the naked photos of me- also very scary. I need to delete some photos off my camera.
Spirit Folk, Red Cap and Victim, Copyright © 2013, Columbia Games, Inc., Rob Barnes and Richard Luschek
This image posted is a very early version- the first color pass. I will post the finished version later which has a full background and is much darker in value and mood.

Thursday, September 5, 2013

Shield painters Unite!

Just a quick peak into a day in my life. Here's a photo of a typical afternoon writing my blog, shown in a cafe just pouring my heart out to all my readers. My squire is getting pretty good at taking photos don't you think?
After having to catch up a bit after the 4 days at Gen Con I finally got the latest HarnQuest finished (can you believe I honestly thought I would get some drawing done while I was there?).
I was very happy with how it turned out. My deadline was end of August and I proudly sent off my last illustration at 11:45p.m. on August 31st. So, technically I made my deadline. Right?

I will do a few posts about a few of the illustrations I did for this very Laranian HarnQuest.
It contains Order of Hyvrik (Larani), Order of the Checkered Shield, Dyrisa Laranian Temple, and an updated Classic article Chyrefal Castle.

This was a fun HQ for me as I have always liked the Laranians. The articles did a good job of giving these guys some depth, with in-fighting and religious differences. It made them more believable and realistic.
One of my favorite pieces was in the Checkered Shield article.
I did a few versions that I thought I would show for fun, before settling on the final one.
To the Pits!,Copyright © 2013, Columbia Games, Inc. and Richard Luschek
There was some discussion about whether or not the shield should have the full heraldry of the order, or just be a checkered shield. While I tend to fight for what ever looks best, I think the end result made the most sense.
At first I drew a version with the full chapter symbol- which shows Mendiz- the red winged lion with the shield.
To the Pits II!,Copyright © 2013, Columbia Games, Inc. and Richard Luschek

While technically that is the chapter's symbol, they are called the Checkered Shield. We decided that while this symbol is the badge and may be sewn on the tunic of some or all the knights,  the shield, like the name, should just be checkered. Hotz had set this as canon on the Dead Winter cover years ago. I also did a look around on the web and found some fanon articles that showed the same opinion. So, the simple shield was used on the opening page.
Of course photoshop makes it very easy to make these changes and experiment with different looks. Something about the idea of a battle field full of checkered shields that just seemed more bad ass to me.
I suppose both work as long as the Agrikan is cast into the Pits!

1994 Plymouth Voyager with Harnic Shields
Of course the other reason for the decision was that I had just painted some some shields for decoration for the Gen Con booth and I was not going to change it.

Thursday, August 22, 2013

Columbia Games at Gen Con


This year is the 30th anniversary for Hârn. Columbia Games celebrated by returning to Gen Con for the first time in ten years.

Tom of Columbia Games showing off one of their Historical Block Games
I have been to Gen Con twice in the past. The last time I attended was when it was in Milwaukee in 1993. I went with a company called TRI that some college friends had started. We made 3D game pieces for RPGs and wargames. Sculpted and cast in resin, we offered various models for the table top games, ranging from fantasy to sci fi to historic models. We were not around too much longer. 1993 was also the year that Magic cards were introduced. I thought it was a crazy then- kids playing Magic in every corner of the building and in all the hallways in between. Gen Con has since moved to Indianapolis and the attendance has doubled.
There were over 49,000 people packed in to this years Gen Con to collect, play and check out all the latest games.
Our booth was pretty modest in comparison, but we have a loyal fan base that came out to support us. A few even were dress up in costume from the Harnic fantasy world. They came in, roughed us up, stole our women and left.
But Seriously- there were no women.
A priest of the Fuming Gate and Knight of the Cooper Hook
A few Hârn Games were played at the Con. One was officially on the schedule. The other two were pick-up games, one of which I got to sit in on.
I dropped in on every game, handing out the fancy Hârn Maps to participants. A testament to the game and the GM's was that everyone that played in a Hârn game, and was new to it, came back to the booth to purchase something Hârnic.
Walt's Red Caravan Hârn adventure in action.
We ended up selling all the HarnMaster, HarnWorld, and all the kingdom modules we brought. Brent, the editor and I had brought our own personal kingdom modules with us with all the extra kingdom articles- we ended up selling those too. I would say most of the customers were familiar with our products, but it would be great to expand the fan base.
The block games also sold well. People were going crazy over the card game Slapshot. It sold out and we were taking orders for more. I got the iPhone app for Slapshot and finally won a game last night.
It was a great time and we were excited to be back. Next year we will have a bigger booth in a more visible location. Hopefully we can get more games and demos offered through out Gen Con in 2014.
Another view of the booth shows another fascinating part of the Con; Tons of people in costume. Here you can see the corner of our booth with Spock taking a photo of someone posing with Batman.
Seems Logical.


Monday, July 29, 2013

The Deadly, Cute and Fuzzy- Harnic Weasel


I primarily illustrate for the "Fantasy" RPG published by Columbia Games called Harn. It is a realistic fantasy world roughly modelled off medieval 12th century England. There are some Viking like elements, Kingdoms with Roman like political areas, and add a bit of fantasy creatures and monster reminiscent of Tolkien.
While most of the illustrations needed for Harn are realistic and mundane medieval images, I love it when I get to draw creatures. The bigger, uglier, and scarier the better. They should be covered in scales, bony protrusions, breathing fire and dripping with slime.
So, when I was asked to illustrate Weasels, I can't say I was terribly excited. But, it is a good article and has serious game play uses for the imaginative GM.
While I am not a writer, I like tell my own stories through the art in these articles. I try to not just illustrate, but enhance the article. You know what they say, "a picture is worth a 1000 words", which is a good thing- unless you are getting a text message from Anthony Weiner.
I thought I would offer some insight to the stories I drew for the Weasel article.

Stoat and Wolverine with Sarajin, Copyright © 2013, Columbia Games, Inc. and Richard Luschek
The above image is a winter scene, which I rarely if ever have done for Harn articles. This camouflaged stoat is scampering past an Ivinian stone illustrating the myth of Sarajin fighting a wolverine. I was thinking this beast could be one of the lesser known Pradeyalkri and may even have many myths associated with it. The Runic is translatable if you want to give it try. The runes at the top are some added graffiti, by some visiting warrior that wanted to leave his mark. 
Peoni Protects, Copyright © 2013, Columbia Games, Inc. and Richard Luschek
I was not familiar with the horrible blood sport of badger baiting. If you are not either, don't look it up-it is pretty terrible. It is a real "sport" and has been illegal since 1835, though it is apparently making a comeback.
Shown in the illustration is a young Peoni priestess smuggling away a badger to safety before it is thrown to the dogs. I could easily see this being a adventure hook for a GM. -The Lia-Kavair has hired the PC's to find out why their badgers keep disappearing. or-The fleeing, priestess runs into the arms of the PCs asking for assistance. or -A PC has trapped some Badgers and would like to sell them at the market, but is approached by a seedy underworld type with an offer. 
Maybe Harn even has it's own version of Weasel Stomping Day.
There are tons of possibilities. Throw in the fact that the badger itself may not make its rescue easy and you have the makings of an interesting game session.

I would love to hear some stories of GMs using these beasts in their game sessions.


Saturday, July 6, 2013

Thay Jeweler

The next HarnQuest is done and should be shipping very soon. I thought I would post a few screen shots of the Sketchup models I made as reference for the articles, the first oddly was a model I ended up not even using. I was going to do an exterior view of the building, but ended up doing an interior personality shot instead.
But since I did the work, here are the models for the Jeweler [B9] located right outside the castle gates in Thay. 
Here is a view from the castle wall.
Thay sketchup model
Copyright © 2013, Columbia Games, Inc. and Richard Luschek
Here are two other views.

Thay sketchup model- Jeweler
Copyright © 2013, Columbia Games, Inc. and Richard Luschek

Thay sketchup model- Jeweler
Copyright © 2013, Columbia Games, Inc. and Richard Luschek

The illustration I ended up doing shows the assistants dumping out the blank coins from the mold and the other stamping the designs into the silver.
Thay Jeweler, the assistants, Copyright © 2013, Columbia Games, Inc. and Richard Luschek
Having read the article there are a few adventure hooks that could be taking in a few directions. I added a touch of emotion to the image. The assistant on the right seems a bit worried. What is that about? Well, let's leave that up to the game master.

Monday, June 17, 2013

Barbarian & Friend in 2 pages

The next HarnQuest will contain the first of a new series of articles that I am pretty excited about. These 2 page locations will be short articles on specific location through out Harn. We have a long list of them on our To-Do list, and a pile of them developed to some degree.
Basic idea of these two pagers is to develop specific sites in already published material. These will develop guilded occupations(Apothecary, Weaponcrafters, etc.) , non guilded (Artist, Baker, Fisherman,etc.), Religious sites (Temples, shrines, and graveyards), Wilderness locations (Caves, Trader huts, and barbarian sites), and Lairs for any manner of beasts.

The next HQ will have 3 of these sites: a Thay Jeweler, Clord Woodcrafter and the Seven Brothers site in Taelda territory in the Sorkin mountains.
The front page of these articles will have a portrait, information about the location and the individual, The back will have plans, location information and some adventure hooks. Below is the the Taelda guardian of the Seven Brothers. Also in this upcoming HQ is the article on Weasels of Harn, so I gave this barbarian a badger friend.
Tluk, Taelda guardian of the Seven Brothers,
Copyright © 2013, Columbia Games, Inc. and Richard Luschek

Sunday, May 26, 2013

Torchbearer

I have always enjoyed doing work for Luke Crane's Burning Wheel game books. He recently contacted me to do 3 spot illustrations for his newest project Torchbearer with game designer Thor Olavsrud. It is a throw back game to old fashion dungeon crawl, Dungeons and Dragons type games.
They are funding the project on Kickstarter which still has 4 days left as I type this blog post. It is doing very well, so far attracting enough supporters to take it to $40,000 over the initial funding goal. Serious KickStart! I probably should have charged about $10,000 more than I did, but I suppose that is not really fair.
Varg Submerged
Copyright © 2013, Burning Wheel and Richard Luschek

The format for each of these illustrations was a challenge, at 2" X 7". Most of the illustration requests were tough as well- the description for that shown above being:
 "Varg submerged, holding breath and swimming into a secret tunnel at the bottom of a natural cistern while insectile legs probe the water behind".  

I was not sure if I could do vertical or horizontal, so I tried both at first and sent Luke the following quick sketches.


Studies for Varg Submerged
Copyright © 2013, Burning Wheel and Richard Luschek 


I was initially more excited about the vertical image, as I thought it showed the depth and space I needed. But the format of the books required horizontal so I had to push that one to finish. In the end I think it made for a much better image, I has better lines and is a simple design.
I sketched the final design out in pencil, inked it, and scanned it into Photoshop to paint in the the values. This project was unlike my typical work, but the challenge was quite fun.

Wednesday, May 22, 2013

View from the Docks

The recent Cherafir publication by Columbia Games offered me the opportunity to draw a misty afternoon scene. As has been my recent way of working, I take the maps into Google Sketchup and do a quick model (not really, but lets pretend I do this fast)- especially with some of these complicated views.Actually, luckily for me a few fans had modeled some of these areas already, so I just had to tweak and adjust.
Cherafir Alienage, foggy morning
Copyright © 2013, Columbia Games, Inc. and Richard Luschek
I thought it would be interesting to paint a view with the docks veiled in thick fog. I knew I wanted the Palace of the Golden Dome in the background- a corner of the docks with traders and fishermen unloading their wares.
Here is the model I used as reference. The great thing about sketchup is the warehouse of models already made. So I can search for a medieval barn and find a few to load into the model. While it may not be exactly what I want, it is probably close enough.
 Below is the basic view-point used for the image. The one thing I was worried about was that from this view the space of water between the dock and the Seaman's guild disappears, making it almost look as though the building is right off the docks- but of course it just looks that way, especially if the water is a few feet below the dock.
I also got to draw a little Sarajin Shrine set up outside The Bronze Anchor. I tried a few sketches do decide on a look.
I thought it would make the most sense to have it be a wooden totem, with a shelter. I liked the idea of it having a roof over head. I really liked the idea of it being a boat part, so I settled on a totem with a piece of a damaged ship overhead. The writer suggested the female Elkyri called Alaryr, to whom the drunken sailors would pray to before their journey.
Here is the final image. There is a small prayer and even some graffiti carved near the altar. Translate it if you you are interested. Could even be a clue for your players to find.
Prayers to Alaryr
Copyright © 2013, Columbia Games, Inc. and Richard Luschek


Thursday, April 4, 2013

Building a Better Mouse Trap

A while ago, about 3 years in fact, an article was written on the Small Mammals of Harn. It was to be released with the Hunting and Trapping article rules. Well, CGI decided it wanted the article expanded, and the groups of animals to be fleshed out a bit more.
I like drawing beasts and creatures, but usually prefer that they be snarling, nasty, and huge. Also, it would be nice if they are firebreathing.
So, with a list of animals that one would consider pretty mundane, my job was to come up with interesting images, that are useful for game play and are fun for me to do.
When it came to the intro page for Rodents, I got the idea that it would be fun to paint a medieval manuscript page image as it might appear in a Peoni illuminated manuscript on the saints. Just so you know, I will be doing these instead of the woodblock images I have done in the past for Harn articles.
St. Vusa and the Mice
Copyright © 2013, Columbia Games, Inc. and Richard Luschek
I chose a peaceful religious image of a saint dealing with a plague of rodents damaging crops (I know, it has been done). I got to thinking, this could be a miracle or even an example of a Peoni invocation at work. Maybe a prayer is said that will drive out pests from a field saving the villages crops. For the text I chose, "Saint Vusa of the Garden Drives out the Mice". We looked at the Harn Religion Team page for info on the Saints and I thought St. Vusa fit the best. Special thanks to  Rob Barnes, who I have do all my translating into Harnic. I  use the Harnic Font to type the text and then draw over, twist and pull it to give it a more natural look.
Fanon Opportunity!
(first a definition of Fanon for those that may not be sure what that means- Canon is the conceptual material accepted as "official" in a fictional universe's fan base. Fanon is any material written that is not accepted as official, basically fan fiction based on canon)
 I want to offer this image up for use in any fanon Peoni invocation article that someone may want to write for this illustration. The image is a story all its own that could use a good imagination and some text to flesh out. Anyone? Comment or email me if you are interested in using this image in your fanon article. I thought a single page invocation on this, the saint and possibly the book it is found in would make a good little fanon addition. Could even be used for a Peoni temple article if the manuscript is in the library. Maybe this invocation is on a scroll found stored away that is found by the players. Anyway, someone do something with this image?

The other image in that article I was particularly proud of was the Harnic Squirrel. The text was changed after I drew the image to include info about them being 'pack rats' that collected shinny things. This little gray squirrel could result in an entire adventure hook. Say a player spotted a squirrel in a tree with something that looked like a gold coin. Or.... if a party buried a chest of coins in the woods only to come back to a dug up and nearly empty box, as a PC sees a squirrel scamper up a tree with coin in its mouth. What fun having to scour the woods for your hard earned treasure. What a great way for a game master to torture their players.
The Hoarder
Copyright © 2013, Columbia Games, Inc. and Richard Luschek

I hope you enjoy this article and can find some interesting ways to incorporate it into your game- even though rodents are not your typical fantasy game beasts.

Friday, March 29, 2013

Moving Brick and Mortar

For the recent HarnQuest release for Columbia Games, I had to color a very old illustration of Kiban. I believe this was first published in the original HarnView in 1983. Wow, 30 years ago!
Here is the original image as it appeared then.
Kiban
Copyright © 2013, Columbia Games, Inc.
I had to color the image and update it for the recent expansion of this Harnic Castle. The original is by Eric Hotz and I believe the inspiration is taken from a real world castle in England called Bodiam Castle
 Along  the way, a map was drawn for the fictional Harnic version. As I started updating the image, I realized that the mapped castle and the image did not quite match up. So I started tweaking it. Also I thought some of the castle above looked a bit like a building in ruins rather than a living breathing fortress.

Kiban
Copyright © 2013, Columbia Games, Inc.
If you compare you can see, towers were moved and adjusted. The tops of the castle were cleaned up, and a lot of the windows had to be shifted around to match the floor plans in the article. Once everyone agreed on the adjustments I started in on color. I try to use digital coloring like water colors, doing washes over the line work- well, technically in photoshop, the color is done under the line layer.

Kiban
Copyright © 2013, Columbia Games, Inc.
I usually erase any lines in the sky and just paint the clouds in. After I was done one of the writers pointed out that the front window was still wrong. It was not one big single window on the floor plan, but two smaller ones.
The same eagle eyed writer also commented that on the map the bar of land in front of the castle was mostly stone and would not have grass on it. I of course ignored this comment as we all know rocks in a stream can and will accumulate silt and allow river plants to grow at the edges of the rocks- So Shut The Hell Up!

But in order to try to appease I offered this image as a possible solution. The knight covered the window and takes care of the grass.
Kiban
Copyright © 2013, Columbia Games, Inc.
This image was rejected for some reason by Tom at Columbia Games as being "inaccurate".

Monday, February 25, 2013

Keserin Mine

Keserin Mine, by Richard Luschek
Copyright © 2013, Columbia Games, Inc. and Richard Luschek
I just finished the newest Columbia Games article- kind of last minute. This article was ready for art last month and I was supposed to be done early in the month, but I had a few setbacks. We still hope for it to be printed  and shipped in February, but of course there are only three more days left of this month. Too bad this isn't a leap year.
A bit about Keserin mining camp:
Keserin is an isolated forest hundred in Rethem’s Parachshire, where heavily forested foothills meet the low rocky spurs of the Rayesha Mountains.
This is the site of a mine held by the Order of the Red Shadows of Herpa, an Agrikan fighting order based in Menekai.
The mine nestles in a deep ravine carved by the white waters of a tributary of the Gomisen River. A small settlement clings to a level plateau of waste mine rubble, beyond which rises the rough-hewn timbers of a high stockade around the mine. Outsiders are not encouraged at the mine.


 It is a dark and nasty place of smoke filled air, polluted waters, sitting in a barren, clear cut locale. Add to that the fact that with the Agrikans in charge run the mine like a prison camp.
The geography of the camp was a bit tough to imagine, so as is my usual practice, I dropped the map into Google Sketchup and did a very rough model that I could look around in. One interesting fact that I figured out, that not even the writer had envisioned, was that the mine entrance itself is forever in the shadow of the rocky cliffs above, adding to the gritty feel of the place.

Birds-Eye view of Keserin Mine, by Richard Luschek
Copyright © 2013, Columbia Games, Inc. and Richard Luschek
View from Gomisen trail of Keserin Mine, by Richard Luschek
Copyright © 2013, Columbia Games, Inc. and Richard Luschek
North west View from across the river of Keserin Mine, by Richard Luschek
Copyright © 2013, Columbia Games, Inc. and Richard Luschek
View from high ground across the river of Keserin Mine, by Richard Luschek
Copyright © 2013, Columbia Games, Inc. and Richard Luschek
I decided the last one offered the most useful view of the camp. It has good look at the smelting furnaces, most of the working buildings and the the important features of the landscape- including the mine entrance. It is also a view that would most be used by scouting Kuborans or Garguns preparing for attack. As you can see the model just offers a very rough idea of placement and lighting. Some artistic license is needed to get a pleasing image for the article.
This article is a bit different from the typical locations that have been published on Harn. I could see an entire campaign run in or around this mine. Of course I was only able to illustrate a few views of the camp, but I hope these Sketchup screen-shots help get you excited enough to torture your PCs in this dreadful place.
To receive this article I suggest you sign up for HarnQuest or wait until it is posted to for PDF download on RPG Now or related site.

Inside Keserin Mine, by Richard Luschek
Copyright © 2013, Columbia Games, Inc. and Richard Luschek




Tuesday, January 22, 2013

Thay- Now Get to Mapping!

Thay, view from Poleryn Square,  by Richard Luschek
Copyright © 2012, Columbia Games, Inc. and Richard Luschek
I just finished the illustration for the upcoming Columbia Games article on Thay. Should ship in a few weeks.
"Thay is a seaport at the mouth of the Horka River in the mainland part of the Kingdom of Melderyn."
We were all getting tired of the same old distant castle view across the river that often appear in these articles. Rob, one of the writers, suggested a view past two major buildings looking towards the castle. I also thought an early morning scene of the town waking up with workers walking to their respective jobs would be interesting.

I find it pretty tough to illustrate a believable scene that matches the maps, without some sort of physical reference. I select a portion of the map that will be in the view, create a jpeg that can be imported into Sketchup. I always make sure I include the map scale so I can enlarge the map image to the scale in Sketchup- To do this I just make a block that is 50 ft (you can type in exact dimensions), and then enlarge the map until the scale matches.

I do a rough layout, using some smaller models I have already built and saved- like castle walls, towers and a few medieval looking houses. Then I tackle the fancier buildings. If I can find a real world reference I will model off of that. Often in the Sketchup Warehouse, you can find a model that has already been built which is close to your needs. I will load that model into the image and place it on the map. Harnic building are usually smaller than those on Earth. So I usually have to scale them down, and often need to reduce the height. The temple on the right of the image, is based off a real-world Greek orthodox church. I was using it for a Peoni temple, which are described as simple in design, so I had to alter and delete a lot of the fancy parts off the original model. I push and pull the  model until it fits the map. Then I can basically walk around in the model looking for the best view.
Rough sketchup view
Here is the view I selected. I now can use this image to draw from. I approximate the drawing from this image of the model and then use a lot of artistic license to make the image interesting. Moving window and doors and changing some proportions and even placement, but at least now I know what will and will not work. In all honesty, it is not so much about exact accuracy and slavish following of the map, but making sure I will create a pleasing image that gives the feeling of a living breathing city. A cold computer model does not do that.
I thought I would post a few other views  to tease out some fanon map projects. Hint, Hint!
If anyone wants to mess around with these, feel free to email me and I will send you the Sketchup model.
It would be awesome to see a few maps done for the Palace of Kerpyne and the Peoni Temple.











I have been busy, also color art for The Silver Way, Menekod, Dyrisa, Telumar, Lia Kavair, and Dunir.